diff --git a/Gluttonous Snake code.txt b/Gluttonous Snake code.txt deleted file mode 100644 index 582d30b..0000000 --- a/Gluttonous Snake code.txt +++ /dev/null @@ -1,171 +0,0 @@ -import random -import sys -import time -import pygame -from pygame.locals import * -from collections import deque - -SCREEN_WIDTH = 600 -SCREEN_HEIGHT = 480 -SIZE = 20 - - -def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)): - imgText = font.render(text, True, fcolor) - screen.blit(imgText, (x, y)) - - -def main(): - pygame.init() - screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) - pygame.display.set_caption('贪吃蛇') - - light = (100, 100, 100) # 蛇的颜色 - dark = (200, 200, 200) # 食物颜色 - - font1 = pygame.font.SysFont('SimHei', 24) # 得分的字体 - font2 = pygame.font.Font(None, 72) # GAME OVER 的字体 - red = (200, 30, 30) # GAME OVER 的字体颜色 - fwidth, fheight = font2.size('GAME OVER') - line_width = 1 # 网格线宽度 - black = (0, 0, 0) # 网格线颜色 - bgcolor = (40, 40, 60) # 背景色 - - # 方向,起始向右 - pos_x = 1 - pos_y = 0 - # 如果蛇正在向右移动,那么快速点击向下向左,由于程序刷新没那么快,向下事件会被向左覆盖掉,导致蛇后退,直接GAME OVER - # b 变量就是用于防止这种情况的发生 - b = True - # 范围 - scope_x = (0, SCREEN_WIDTH // SIZE - 1) - scope_y = (2, SCREEN_HEIGHT // SIZE - 1) - # 蛇 - snake = deque() - # 食物 - food_x = 0 - food_y = 0 - - # 初始化蛇 - def _init_snake(): - nonlocal snake - snake.clear() - snake.append((2, scope_y[0])) - snake.append((1, scope_y[0])) - snake.append((0, scope_y[0])) - - # 食物 - def _create_food(): - nonlocal food_x, food_y - food_x = random.randint(scope_x[0], scope_x[1]) - food_y = random.randint(scope_y[0], scope_y[1]) - while (food_x, food_y) in snake: - # 为了防止食物出到蛇身上 - food_x = random.randint(scope_x[0], scope_x[1]) - food_y = random.randint(scope_y[0], scope_y[1]) - - _init_snake() - _create_food() - - game_over = True - start = False # 是否开始,当start = True,game_over = True 时,才显示 GAME OVER - score = 0 # 得分 - orispeed = 0.5 # 原始速度 - speed = orispeed - last_move_time = None - pause = False # 暂停 - - while True: - for event in pygame.event.get(): - if event.type == QUIT: - sys.exit() - elif event.type == KEYDOWN: - if event.key == K_RETURN: - if game_over: - start = True - game_over = False - b = True - _init_snake() - _create_food() - pos_x = 1 - pos_y = 0 - # 得分 - score = 0 - last_move_time = time.time() - elif event.key == K_SPACE: - if not game_over: - pause = not pause - elif event.key in (K_w, K_UP): - # 这个判断是为了防止蛇向上移时按了向下键,导致直接 GAME OVER - if b and not pos_y: - pos_x = 0 - pos_y = -1 - b = False - elif event.key in (K_s, K_DOWN): - if b and not pos_y: - pos_x = 0 - pos_y = 1 - b = False - elif event.key in (K_a, K_LEFT): - if b and not pos_x: - pos_x = -1 - pos_y = 0 - b = False - elif event.key in (K_d, K_RIGHT): - if b and not pos_x: - pos_x = 1 - pos_y = 0 - b = False - - # 填充背景色 - screen.fill(bgcolor) - # 画网格线 竖线 - for x in range(SIZE, SCREEN_WIDTH, SIZE): - pygame.draw.line(screen, black, (x, scope_y[0] * SIZE), (x, SCREEN_HEIGHT), line_width) - # 画网格线 横线 - for y in range(scope_y[0] * SIZE, SCREEN_HEIGHT, SIZE): - pygame.draw.line(screen, black, (0, y), (SCREEN_WIDTH, y), line_width) - - if game_over: - if start: - print_text(screen, font2, (SCREEN_WIDTH - fwidth) // 2, (SCREEN_HEIGHT - fheight) // 2, 'GAME OVER', - red) - else: - curTime = time.time() - if curTime - last_move_time > speed: - if not pause: - b = True - last_move_time = curTime - next_s = (snake[0][0] + pos_x, snake[0][1] + pos_y) - if next_s[0] == food_x and next_s[1] == food_y: - # 吃到了食物 - _create_food() - snake.appendleft(next_s) - score += 10 - speed = orispeed - 0.03 * (score // 100) - else: - if scope_x[0] <= next_s[0] <= scope_x[1] and scope_y[0] <= next_s[1] <= scope_y[1] \ - and next_s not in snake: - snake.appendleft(next_s) - snake.pop() - else: - game_over = True - - # 画食物 - if not game_over: - # 避免 GAME OVER 的时候把 GAME OVER 的字给遮住了 - pygame.draw.rect(screen, light, (food_x * SIZE, food_y * SIZE, SIZE, SIZE), 0) - - # 画蛇 - for s in snake: - pygame.draw.rect(screen, dark, (s[0] * SIZE + line_width, s[1] * SIZE + line_width, - SIZE - line_width * 2, SIZE - line_width * 2), 0) - - print_text(screen, font1, 30, 7, f'速度: {score // 100}') - print_text(screen, font1, 450, 7, f'得分: {score}') - - pygame.display.update() - - -if __name__ == '__main__': - main() \ No newline at end of file