diff --git a/五子棋小游戏.py b/五子棋小游戏.py deleted file mode 100644 index c12806d..0000000 --- a/五子棋小游戏.py +++ /dev/null @@ -1,198 +0,0 @@ -# -*- coding: utf-8 -*- -""" -Created on Mon May 16 10:44:11 2022 - -@author: 陶成 -""" -import pygame -# 初始化pygame -pygame.init() -screen = pygame.display.set_mode((600, 600)) # 设置窗口长宽 -pygame.display.set_caption('五子棋-EduCoder') # 设置 pygame 窗口名 -space = 20 # 四周留下的边距 -cell_size = 40 # 每个格子大小 -cell_num = 15 #设置线条数 -print(list(range(cell_size, cell_size * cell_num, cell_size*3))) -while True: # 死循环确保窗口一直显示 - for event in pygame.event.get(): # 遍历所有事件 - if event.type == pygame.QUIT: # 如果单击关闭窗口,则退出 - pygame.quit() #关闭 pygame 程序 - exit() #结束程序 - screen.fill((204, 153, 102)) # 将界面设置棕色 - #遍历横位置点,步长为40 - #pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 ) - for x in range(0, cell_size * cell_num, cell_size): - pygame.draw.line(screen, (200, 200, 200), (x + space, 0 + space), - (x + space, cell_size * (cell_num - 1) + space), 1) - # 遍历竖位置点,步长为40 - # pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 ) - for y in range(0, cell_size * cell_num, cell_size): - pygame.draw.line(screen, (200, 200, 200), (0 + space, y + space), - (cell_size * (cell_num - 1) + space, y + space), 1) - # 绘制五个点 - # pygame.draw.circle(窗口,颜色,坐标,圆半径,线条大小) - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 4 + space), 2, 1) - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 10 + space), 2, 1) - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 4 + space), 2, 1) - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 10 + space), 2, 1) - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 7 + space, cell_size * 7 + space), 2, 1) - pygame.display.update() # 必须调用update才能看到绘图显示 -import pygame -# 初始化pygame -pygame.init() - -screen = pygame.display.set_mode((600, 600)) # 设置窗口长宽 - - -pygame.display.set_caption('五子棋-EduCoder') # 设置 pygame 窗口名 -space = 20 # 四周留下的边距 -cell_size = 40 # 每个格子大小 -cell_num = 15 #设置线条数 - - -chess_arr = [] #创建列表记录落子位置 -#定义棋子状态 -flag=1 -while True: # 死循环确保窗口一直显示 - for event in pygame.event.get(): # 遍历所有事件 - if event.type == pygame.QUIT: # 如果单击关闭窗口,则退出 - pygame.quit() #关闭 pygame 程序 - exit() #结束程序 - if event.type == pygame.MOUSEBUTTONUP: # 鼠标弹起 - x, y = pygame.mouse.get_pos() # 获取鼠标位置 - xi = int(round((x - space) * 1.0 / cell_size)) # 获取到x方向上取整的序号 - xj = xi *cell_size + space # 获得 x 坐标 - yi = int(round((y - space) * 1.0 / cell_size)) # 获取到y方向上取整的序号 - yj = yi * cell_size + space # 获得 y 坐标 - print((xi,yi,flag)) - if xi >= 0 and xi < cell_num and yi >= 0 and yi < cell_num and (xj,yj,1) not in chess_arr and (xj,yj,2) not in chess_arr: - chess_arr.append((xj, yj,flag)) - if flag == 1: - flag=2 - else: - flag=1 - screen.fill((204, 153, 102)) # 将界面设置棕色 - #遍历横位置点,步长为40 - #pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 ) - for x in range(0, cell_size * cell_num, cell_size): - pygame.draw.line(screen, (200, 200, 200), (x + space, 0 + space), - (x + space, cell_size * (cell_num - 1) + space), 1) - # 遍历竖位置点,步长为40 - # pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 ) - for y in range(0, cell_size * cell_num, cell_size): - pygame.draw.line(screen, (200, 200, 200), (0 + space, y + space), - (cell_size * (cell_num - 1) + space, y + space), 1) - #绘制棋子 - for x, y,c in chess_arr: - chess_color = (30, 30, 30) if c == 1 else (225, 225, 225) - pygame.draw.circle(screen, chess_color, [x, y], 16, 16) - # 绘制五个点 - # pygame.draw.circle(窗口,颜色,坐标,圆半径,线条大小) - if (4, 4,1) not in chess_arr and (4, 4,2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 4 + space), 2, 1) - if (10, 10, 1) not in chess_arr and (10, 10, 2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 10 + space), 2, 1) - if (10, 4, 1) not in chess_arr and (10, 4, 2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 4 + space), 2, 1) - if (4, 10, 1) not in chess_arr and (4 ,10, 2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 10 + space), 2, 1) - if (7, 7, 1) not in chess_arr and (7, 7, 2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 7 + space, cell_size * 7 + space), 2, 1) - pygame.display.update() # 必须调用update才能看到绘图显示 -import pygame -# 初始化pygame -pygame.init() -screen = pygame.display.set_mode((600, 600)) # 设置窗口长宽 -pygame.display.set_caption('五子棋-EduCoder') # 设置 pygame 窗口名 -space = 20 # 四周留下的边距 -cell_size = 40 # 每个格子大小 -cell_num = 15 #设置线条数 -chess_arr = [] #创建列表记录落子位置 -def get_one_dire_num(lx, ly, dx, dy, m): - #将最后的x坐标赋值给tx - tx = lx - #将最后的y坐标赋值给tx - ty = ly - #判断连子 - s = 0 - while True: - #判断上下左右斜方向是否有连子 - tx += dx - ty += dy - #如果没有的连子的话返回当前连子数量 - if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0: return s - #连子累加 1 - s+=1 -def check_win(chess_arr, flag): - m = [[0] * cell_num for i in range(cell_num)] # 先定义一个15*15的全0的数组,不能用[[0]*cell_num]*cell_num的方式去定义因为一位数组会被重复引用 - for x, y, c in chess_arr: - if c == flag: - m[y][x] = 1 # 上面有棋则标1 - lx = chess_arr[-1][0] # 最后一个子的x - ly = chess_arr[-1][1] # 最后一个子的y - dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)], - [(-1, 1), (1, -1)]] # 4个方向数组,往左+往右、往上+往下、往左上+往右下、往左下+往右上,4组判断方向 - for dire1, dire2 in dire_arr: - # 往左,往上,往左上,往左下判断是否有连子 - dx, dy = dire1 - num1 = get_one_dire_num(lx, ly, dx, dy, m) - # 往右,往下,往右下、往右上判断是否有连子 - dx, dy = dire2 - num2 = get_one_dire_num(lx, ly, dx, dy, m) - # 不同方向加起来的连子数为5的则获胜返回True - if num1 + num2 + 1 >= 5: return True - return False -flag = 1 # 1=》黑 2=》白 -game_state = 1 # 游戏状态1.表示正常进行 2.表示白胜 3.表示黑胜 -while True: # 死循环确保窗口一直显示 - for event in pygame.event.get(): # 遍历所有事件 - if event.type == pygame.QUIT: # 如果单击关闭窗口,则退出 - pygame.quit() #关闭 pygame 程序 - exit() #结束程序 - if game_state == 1 and event.type == pygame.MOUSEBUTTONUP: # 鼠标弹起 - x, y = pygame.mouse.get_pos() # 获取鼠标位置 - xi = int(round((x - space) * 1.0 / cell_size)) # 获取到x方向上取整的序号 - yi = int(round((y - space) * 1.0 / cell_size)) # 获取到y方向上取整的序号 - if xi >= 0 and xi < cell_num and yi >= 0 and yi < cell_num and (xi, yi,1) not in chess_arr and (xi, yi,2) not in chess_arr: - chess_arr.append((xi, yi,flag)) - #调用函数判断下的该子是否获胜 - if check_win(chess_arr, flag): - #若状态值为 1 则表示3,否则表示2 - game_state = 2 if flag == 1 else 3 - else: - #若状态值为 1 则表示 2 否则为 1(代表转换棋子) - flag = 2 if flag == 1 else 1 - screen.fill((204, 153, 102)) # 将界面设置棕色 - #遍历横位置点,步长为40 - #pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 ) - for x in range(0, cell_size * cell_num, cell_size): - pygame.draw.line(screen, (200, 200, 200), (x + space, 0 + space), - (x + space, cell_size * (cell_num - 1) + space), 1) - # 遍历竖位置点,步长为40 - # pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 ) - for y in range(0, cell_size * cell_num, cell_size): - pygame.draw.line(screen, (200, 200, 200), (0 + space, y + space), - (cell_size * (cell_num - 1) + space, y + space), 1) - #绘制棋子 - for x, y,c in chess_arr: - chess_color = (30, 30, 30) if c == 1 else (225, 225, 225) - pygame.draw.circle(screen, chess_color, [x * cell_size + space, y * cell_size + space], 16, 16) - # 绘制五个点 - # pygame.draw.circle(窗口,颜色,坐标,圆半径,线条大小) - if (4, 4,1) not in chess_arr and (4, 4,2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 4 + space), 2, 1) - if (10, 10, 1) not in chess_arr and (10, 10, 2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 10 + space), 2, 1) - if (10, 4, 1) not in chess_arr and (10, 4, 2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 4 + space), 2, 1) - if (4, 10, 1) not in chess_arr and (4 ,10, 2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 10 + space), 2, 1) - if (7, 7, 1) not in chess_arr and (7, 7, 2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 7 + space, cell_size * 7 + space), 2, 1) - if game_state != 1: - myfont = pygame.font.Font(None, 60) - white = 210, 210, 0 - win_text = "%s win" % ('black' if game_state == 2 else 'white') - textImage = myfont.render(win_text, True, white) - screen.blit(textImage, (260, 320)) - pygame.display.update() # 必须调用update才能看到绘图显示 \ No newline at end of file