diff --git a/五子棋游戏.py b/五子棋游戏.py new file mode 100644 index 0000000..0dfbed5 --- /dev/null +++ b/五子棋游戏.py @@ -0,0 +1,184 @@ +# -*- coding: utf-8 -*- +""" +Created on Wed May 25 10:04:02 2022 + +@author: Lenovo +""" + +#调用pygame库 +import pygame +import sys +#调用常用关键字常量 +from pygame.locals import QUIT,KEYDOWN +import numpy as np +#初始化pygame +pygame.init() +#获取对显示系统的访问,并创建一个窗口screen +#窗口大小为670x670 +screen = pygame.display.set_mode((670,670)) +screen_color=[238,154,73]#设置画布颜色,[238,154,73]对应为棕黄色 +line_color = [0,0,0]#设置线条颜色,[0,0,0]对应黑色 + +def check_win(over_pos):#判断五子连心 + mp=np.zeros([15,15],dtype=int) + for val in over_pos: + x=int((val[0][0]-27)/44) + y=int((val[0][1]-27)/44) + if val[1]==white_color: + mp[x][y]=2#表示白子 + else: + mp[x][y]=1#表示黑子 + + for i in range(15): + pos1=[] + pos2=[] + for j in range(15): + if mp[i][j]==1: + pos1.append([i,j]) + else: + pos1=[] + if mp[i][j]==2: + pos2.append([i,j]) + else: + pos2=[] + if len(pos1)>=5:#五子连心 + return [1,pos1] + if len(pos2)>=5: + return [2,pos2] + + for j in range(15): + pos1=[] + pos2=[] + for i in range(15): + if mp[i][j]==1: + pos1.append([i,j]) + else: + pos1=[] + if mp[i][j]==2: + pos2.append([i,j]) + else: + pos2=[] + if len(pos1)>=5: + return [1,pos1] + if len(pos2)>=5: + return [2,pos2] + for i in range(15): + for j in range(15): + pos1=[] + pos2=[] + for k in range(15): + if i+k>=15 or j+k>=15: + break + if mp[i+k][j+k]==1: + pos1.append([i+k,j+k]) + else: + pos1=[] + if mp[i+k][j+k]==2: + pos2.append([i+k,j+k]) + else: + pos2=[] + if len(pos1)>=5: + return [1,pos1] + if len(pos2)>=5: + return [2,pos2] + for i in range(15): + for j in range(15): + pos1=[] + pos2=[] + for k in range(15): + if i+k>=15 or j-k<0: + break + if mp[i+k][j-k]==1: + pos1.append([i+k,j-k]) + else: + pos1=[] + if mp[i+k][j-k]==2: + pos2.append([i+k,j-k]) + else: + pos2=[] + if len(pos1)>=5: + return [1,pos1] + if len(pos2)>=5: + return [2,pos2] + return [0,[]] + +def find_pos(x,y):#找到显示的可以落子的位置 + for i in range(27,670,44): + for j in range(27,670,44): + L1=i-22 + L2=i+22 + R1=j-22 + R2=j+22 + if x>=L1 and x<=L2 and y>=R1 and y<=R2: + return i,j + return x,y + +def check_over_pos(x,y,over_pos):#检查当前的位置是否已经落子 + for val in over_pos: + if val[0][0]==x and val[0][1]==y: + return False + return True#表示没有落子 +flag=False +tim=0 + +over_pos=[]#表示已经落子的位置 +white_color=[255,255,255]#白棋颜色 +black_color=[0,0,0]#黑棋颜色 + +while True:#不断训练刷新画布 + + for event in pygame.event.get():#获取事件,如果鼠标点击右上角关闭按钮,关闭 + if event.type in (QUIT,KEYDOWN): + sys.exit() + + screen.fill(screen_color)#清屏 + for i in range(27,670,44): + #先画竖线 + if i==27 or i==670-27:#边缘线稍微粗一些 + pygame.draw.line(screen,line_color,[i,27],[i,670-27],4) + else: + pygame.draw.line(screen,line_color,[i,27],[i,670-27],2) + #再画横线 + if i==27 or i==670-27:#边缘线稍微粗一些 + pygame.draw.line(screen,line_color,[27,i],[670-27,i],4) + else: + pygame.draw.line(screen,line_color,[27,i],[670-27,i],2) + + #在棋盘中心画个小圆表示正中心位置 + pygame.draw.circle(screen, line_color,[27+44*7,27+44*7], 8,0) + + for val in over_pos:#显示所有落下的棋子 + pygame.draw.circle(screen, val[1],val[0], 20,0) + + #判断是否存在五子连心 + res=check_win(over_pos) + if res[0]!=0: + for pos in res[1]: + pygame.draw.rect(screen,[238,48,167],[pos[0]*44+27-22,pos[1]*44+27-22,44,44],2,1) + pygame.display.update()#刷新显示 + continue#游戏结束,停止下面的操作 + #获取鼠标坐标信息 + x,y = pygame.mouse.get_pos() + + x,y=find_pos(x,y) + if check_over_pos(x,y,over_pos):#判断是否可以落子,再显示 + pygame.draw.rect(screen,[0 ,229 ,238 ],[x-22,y-22,44,44],2,1) + + keys_pressed = pygame.mouse.get_pressed()#获取鼠标按键信息 + #鼠标左键表示落子,tim用来延时的,因为每次循环时间间隔很断,容易导致明明只按了一次左键,却被多次获取,认为我按了多次 + if keys_pressed[0] and tim==0: + flag=True + if check_over_pos(x,y,over_pos):#判断是否可以落子,再落子 + if len(over_pos)%2==0:#黑子 + over_pos.append([[x,y],black_color]) + else: + over_pos.append([[x,y],white_color]) + + #鼠标左键延时作用 + if flag: + tim+=1 + if tim%50==0:#延时200ms + flag=False + tim=0 + + pygame.display.update()#刷新显示 \ No newline at end of file