diff --git a/用pygame完成五子棋.py b/用pygame完成五子棋.py deleted file mode 100644 index a4c0a99..0000000 --- a/用pygame完成五子棋.py +++ /dev/null @@ -1,84 +0,0 @@ -# -*- coding: utf-8 -*- -""" -Created on Tue May 31 22:15:00 2022 - -@author: 86138 -""" - -import pygame -pygame.init() -screen = pygame.display.set_mode((600, 600)) -pygame.display.set_caption('五子棋-EduCoder') -space = 20 -cell_size = 40 -cell_num = 15 -chess_arr = [] -def get_one_dire_num(lx, ly, dx, dy, m): - tx = lx - ty = ly - s = 0 - while True: - tx += dx - ty += dy - if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0: return s - s+=1 -def check_win(chess_arr, flag): - m = [[0] * cell_num for i in range(cell_num)] - for x, y, c in chess_arr: - if c == flag: - m[y][x] = 1 - lx = chess_arr[-1][0] - ly = chess_arr[-1][1] - dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)], - [(-1, 1), (1, -1)]] - for dire1, dire2 in dire_arr: - dx, dy = dire1 - num1 = get_one_dire_num(lx, ly, dx, dy, m) - dx, dy = dire2 - num2 = get_one_dire_num(lx, ly, dx, dy, m) - if num1 + num2 + 1 >= 5: return True - return False -flag = 1 -game_state = 1 -while True: - for event in pygame.event.get(): - if event.type == pygame.QUIT: - pygame.quit() - exit() #结束程序 - if game_state == 1 and event.type == pygame.MOUSEBUTTONUP: - x, y = pygame.mouse.get_pos() - xi = int(round((x - space) * 1.0 / cell_size)) - yi = int(round((y - space) * 1.0 / cell_size)) - if xi >= 0 and xi < cell_num and yi >= 0 and yi < cell_num and (xi, yi,1) not in chess_arr and (xi, yi,2) not in chess_arr: - chess_arr.append((xi, yi,flag)) - if check_win(chess_arr, flag): - game_state = 2 if flag == 1 else 3 - else: - flag = 2 if flag == 1 else 1 - screen.fill((204, 153, 102)) - for x in range(0, cell_size * cell_num, cell_size): - pygame.draw.line(screen, (200, 200, 200), (x + space, 0 + space), - (x + space, cell_size * (cell_num - 1) + space), 1) - for y in range(0, cell_size * cell_num, cell_size): - pygame.draw.line(screen, (200, 200, 200), (0 + space, y + space), - (cell_size * (cell_num - 1) + space, y + space), 1) - for x, y,c in chess_arr: - chess_color = (30, 30, 30) if c == 1 else (225, 225, 225) - pygame.draw.circle(screen, chess_color, [x * cell_size + space, y * cell_size + space], 16, 16) - if (4, 4,1) not in chess_arr and (4, 4,2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 4 + space), 2, 1) - if (10, 10, 1) not in chess_arr and (10, 10, 2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 10 + space), 2, 1) - if (10, 4, 1) not in chess_arr and (10, 4, 2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 4 + space), 2, 1) - if (4, 10, 1) not in chess_arr and (4 ,10, 2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 10 + space), 2, 1) - if (7, 7, 1) not in chess_arr and (7, 7, 2) not in chess_arr: - pygame.draw.circle(screen, (0, 0, 0), (cell_size * 7 + space, cell_size * 7 + space), 2, 1) - if game_state != 1: - myfont = pygame.font.Font(None, 60) - white = 210, 210, 0 - win_text = "%s win" % ('black' if game_state == 2 else 'white') - textImage = myfont.render(win_text, True, white) - screen.blit(textImage, (260, 320)) - pygame.display.update() \ No newline at end of file