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# -*- coding: utf-8 -*-
"""
Created on Sat Dec 3 11:45:42 2022
@author: 86155
"""
import pygame
import time
import threading
music=input("请输入歌曲名")
Name=music
musicName=open(file=music,mode='r',encoding='utf-8')
music1=musicName.readline()
music2=musicName.readline()
musicName.close()
print('播放{}'.format(Name))
rhythm=eval(input("请输入节拍(正常速度是0.5)"))
beat=rhythm
print('节拍已确定')
tone=input('请确定基调')
#创建键盘#确定基调
if tone == 'C' :
pianokey={'1':'c1','2':'d1','3':'e1','4':'f1','5':'g1','6':'a1','7':'b1',
'q':'c','w':'d','e':'e','r':'f','t':'g','y':'a','u':'b',
'a':'c2','s':'d2','d':'e2','f':'f2','g':'g2','h':'a2','j':'b2',
'z':'_C','x':'_D','c':'_E','v':'_F','b':'_G','n':'_A','m':'_B',
'i':'c3','o':'d3','p':'e3','k':'f3','l':'g3',';':'a3',',':'b3',
'0':'0'
}
elif tone =='D':
pianokey={'1':'d1','2':'e1','3':'f1#','4':'g1','5':'a1','6':'b1','7':'c2#',
'q':'d','w':'e','e':'f#','r':'g','t':'a','y':'b','u':'c1#',
'a':'d2','s':'e2','d':'f2#','f':'g2','g':'a2','h':'b2','j':'c3#'
}
elif tone =='E':
pianokey={'1':'e1','2':'f1#','3':'g1#','4':'a1','5':'b1','6':'c2#','7':'d2#',
'q':'e','w':'f#','e':'g#','r':'a','t':'b','y':'c1#','u':'d1#',
'a':'e2','s':'f2#','d':'g2#','f':'a2','g':'b2','h':'c#','j':'d#',
'0':'0'
}
elif tone =='F':
pianokey={'1':'f1','2':'g1','3':'a1','4':'a1#','5':'c2','6':'d2','7':'e2',
'q':'f','w':'g','e':'a','r':'a#','t':'c1','y':'d1','u':'e1',
'a':'f2','s':'g2','d':'a2','f':'a2#','g':'c3','h':'d3','j':'e3',
'0':'0'
}
elif tone =='G':
pianokey={'1':'g1','2':'a1','3':'b1','4':'c2','5':'d2','6':'e2','7':'f2#',
'q':'g','w':'a','e':'b','r':'c1','t':'d1','y':'e1','u':'f1#',
'a':'g2','s':'a2','d':'b2','f':'c3','g':'d3','h':'e3','j':'f3#',
'0':'0'
}
elif tone =='A':
pianokey={'1':'a1','2':'b1','3':'c2#','4':'d2','5':'e2','6':'g2#','7':'h2#',
'q':'a','w':'b','e':'c1#','r':'d1','t':'e1','y':'g1#','u':'h1#',
'a':'a2','s':'b2','d':'c3#','f':'d3','g':'e3','h':'g3#','j':'h3#',
'0':'0'}
elif tone =='B':
pianokey={'1':'b1','2':'c2#','3':'d2#','4':'e2','5':'f2#','6':'g2#','7':'a2#',
'q':'b','w':'c1#','e':'d1#','r':'e1','t':'f1#','y':'g1#','u':'a1#',
'a':'b2','s':'c3#','d':'d3#','f':'e3','g':'f3#','h':'g3#','j':'g3#',
'0':'0'
}
print('基调已确定')
pygame.init()#初始化?
pygame.mixer.init()#初始化混音器模块
def playpiano(music):
music=music.split(' ')
for n in music:
if n=='|':
continue
elif '·_' in n :
pygame.mixer.Sound("audios/"+pianokey[n[0]]+ ".wav").play(maxtime = 1500)
time.sleep(beat*5/4)
elif ''in n:
pygame.mixer.Sound("audios/"+pianokey[n[0]]+ ".wav").play(maxtime = 1500)
time.sleep(beat*(3/4))
elif '__'in n:
pygame.mixer.Sound("audios/"+pianokey[n[0]]+ ".wav").play(maxtime = 1500)
time.sleep(beat/4)
elif '_'in n:
pygame.mixer.Sound("audios/"+pianokey[n[0]]+ ".wav").play(maxtime = 1500)
time.sleep(beat/2)
elif '·'in n:
pygame.mixer.Sound("audios/"+pianokey[n[0]]+ ".wav").play(maxtime = 1500)
time.sleep(beat*(1.5))
elif '-'in n:
k=n.count('-')
pygame.mixer.Sound("audios/"+pianokey[n[0]]+ ".wav").play(maxtime = 1500)
time.sleep(beat*(k+1))
else:
pygame.mixer.Sound("audios/"+pianokey[n[0]]+ ".wav").play(maxtime = 1500)
time.sleep(beat)
bg_size = width, height = 1000, 700
background=pygame.image.load(r"钢琴大师.jpg")
screen = pygame.display.set_mode(bg_size)
screen.blit(background,(0,0))
pygame.display.update()
pygame.display.set_caption("钢琴弹奏")
lt = threading.Thread(target=playpiano, args=[music1])
rt = threading.Thread(target=playpiano, args=[music2])
rt.start()
lt.start()
rt.join()
lt.join()