From cfb59fc96d6654bf082a2f742b4e044065867c71 Mon Sep 17 00:00:00 2001 From: hnu202109060118 Date: Sun, 11 Dec 2022 20:39:44 +0800 Subject: [PATCH] Update README.md --- README.md | 128 +++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 127 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 8b80696..55a1e49 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,128 @@ -# 23456789 +import pygame + +pygame.init() + +pygame.init() +screen = pygame.display.set_mode((600, 670)) # 设置窗口长宽 +pygame.display.set_caption('五子棋-EduCoder') # 设置 pygame 窗口名 +space = 20 +cell_size = 40 # 每个格子大小 +cell_num = 15 # 设置线条数 +chess_arr = [] # 创建列表记录落子位置 +flag = 1 + +def lianzi(lx, ly, dx, dy, m): + tx, ty, s = lx, ly, 0 + while True: + tx += dx + ty += dy + if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0: return s + s += 1 + + +def win(chess_arr, flag): + lx = chess_arr[-1][0] + ly = chess_arr[-1][1] + m = [[0] * cell_num for i in range(cell_num)] + for x, y, c in chess_arr: + if c == flag: + m[y][x] = 1 + dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)], [(-1, 1), (1, -1)]] + + for dire1, dire2 in dire_arr: + dx, dy = dire1 + num1 = lianzi(lx, ly, dx, dy, m) + dx, dy = dire2 + num2 = lianzi(lx, ly, dx, dy, m) + if num1 + num2 + 1 >= 5: return True + return False + + +game_state = 1 +while True: + pygame.display.update() + for event in pygame.event.get(): + if event.type == pygame.QUIT: + pygame.quit() + exit() + + if event.type == pygame.MOUSEBUTTONUP: + x, y = pygame.mouse.get_pos() + xi, yi = int((x - space) / cell_size + 0.5), int((y - space) / cell_size + 0.5) + if game_state == 1 and 0 <= xi < cell_num and 0 <= yi < cell_num and (xi, yi, 1) not in chess_arr and ( + xi, yi, 2) not in chess_arr: + chess_arr.append((xi, yi, flag)) + if win(chess_arr, flag): + game_state = 2 if flag == 1 else 3 + else: + flag = 2 if flag == 1 else 1 + if 0 <= x <= 600 <= y <= 660: + if 20 <= x <= 140 and 600 <= y <= 660: + if chess_arr == []: + print('当前没有棋子') + else: + del chess_arr[-1] + flag = 2 if flag == 1 else 1 + if 160 <= x <= 280 and 600 <= y <= 660: + chess_arr = [] + game_state = 1 + if 300 <= x <= 420 and 600 <= y <= 660: + if flag == 1: + game_state = 3 + if flag == 2: + game_state = 2 + + pygame.draw.rect(screen, (100, 100, 0), ((0, 600), (80, 40)), 0) + + screen.fill((204, 153, 102)) + # pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 ) + for x in range(space, 601 - space, cell_size): + pygame.draw.line(screen, (200, 200, 200), (x, 0 + space), (x, 600 - space), 1) + for y in range(space, 601 - space, cell_size): + pygame.draw.line(screen, (200, 200, 200), (space, y), (600 - space, y), 1) + + pygame.draw.rect(screen, (180, 120, 80), ((20, 600), (120, 60)), 0) + pygame.draw.rect(screen, (150, 100, 75), ((20, 600), (120, 60)), 1) + myfont1 = pygame.font.SysFont('microsoftjhengheiui', 30) + win_text = '撤 回' + textImage = myfont1.render(win_text, True, (0, 0, 0)) + screen.blit(textImage, (45, 610)) + + pygame.draw.rect(screen, (180, 120, 80), ((160, 600), (120, 60)), 0) + pygame.draw.rect(screen, (150, 100, 75), ((160, 600), (120, 60)), 1) + win_text = '重 开' + textImage = myfont1.render(win_text, True, (0, 0, 0)) + screen.blit(textImage, (185, 610)) + + pygame.draw.rect(screen, (180, 120, 80), ((300, 600), (120, 60)), 0) + pygame.draw.rect(screen, (150, 100, 75), ((300, 600), (120, 60)), 1) + win_text = '认 输' + textImage = myfont1.render(win_text, True, (0, 0, 0)) + screen.blit(textImage, (325, 610)) + + pygame.draw.circle(screen, (0, 0, 0), (space + 4 * cell_size, space + 4 * cell_size), 2, 3) + pygame.draw.circle(screen, (0, 0, 0), (space + 4 * cell_size, space + 10 * cell_size), 2, 3) + pygame.draw.circle(screen, (0, 0, 0), (space + 10 * cell_size, space + 4 * cell_size), 2, 3) + pygame.draw.circle(screen, (0, 0, 0), (space + 10 * cell_size, space + 10 * cell_size), 2, 3) + pygame.draw.circle(screen, (0, 0, 0), (space + 7 * cell_size, space + 7 * cell_size), 2, 3) + + for x, y, c in chess_arr: + chess_color = (30, 30, 30) if c == 1 else (225, 225, 225) + pygame.draw.circle(screen, chess_color, [x * cell_size + space, y * cell_size + space], 16, 16) + for x, y, c in chess_arr: + m = [[0] * cell_num for i in range(cell_num)] + if c == 1: + m[y][x] = 1 + elif c == 2: + m[y][x] = 2 + if game_state != 1: + myfont = pygame.font.SysFont('microsoftjhengheiui', 60) + white = (255, 255, 255) if game_state == 2 else (0, 0, 0) + + win_text = "%s 方 胜 利" % ('黑' if game_state == 2 else '白') + textImage = myfont.render(win_text, True, white) + screen.blit(textImage, (150, 240)) + pygame.display.update() + +