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import pygame
# 初始化pygame
pygame.init()
screen = pygame.display.set_mode((600, 600)) # 设置窗口长宽
pygame.display.set_caption('五子棋-EduCoder') # 设置 pygame 窗口名
space = 20 # 四周留下的边距
cell_size = 40 # 每个格子大小
cell_num = 15 #设置线条数
chess_arr = [] #创建列表记录落子位置
def get_one_dire_num(lx, ly, dx, dy, m):
#将最后的x坐标赋值给tx
tx = lx
#将最后的y坐标赋值给tx
ty = ly
#判断连子
s = 0
while True:
#判断上下左右斜方向是否有连子
tx += dx
ty += dy
#如果没有的连子的话返回当前连子数量
if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0: return s
#连子累加 1
s+=1
def check_win(chess_arr, flag):
m = [[0] * cell_num for i in range(cell_num)] # 先定义一个15*15的全0的数组,不能用[[0]*cell_num]*cell_num的方式去定义因为一位数组会被重复引用
for x, y, c in chess_arr:
if c == flag:
m[y][x] = 1 # 上面有棋则标1
lx = chess_arr[-1][0] # 最后一个子的x
ly = chess_arr[-1][1] # 最后一个子的y
dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)],
[(-1, 1), (1, -1)]] # 4个方向数组,往左往右、往上往下、往左上往右下、往左下往右上4组判断方向
for dire1, dire2 in dire_arr:
# 往左,往上,往左上,往左下判断是否有连子
dx, dy = dire1
num1 = get_one_dire_num(lx, ly, dx, dy, m)
# 往右,往下,往右下、往右上判断是否有连子
dx, dy = dire2
num2 = get_one_dire_num(lx, ly, dx, dy, m)
# 不同方向加起来的连子数为5的则获胜返回True
if num1 + num2 + 1 >= 5: return True
return False
flag = 1 # 1=》黑 2=》白
game_state = 1 # 游戏状态1.表示正常进行 2.表示白胜 3.表示黑胜
while True: # 死循环确保窗口一直显示
for event in pygame.event.get(): # 遍历所有事件
if event.type == pygame.QUIT: # 如果单击关闭窗口,则退出
pygame.quit() #关闭 pygame 程序
exit() #结束程序
if game_state == 1 and event.type == pygame.MOUSEBUTTONUP: # 鼠标弹起
x, y = pygame.mouse.get_pos() # 获取鼠标位置
xi = int(round((x - space) * 1.0 / cell_size)) # 获取到x方向上取整的序号
yi = int(round((y - space) * 1.0 / cell_size)) # 获取到y方向上取整的序号
if xi >= 0 and xi < cell_num and yi >= 0 and yi < cell_num and (xi, yi,1) not in chess_arr and (xi, yi,2) not in chess_arr:
chess_arr.append((xi, yi,flag))
#调用函数判断下的该子是否获胜
if check_win(chess_arr, flag):
#若状态值为 1 则表示3否则表示2
game_state = 2 if flag == 1 else 3
else:
#若状态值为 1 则表示 2 否则为 1代表转换棋子
flag = 2 if flag == 1 else 1
screen.fill((204, 153, 102)) # 将界面设置棕色
#遍历横位置点步长为40
#pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 )
for x in range(0, cell_size * cell_num, cell_size):
pygame.draw.line(screen, (200, 200, 200), (x + space, 0 + space),
(x + space, cell_size * (cell_num - 1) + space), 1)
# 遍历竖位置点步长为40
# pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 )
for y in range(0, cell_size * cell_num, cell_size):
pygame.draw.line(screen, (200, 200, 200), (0 + space, y + space),
(cell_size * (cell_num - 1) + space, y + space), 1)
#绘制棋子
for x, y,c in chess_arr:
chess_color = (30, 30, 30) if c == 1 else (225, 225, 225)
pygame.draw.circle(screen, chess_color, [x * cell_size + space, y * cell_size + space], 16, 16)
# 绘制五个点
# pygame.draw.circle(窗口,颜色,坐标,圆半径,线条大小)
if (4, 4,1) not in chess_arr and (4, 4,2) not in chess_arr:
pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 4 + space), 2, 1)
if (10, 10, 1) not in chess_arr and (10, 10, 2) not in chess_arr:
pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 10 + space), 2, 1)
if (10, 4, 1) not in chess_arr and (10, 4, 2) not in chess_arr:
pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 4 + space), 2, 1)
if (4, 10, 1) not in chess_arr and (4 ,10, 2) not in chess_arr:
pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 10 + space), 2, 1)
if (7, 7, 1) not in chess_arr and (7, 7, 2) not in chess_arr:
pygame.draw.circle(screen, (0, 0, 0), (cell_size * 7 + space, cell_size * 7 + space), 2, 1)
if game_state != 1:
myfont = pygame.font.Font(None, 60)
white = 210, 210, 0
win_text = "%s win" % ('black' if game_state == 2 else 'white')
textImage = myfont.render(win_text, True, white)
screen.blit(textImage, (260, 320))
pygame.display.update() # 必须调用update才能看到绘图显示