From ebb7ac6655102f2c307226766500716c262792cb Mon Sep 17 00:00:00 2001 From: hnu202111020214 Date: Thu, 30 Dec 2021 12:36:33 +0800 Subject: [PATCH] Delete 'music.py' --- music.py | 354 ------------------------------------------------------- 1 file changed, 354 deletions(-) delete mode 100644 music.py diff --git a/music.py b/music.py deleted file mode 100644 index b3d3eb7..0000000 --- a/music.py +++ /dev/null @@ -1,354 +0,0 @@ -import wx -import urllib.request -import pygame -import os -import re -import time -from threading import Thread -import math -import datetime - -APP_TITLE = u'音乐播放器' -MAX_LYRIC_ROW = 15 -LYRIC_ROW_REG = '\[[0-9]{2}:[0-9]{2}.[0-9]{2,}\]' -MAX_MUSIC_NAME_LEN = 18 - - -class mainFrame(wx.Frame): - '''程序主窗口类,继承自wx.Frame''' - - def __init__(self): - '''构造函数''' - # 播放器的整体属性 - self.width = 1280 - self.height = 720 - self.volume = 0 - self.local_music_folder = "music_folder" - wx.Frame.__init__(self, None, -1, APP_TITLE) - self.SetSize(self.width, self.height) - self.SetBackgroundColour((200,200,200)) # 设置界面的背景颜色 - - # 音乐列表有关 - self.local_music_name_list = [] # 当前音乐名字列表 - self.lyrcis_static_text = [] # 当前播放的音乐的歌词列表 - self.play_stop_button = None # 播放、暂停按钮 - self.current_music_state = 0 # 是否有音乐在播放,0表示否 - self.current_music_index = 0 # 当前音乐的索引 - - # 初始化本地歌曲列表 - self.get_local_music_list() - self.current_music_static_text = None # 当前播放的音乐的名字 - - # 按钮使用的图片 - self.play_bmp = wx.Image("resource/播放.png", wx.BITMAP_TYPE_PNG).Rescale(30, 30).ConvertToBitmap() - self.stop_bmp = wx.Image("resource/暂停.png", wx.BITMAP_TYPE_PNG).Rescale(30, 30).ConvertToBitmap() - - # 导航栏所在的panel - self.navi_panel = None - self.draw_navi_panel() - - # 歌曲列表所在的panel - self.music_list_panel = None - self.draw_music_list_panel() - - # 播放部分所在的panel - self.play_music_panel = None - self.draw_play_music_panel() - # 歌词部分所在的panel - self.music_lyric_panel = None - self.draw_music_lyric_panel() - - # 下载音乐面板 - self.down_music_panel = None - self.input_url_text_ctrl = None # 输入的下载路径 - self.down_button = None # 下载按钮 - self.draw_down_music_panel() - - pygame.mixer.init() - self.music = pygame.mixer.music - self.SONG_FINISHED = pygame.USEREVENT + 1 - - def get_path_by_name(self, file_name): - ''' - 通过名称获取音乐的完整路径 - :return: - ''' - return os.path.join(self.local_music_folder, file_name) - - - def get_local_music_list(self): - ''' - 获取本地音乐列表 - :return: - ''' - self.local_music_name_list.clear() # 这一步必须有 - for local_music_file_name in os.listdir(self.local_music_folder): - if local_music_file_name.endswith(".mp3"): - self.local_music_name_list.append(local_music_file_name) - - def draw_navi_panel(self): - # 导航栏所在的panel - self.navi_panel = wx.Panel(self, id=-1, pos=(0, 0), size=(100, self.height - 100)) - # 本地音乐 - local_music_text = wx.StaticText(self.navi_panel, -1, "本地音乐", pos=(20, 20), style=wx.ALIGN_LEFT) - local_music_text.SetOwnForegroundColour((0, 0, 0)) - - def draw_music_list_panel(self): - - # 重新计算本地音乐列表 - self.get_local_music_list() - # 绘制面板整体 - if self.music_list_panel is not None: - self.music_list_panel.Destroy() - self.music_list_panel = wx.Panel(self, id=-1, pos=(100, 0), size=(300, self.height - 100)) - # 音乐列表 - local_music_num = len(self.local_music_name_list) - for music_index in range(local_music_num): - music_full_name = self.local_music_name_list[music_index].replace(".mp3", "") - if len(music_full_name) > MAX_MUSIC_NAME_LEN: - music_full_name = music_full_name[0:MAX_MUSIC_NAME_LEN] + "..." - music_text = wx.StaticText(self.music_list_panel, -1, music_full_name, - pos=(0, music_index * 40 + 20), size=(270, 30), style=wx.ALIGN_RIGHT) - music_text.SetOwnForegroundColour((0,0,0)) - music_text.Refresh() # 这句话不能少 - play_button = wx.BitmapButton(self.music_list_panel, -1, self.play_bmp, pos=(280, music_index * 40 + 20), - size=(20, 20)) - play_button.Bind(wx.EVT_LEFT_DOWN, lambda e, index=music_index: self.play_index_music(index)) - - def draw_play_music_panel(self): - # 播放音乐所在的panel - self.play_music_panel = wx.Panel(self, id=-1, pos=(0, self.height - 100), size=(self.width, 100)) - # 歌的名字 - self.current_music_static_text = wx.StaticText(self.play_music_panel, -1, "请选择歌曲", - pos=(100, 15), size=(200, 30), style=wx.ALIGN_RIGHT) - self.current_music_static_text.SetOwnForegroundColour((0,0,0)) - last_music_bpm = wx.Image("resource/上一首.png", wx.BITMAP_TYPE_PNG).Rescale(30, 30).ConvertToBitmap() - next_music_bpm = wx.Image("resource/下一首.png", wx.BITMAP_TYPE_PNG).Rescale(30, 30).ConvertToBitmap() - - last_music_button = wx.BitmapButton(self.play_music_panel, -1, last_music_bpm, pos=(340, 15), size=(30, 30)) - self.play_stop_button = wx.BitmapButton(self.play_music_panel, -1, self.play_bmp, pos=(380, 15), size=(30, 30)) - next_music_button = wx.BitmapButton(self.play_music_panel, -1, next_music_bpm, pos=(420, 15), size=(30, 30)) - # 调节音量的按钮 - volume_slider = wx.Slider(self.play_music_panel, -1, 50, 0, 100, pos=(500, 15), size=(570, -1), style=wx.SL_HORIZONTAL) - - # 上述按钮的监听器 - last_music_button.Bind(wx.EVT_LEFT_DOWN, self.play_last_music) - self.play_stop_button.Bind(wx.EVT_LEFT_DOWN, self.play_stop_music) - next_music_button.Bind(wx.EVT_LEFT_DOWN, self.play_next_music) - volume_slider.Bind(wx.EVT_SLIDER, self.change_volume) - - - - def draw_down_music_panel(self): - ''' - 下载音乐所在的面板 - :return: - ''' - self.down_music_panel = wx.Panel(self, id=-1, pos=(400, 0), size=(self.width - 400, 60)) - # 下载地址输入框 - self.input_url_text_ctrl = wx.TextCtrl(self.down_music_panel, -1, "请输入下载链接", pos=(100, 20), size=(600, 30)) - #self.input_url_text_ctrl.SetOwnBackgroundColour((63, 63, 63)) - # 绘制下载图标 - down_bmp = wx.Image("resource/下载.png", wx.BITMAP_TYPE_PNG).Rescale(30, 30).ConvertToBitmap() - self.down_button = wx.BitmapButton(self.down_music_panel, -1, down_bmp, pos=(700, 20), size=(30, 30)) - # 监听下载图标按钮的鼠标点击事件 - self.down_button.Bind(wx.EVT_LEFT_DOWN, self.download_music) - - - - def play_music(self): - ''' - 重新载入,播放音乐 - :return: - ''' - current_music_path = self.get_path_by_name(self.local_music_name_list[self.current_music_index]) - self.music.load(current_music_path) - pygame.mixer.init()#pygame模块初始化 - my_music = pygame.mixer.music - playing_time =my_music.get_pos() - print(playing_time) - # step1:播放音乐 - self.music.play(loops=1, start=0.0) - - # 更改当前播放的音乐的名字 - current_music_name = self.local_music_name_list[self.current_music_index].replace(".mp3", "") - if len(current_music_name) > MAX_MUSIC_NAME_LEN: - current_music_name = current_music_name[0:MAX_MUSIC_NAME_LEN] + "..." - self.current_music_static_text.SetLabelText(current_music_name) - # step6:开启新线程,追踪歌词 - self.display_lyric() - - def play_index_music(self, music_index): - ''' - 播放指定索引的音乐 - :return: - ''' - self.current_music_index = music_index - # 载入音乐 - self.play_music() - - def play_stop_music(self, evt): - if self.music.get_busy() or self.IsPaused: # 有音乐在播放,需要暂停,或者音乐暂停中 - if 1 == self.current_music_state: - print("有音乐在播放,需要暂停") - self.music.pause() - self.current_music_state = 0 - self.IsPaused = True - self.play_stop_button.SetBitmap(self.play_bmp) - - else: # 恢复暂停的音乐 - self.music.unpause() - self.current_music_state = 1 - self.IsPaused = False - self.play_stop_button.SetBitmap(self.stop_bmp) - else: # 重新载入音乐 - self.play_music() - - def play_last_music(self, evt): - # 计算上一首音乐的名字和路径 - if self.current_music_index > 0: - self.play_index_music(self.current_music_index - 1) - else: - self.play_index_music(0) - - def play_next_music(self, evt): - # 计算下一首音乐的名字和路径 - if self.current_music_index < len(self.local_music_name_list) - 1: - self.play_index_music(self.current_music_index + 1) - else: - self.play_index_music(len(self.local_music_name_list) - 1) - - def change_volume(self, evt): - ''' - 修改音量 - :param evt: - :return: - ''' - obj = evt.GetEventObject() - val = obj.GetValue() - self.volume = float(val / 100) - self.music.set_volume(self.volume) - - - def download_music(self, evt): - ''' - 下载音乐 - :param evt: - :return: - ''' - # 获取文本框中输入的下载地址 - music_down_url = self.input_url_text_ctrl.GetValue() - # 给下载的音乐在本地确定一个存储地址 - down_music_path = os.path.join(self.local_music_folder, datetime.datetime.now().strftime('%Y-%m-%d-%H-%M-%S') + ".mp3") - before_music_name = self.local_music_name_list[self.current_music_index] - # 开始下载 - urllib.request.urlretrieve(music_down_url, down_music_path) - # 下载完成后,重新绘制音乐列表面板 - self.draw_music_list_panel() - # 调整当前音乐的索引 - for index in range(len(self.local_music_name_list)): - if before_music_name == self.local_music_name_list[index]: - self.current_music_index = index - - def get_lyrics(self): - ''' - 读取歌词,不带时间标记 - :param lyrics_file_path: - :return: - ''' - # 获取当前播放的音乐的歌词的完整路径 - current_lyric_path = self.get_lyric_path() - if current_lyric_path is None or not os.path.exists(current_lyric_path): - return ["纯音乐或暂无歌词"] - # 打开歌词文件,读取其中的内容 - with open(current_lyric_path, 'r', encoding="utf-8") as file_pointer: - content_list = file_pointer.readlines() - # 用一个list记录歌词 - lyrics_list = [] - # 我们只要歌词部分,不要开头的歌名和作者介绍,因为歌名和作者介绍不带时间 - # 不方便我们进行歌词的追踪 - for content in content_list: - # 用一个正则表达式过滤出歌词部分 - if re.match(LYRIC_ROW_REG, content): - lyric_clause = content.replace('\n', '')[10:] - lyrics_list.append(lyric_clause) - return lyrics_list - - def display_lyric(self): - lyric_refersh_thread = Thread(target=self.refersh_lyrics) - lyric_refersh_thread.start() - - def parse_lyrics(self): - current_lyric_path = self.get_lyric_path() - if current_lyric_path is None: - content_list = ["[00:00.00]暂无歌词"] - else: - # 读文件内容 - with open(current_lyric_path, 'r', encoding="utf-8") as file_pointer: - content_list = file_pointer.readlines() - lyrics_list = [] - for content in content_list: - if re.match(LYRIC_ROW_REG, content): - time_lyric = dict() - start_time = float(content[1:3]) * 60 + float(content[4:6]) + float(content[7:9]) / 100 - index_of_right_blank = content.index(']') - time_lyric[start_time] = content.replace('\n', '')[index_of_right_blank + 1:] - lyrics_list.append(time_lyric) - return lyrics_list - - def refersh_lyrics(self): - ''' - 刷新歌词子线程 - :return: - ''' - lyrics_time_dict_list = self.parse_lyrics() - relative_start_index = 0 # 相对起始歌词索引 - while self.music.get_busy(): # 播放中 - current_time = float(self.music.get_pos() / 1000) - for lyric_index, lyrics_time_dict in enumerate(lyrics_time_dict_list): - lyric_time = list(lyrics_time_dict.keys())[0] - if math.fabs(lyric_time - current_time) < 0.7: - # 当歌词已经超过底部了,则刷新歌词面板,展示第二页的歌词 - if lyric_index > 0 and lyric_index % MAX_LYRIC_ROW == 0: - relative_start_index = lyric_index - self.redraw_music_lyric_panel(start_index=relative_start_index) - self.lyrcis_static_text[lyric_index - relative_start_index].SetOwnForegroundColour((227, 62, 51)) - # 这句话千万不能少,少了颜色不会刷新(来自调试了4个小时的忠告) - self.lyrcis_static_text[lyric_index - relative_start_index].Refresh() - break - time.sleep(1) - def draw_music_lyric_panel(self): - ''' - 歌词所在的面板的控制 - :return: - ''' - self.music_lyric_panel = wx.Panel(self, id=-1, pos=(400, 60), size=(self.width - 400, self.height - 160)) - - # 获取歌词 - lyric_list = self.get_lyrics() - # 展示歌词 - for lyric_index in range(MAX_LYRIC_ROW): - if lyric_index < len(lyric_list): - lyric = lyric_list[lyric_index] - else: - lyric = "" - lyric_row = wx.StaticText(self.music_lyric_panel, -1, lyric, pos=(300, 30 * lyric_index + 10), - size=(200, -1), style=wx.ALIGN_CENTER_HORIZONTAL) - lyric_row.SetOwnForegroundColour((255, 255, 255)) - self.lyrcis_static_text.append(lyric_row) - def get_lyric_path(self): - current_music_path = self.get_path_by_name(self.local_music_name_list[self.current_music_index]) - current_lyric_path = current_music_path.replace(".mp3", ".lrc") - if os.path.exists(current_lyric_path): - return current_lyric_path - - else: - return None - -if __name__ == "__main__": - app = wx.App() - frame = mainFrame() - frame.Show() - app.MainLoop() - wx.Exit() -