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# -*- coding: utf-8 -*-
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"""
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Created on Wed May 25 10:04:02 2022
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@author: Lenovo
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"""
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#调用pygame库
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import pygame
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import sys
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#调用常用关键字常量
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from pygame.locals import QUIT,KEYDOWN
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import numpy as np
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#初始化pygame
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pygame.init()
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#获取对显示系统的访问,并创建一个窗口screen
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#窗口大小为670x670
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screen = pygame.display.set_mode((670,670))
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screen_color=[238,154,73]#设置画布颜色,[238,154,73]对应为棕黄色
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line_color = [0,0,0]#设置线条颜色,[0,0,0]对应黑色
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def check_win(over_pos):#判断五子连心
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mp=np.zeros([15,15],dtype=int)
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for val in over_pos:
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x=int((val[0][0]-27)/44)
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y=int((val[0][1]-27)/44)
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if val[1]==white_color:
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mp[x][y]=2#表示白子
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else:
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mp[x][y]=1#表示黑子
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for i in range(15):
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pos1=[]
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pos2=[]
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for j in range(15):
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if mp[i][j]==1:
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pos1.append([i,j])
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else:
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pos1=[]
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if mp[i][j]==2:
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pos2.append([i,j])
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else:
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pos2=[]
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if len(pos1)>=5:#五子连心
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return [1,pos1]
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if len(pos2)>=5:
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return [2,pos2]
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for j in range(15):
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pos1=[]
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pos2=[]
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for i in range(15):
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if mp[i][j]==1:
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pos1.append([i,j])
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else:
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pos1=[]
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if mp[i][j]==2:
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pos2.append([i,j])
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else:
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pos2=[]
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if len(pos1)>=5:
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return [1,pos1]
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if len(pos2)>=5:
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return [2,pos2]
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for i in range(15):
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for j in range(15):
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pos1=[]
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pos2=[]
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for k in range(15):
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if i+k>=15 or j+k>=15:
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break
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if mp[i+k][j+k]==1:
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pos1.append([i+k,j+k])
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else:
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pos1=[]
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if mp[i+k][j+k]==2:
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pos2.append([i+k,j+k])
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else:
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pos2=[]
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if len(pos1)>=5:
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return [1,pos1]
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if len(pos2)>=5:
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return [2,pos2]
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for i in range(15):
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for j in range(15):
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pos1=[]
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pos2=[]
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for k in range(15):
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if i+k>=15 or j-k<0:
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break
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if mp[i+k][j-k]==1:
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pos1.append([i+k,j-k])
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else:
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pos1=[]
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if mp[i+k][j-k]==2:
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pos2.append([i+k,j-k])
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else:
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pos2=[]
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if len(pos1)>=5:
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return [1,pos1]
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if len(pos2)>=5:
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return [2,pos2]
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return [0,[]]
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def find_pos(x,y):#找到显示的可以落子的位置
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for i in range(27,670,44):
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for j in range(27,670,44):
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L1=i-22
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L2=i+22
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R1=j-22
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R2=j+22
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if x>=L1 and x<=L2 and y>=R1 and y<=R2:
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return i,j
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return x,y
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def check_over_pos(x,y,over_pos):#检查当前的位置是否已经落子
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for val in over_pos:
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if val[0][0]==x and val[0][1]==y:
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return False
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return True#表示没有落子
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flag=False
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tim=0
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over_pos=[]#表示已经落子的位置
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white_color=[255,255,255]#白棋颜色
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black_color=[0,0,0]#黑棋颜色
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while True:#不断训练刷新画布
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for event in pygame.event.get():#获取事件,如果鼠标点击右上角关闭按钮,关闭
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if event.type in (QUIT,KEYDOWN):
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sys.exit()
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screen.fill(screen_color)#清屏
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for i in range(27,670,44):
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#先画竖线
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if i==27 or i==670-27:#边缘线稍微粗一些
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pygame.draw.line(screen,line_color,[i,27],[i,670-27],4)
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else:
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pygame.draw.line(screen,line_color,[i,27],[i,670-27],2)
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#再画横线
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if i==27 or i==670-27:#边缘线稍微粗一些
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pygame.draw.line(screen,line_color,[27,i],[670-27,i],4)
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else:
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pygame.draw.line(screen,line_color,[27,i],[670-27,i],2)
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#在棋盘中心画个小圆表示正中心位置
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pygame.draw.circle(screen, line_color,[27+44*7,27+44*7], 8,0)
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for val in over_pos:#显示所有落下的棋子
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pygame.draw.circle(screen, val[1],val[0], 20,0)
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#判断是否存在五子连心
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res=check_win(over_pos)
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if res[0]!=0:
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for pos in res[1]:
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pygame.draw.rect(screen,[238,48,167],[pos[0]*44+27-22,pos[1]*44+27-22,44,44],2,1)
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pygame.display.update()#刷新显示
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continue#游戏结束,停止下面的操作
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#获取鼠标坐标信息
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x,y = pygame.mouse.get_pos()
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x,y=find_pos(x,y)
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if check_over_pos(x,y,over_pos):#判断是否可以落子,再显示
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pygame.draw.rect(screen,[0 ,229 ,238 ],[x-22,y-22,44,44],2,1)
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keys_pressed = pygame.mouse.get_pressed()#获取鼠标按键信息
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#鼠标左键表示落子,tim用来延时的,因为每次循环时间间隔很断,容易导致明明只按了一次左键,却被多次获取,认为我按了多次
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if keys_pressed[0] and tim==0:
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flag=True
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if check_over_pos(x,y,over_pos):#判断是否可以落子,再落子
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if len(over_pos)%2==0:#黑子
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over_pos.append([[x,y],black_color])
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else:
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over_pos.append([[x,y],white_color])
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#鼠标左键延时作用
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if flag:
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tim+=1
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if tim%50==0:#延时200ms
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flag=False
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tim=0
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pygame.display.update()#刷新显示 |