temp way to set timer

develop
hnu202111020427 3 years ago
parent 5f5cc6d4c7
commit 0465ecd1da

@ -39,6 +39,8 @@ class MainFrame(wx.Frame):
self.IsPaused = False # 是否暂停
self.current_music_index = 0 # 当前音乐的索引
self.current_music_name = None
self.current_music_path = None
self.current_music_length = None
# 初始化本地歌曲列表
self.get_local_music_list()
self.current_music_static_text = None # 当前播放的音乐的名字
@ -79,7 +81,8 @@ class MainFrame(wx.Frame):
icon = wx.Icon('resources/music.png', wx.BITMAP_TYPE_ANY)
self.SetIcon(icon) # 以下可以添加各类控件
pass
self.Bind(wx.EVT_CLOSE, self.OnClose)
''' # 下载音乐面板
self.down_music_panel = None
@ -179,10 +182,12 @@ class MainFrame(wx.Frame):
# 调节音量的按钮
self.volume_slider = wx.Slider(self.play_music_panel, -1, int(self.default_volume*100), 0, 100, pos=(490, 30),
size=(-1, 80), style=wx.SL_VERTICAL|wx.SL_INVERSE)
#self.volume_slider.SetToolTipString(u'音量:%d%%' %self.volume_slider.GetValue())
play_slider = wx.Slider(self.play_music_panel, -1, pos=(550, 55), size=(600, -1))
#play_slider_song_len = wx.StaticText(self.navi_panel, -1, pygame.mixer.Sound.get_length(), pos=(1250,55), size=(20,30))
play_slider.SetToolTip(u'播放进度')
self.play_slider = wx.Slider(self.play_music_panel, -1, pos=(550, 55), size=(600, -1))
self.play_slider.SetToolTip(u'播放进度')
# 上述按钮的监听器
last_music_button.Bind(wx.EVT_LEFT_DOWN, self.play_last_music)
self.play_stop_button.Bind(wx.EVT_LEFT_DOWN, self.play_stop_music)
@ -255,9 +260,10 @@ class MainFrame(wx.Frame):
'''
current_music_path = self.get_path_by_name(self.local_music_name_list[self.current_music_index])
self.music.load(current_music_path)
self.current_music_path = current_music_path
# step1播放音乐
self.music.play(loops=1, start=0.0)
print(pygame.mixer.Sound.get_length(current_music_path))
self.current_music_length = pygame.mixer.Sound(self.current_music_path).get_length()
# step2重写歌词面板
self.redraw_music_lyric_panel()
self.current_music_name = current_music_path.split('\\')[-1]
@ -266,6 +272,7 @@ class MainFrame(wx.Frame):
self.redraw_music_cover_panel(current_music_path)
else:
self.draw_music_cover_panel()
self.update_total_music_time()
# step3开启新线程追踪歌词
self.display_lyric()
self.current_music_state = 1
@ -277,6 +284,9 @@ class MainFrame(wx.Frame):
current_music_name = current_music_name[0:MAX_MUSIC_NAME_LEN] + "..."
self.current_music_static_text.SetLabelText(namelist[0])
self.play_slider.SetRange(0, int(self.current_music_length))
self.play_slider.Bind(wx.EVT_SLIDER, self.timer)
def play_index_music(self, music_index):
'''
播放指定索引的音乐
@ -386,7 +396,7 @@ class MainFrame(wx.Frame):
content_list[i] = ']'.join(templist)
else:
continue
print(content_list)
#print(content_list)
lyrics_list = []
for content in content_list:
if re.match(LYRIC_ROW_REG, content):
@ -432,6 +442,34 @@ class MainFrame(wx.Frame):
with open(write_path, 'wb') as img:
img.write(cover)
def update_total_music_time(self):
showlength = time.strftime("%M:%S", time.gmtime(int(self.current_music_length)))
play_slider_song_len = wx.StaticText(self, -1, showlength, pos=(1200, 628), size=(35, 30))
play_slider_song_len.SetOwnForegroundColour((41, 36, 33))
play_slider_song_len.Refresh()
def timer(self,evt):
obj = evt.GetEventObject()
val = obj.GetValue()
offset = self.play_slider.GetValue()
print(offset)
# self.music.load(self.current_music_path)
b = self.music.get_pos()
self.music.stop()
self.music.play(loops=1,start=val)
''' def timer(self):
global flag
if ischanging:
flag = var.get() - player.get_pos() / 1000 # 毫秒转秒
pygame.mixer.music.set_pos(var.get())
else:
var.set(pygame.mixer.music.get_pos() / 1000 + flag) # 毫秒转秒后加上 flag'''
def OnClose(self, evt):
dlg = wx.MessageDialog(None, u'确定要关闭本窗口?', u'操作提示', wx.YES_NO | wx.ICON_QUESTION)
if(dlg.ShowModal() == wx.ID_YES):
self.Destroy()
self.music.stop()
if __name__ == "__main__":
app = wx.App()

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