# -*- coding: utf-8 -*- """ Created on Wed May 25 10:04:02 2022 @author: Lenovo """ #调用pygame库 import pygame import sys #调用常用关键字常量 from pygame.locals import QUIT,KEYDOWN import numpy as np #初始化pygame pygame.init() #获取对显示系统的访问,并创建一个窗口screen #窗口大小为670x670 screen = pygame.display.set_mode((670,670)) screen_color=[238,154,73]#设置画布颜色,[238,154,73]对应为棕黄色 line_color = [0,0,0]#设置线条颜色,[0,0,0]对应黑色 def check_win(over_pos):#判断五子连心 mp=np.zeros([15,15],dtype=int) for val in over_pos: x=int((val[0][0]-27)/44) y=int((val[0][1]-27)/44) if val[1]==white_color: mp[x][y]=2#表示白子 else: mp[x][y]=1#表示黑子 for i in range(15): pos1=[] pos2=[] for j in range(15): if mp[i][j]==1: pos1.append([i,j]) else: pos1=[] if mp[i][j]==2: pos2.append([i,j]) else: pos2=[] if len(pos1)>=5:#五子连心 return [1,pos1] if len(pos2)>=5: return [2,pos2] for j in range(15): pos1=[] pos2=[] for i in range(15): if mp[i][j]==1: pos1.append([i,j]) else: pos1=[] if mp[i][j]==2: pos2.append([i,j]) else: pos2=[] if len(pos1)>=5: return [1,pos1] if len(pos2)>=5: return [2,pos2] for i in range(15): for j in range(15): pos1=[] pos2=[] for k in range(15): if i+k>=15 or j+k>=15: break if mp[i+k][j+k]==1: pos1.append([i+k,j+k]) else: pos1=[] if mp[i+k][j+k]==2: pos2.append([i+k,j+k]) else: pos2=[] if len(pos1)>=5: return [1,pos1] if len(pos2)>=5: return [2,pos2] for i in range(15): for j in range(15): pos1=[] pos2=[] for k in range(15): if i+k>=15 or j-k<0: break if mp[i+k][j-k]==1: pos1.append([i+k,j-k]) else: pos1=[] if mp[i+k][j-k]==2: pos2.append([i+k,j-k]) else: pos2=[] if len(pos1)>=5: return [1,pos1] if len(pos2)>=5: return [2,pos2] return [0,[]] def find_pos(x,y):#找到显示的可以落子的位置 for i in range(27,670,44): for j in range(27,670,44): L1=i-22 L2=i+22 R1=j-22 R2=j+22 if x>=L1 and x<=L2 and y>=R1 and y<=R2: return i,j return x,y def check_over_pos(x,y,over_pos):#检查当前的位置是否已经落子 for val in over_pos: if val[0][0]==x and val[0][1]==y: return False return True#表示没有落子 flag=False tim=0 over_pos=[]#表示已经落子的位置 white_color=[255,255,255]#白棋颜色 black_color=[0,0,0]#黑棋颜色 while True:#不断训练刷新画布 for event in pygame.event.get():#获取事件,如果鼠标点击右上角关闭按钮,关闭 if event.type in (QUIT,KEYDOWN): sys.exit() screen.fill(screen_color)#清屏 for i in range(27,670,44): #先画竖线 if i==27 or i==670-27:#边缘线稍微粗一些 pygame.draw.line(screen,line_color,[i,27],[i,670-27],4) else: pygame.draw.line(screen,line_color,[i,27],[i,670-27],2) #再画横线 if i==27 or i==670-27:#边缘线稍微粗一些 pygame.draw.line(screen,line_color,[27,i],[670-27,i],4) else: pygame.draw.line(screen,line_color,[27,i],[670-27,i],2) #在棋盘中心画个小圆表示正中心位置 pygame.draw.circle(screen, line_color,[27+44*7,27+44*7], 8,0) for val in over_pos:#显示所有落下的棋子 pygame.draw.circle(screen, val[1],val[0], 20,0) #判断是否存在五子连心 res=check_win(over_pos) if res[0]!=0: for pos in res[1]: pygame.draw.rect(screen,[238,48,167],[pos[0]*44+27-22,pos[1]*44+27-22,44,44],2,1) pygame.display.update()#刷新显示 continue#游戏结束,停止下面的操作 #获取鼠标坐标信息 x,y = pygame.mouse.get_pos() x,y=find_pos(x,y) if check_over_pos(x,y,over_pos):#判断是否可以落子,再显示 pygame.draw.rect(screen,[0 ,229 ,238 ],[x-22,y-22,44,44],2,1) keys_pressed = pygame.mouse.get_pressed()#获取鼠标按键信息 #鼠标左键表示落子,tim用来延时的,因为每次循环时间间隔很断,容易导致明明只按了一次左键,却被多次获取,认为我按了多次 if keys_pressed[0] and tim==0: flag=True if check_over_pos(x,y,over_pos):#判断是否可以落子,再落子 if len(over_pos)%2==0:#黑子 over_pos.append([[x,y],black_color]) else: over_pos.append([[x,y],white_color]) #鼠标左键延时作用 if flag: tim+=1 if tim%50==0:#延时200ms flag=False tim=0 pygame.display.update()#刷新显示