import wx import pygame import os import re import time from threading import Thread import math from mutagen import File from mutagen.flac import FLAC, Picture import sys import win32api #from wx.media import MediaCtrl APP_TITLE = u'音乐播放器' MAX_LYRIC_ROW = 18 LYRIC_ROW_REG = '\[[0-9]{2}:[0-9]{2}.[0-9]{2,}\]' MAX_MUSIC_NAME_LEN = 70 # 歌名展示的时候最长字符限制 class MainFrame(wx.Frame): '''程序主窗口类,继承自wx.Frame''' def __init__(self): '''构造函数''' # 播放器的整体属性 self.width = 1280 self.height = 720 self.default_volume = 0.5 #self.lastvolume = self.volume self.local_music_folder = "music_folder" wx.Frame.__init__(self, None, -1, APP_TITLE) self.SetSize(self.width, self.height) self.SetBackgroundColour((248, 248, 255)) # 设置界面的背景颜色 # 音乐列表有关 self.local_music_name_list = [] # 当前音乐名字列表 self.lyrcis_static_text = [] # 当前播放的音乐的歌词列表 self.play_stop_button = None # 播放、暂停按钮 self.current_music_state = 0 # 是否有音乐在播放,0表示否 self.IsPaused = False # 是否暂停 self.current_music_index = 0 # 当前音乐的索引 self.current_music_name = None self.current_music_path = None self.current_music_length = None # 初始化本地歌曲列表 self.get_local_music_list() self.current_music_static_text = None # 当前播放的音乐的名字 # 按钮使用的图片 self.play_png = wx.Image("resources/play.png", wx.BITMAP_TYPE_PNG).Rescale(50, 50).ConvertToBitmap() self.stop_png = wx.Image("resources/stop.png", wx.BITMAP_TYPE_PNG).Rescale(50, 50).ConvertToBitmap() self.last_music_png = wx.Image("resources/last_music.png", wx.BITMAP_TYPE_PNG).Rescale(40, 40).ConvertToBitmap() self.next_music_png = wx.Image("resources/next_music.png", wx.BITMAP_TYPE_PNG).Rescale(40, 40).ConvertToBitmap() # 导航栏所在的panel self.navi_panel = None self.draw_navi_panel() # 歌曲列表所在的panel self.music_list_panel = None self.draw_music_list_panel() # 播放部分所在的panel self.play_music_panel = None self.draw_play_music_panel() # 歌词部分所在的panel self.music_lyric_panel = None self.draw_music_lyric_panel() self.music_cover_panel = None self.draw_music_cover_panel() pygame.mixer.init() self.music = pygame.mixer.music self.SONG_FINISHED = pygame.USEREVENT + 1 self.createTimer() if hasattr(sys, "frozen") and getattr(sys, "frozen") == "windows_exe": exeName = win32api.GetModuleFileName(win32api.GetModuleHandle(None)) icon = wx.Icon(exeName, wx.BITMAP_TYPE_ANY) else : icon = wx.Icon('resources/music.png', wx.BITMAP_TYPE_ANY) self.SetIcon(icon) # 以下可以添加各类控件 pass self.Bind(wx.EVT_CLOSE, self.OnClose) ''' # 下载音乐面板 self.down_music_panel = None self.input_url_text_ctrl = None # 输入的下载路径 self.down_button = None # 下载按钮 self.draw_down_music_panel()''' def get_path_by_name(self, file_name): ''' 通过名称获取音乐的完整路径 :return: ''' return os.path.join(self.local_music_folder, file_name) def get_local_music_list(self): ''' 获取本地音乐列表 :return: ''' self.local_music_name_list.clear() # 这一步必须有 for local_music_file_name in os.listdir(self.local_music_folder): if local_music_file_name.endswith((".wav", ".flac", ".mp3")): self.local_music_name_list.append(local_music_file_name) def draw_navi_panel(self): # 导航栏所在的panel self.navi_panel = wx.Panel(self, id=-1, pos=(0, 0), size=(100, self.height - 200)) #self.navi_panel.SetBackgroundColour("yellow") # 本地音乐 local_music_text = wx.StaticText(self.navi_panel, -1, "本地音乐", pos=(20, 10), style=wx.ALIGN_LEFT) local_music_text.SetOwnForegroundColour((41, 36, 33)) ''' def draw_music_list_panel(self): # 重新计算本地音乐列表 self.get_local_music_list() # 绘制面板整体 if self.music_list_panel is not None: self.music_list_panel.Destroy() self.music_list_panel = wx.Panel(self, id=-1, pos=(150, 0), size=(350, self.height - 150)) # 音乐列表 local_music_num = len(self.local_music_name_list) for music_index in range(local_music_num): music_full_name = self.local_music_name_list[music_index].split('.')[0] if len(music_full_name) > MAX_MUSIC_NAME_LEN: music_full_name = music_full_name[0:MAX_MUSIC_NAME_LEN] + "..." music_text = wx.StaticText(self.music_list_panel, -1, music_full_name, pos=(0, music_index * 40 + 25), size=(270, 30), style=wx.ALIGN_LEFT) music_text.SetOwnForegroundColour((41, 36, 33)) music_text.Refresh() # 这句话不能少 play_button = wx.BitmapButton(self.music_list_panel, -1, self.play_png, pos=(280, music_index * 40 + 20), size=(20, 20)) play_button.Bind(wx.EVT_LEFT_DOWN, lambda e, index=music_index: self.play_index_music(index))''' def draw_music_list_panel(self): # 重新计算本地音乐列表 self.get_local_music_list() # 绘制面板整体 if self.music_list_panel is not None: self.music_list_panel.Destroy() self.music_list_panel = wx.Panel(self, id=-1, pos=(100, 0), size=(450, self.height - 150)) #self.music_list_panel.SetBackgroundColour("green") # 音乐列表 local_music_num = len(self.local_music_name_list) for music_index in range(local_music_num): music_full_name = self.local_music_name_list[music_index].split('.')[0] if len(music_full_name) > MAX_MUSIC_NAME_LEN: music_full_name = music_full_name[0:MAX_MUSIC_NAME_LEN] + "..." music_text_button = wx.Button(self.music_list_panel, -1, music_full_name, pos=(0, music_index * 35 + 10), size=(450, 30), style=wx.BU_LEFT) music_text_button.SetOwnForegroundColour((41, 36, 33)) music_text_button.SetBackgroundColour((248, 248, 255)) music_text_button.Bind(wx.EVT_LEFT_DOWN, lambda e, index=music_index: self.play_index_music(index)) music_text_button.SetWindowStyleFlag(wx.NO_BORDER) music_text_button.Refresh() def draw_play_music_panel(self): # 播放音乐所在的panel self.play_music_panel = wx.Panel(self, id=-1, pos=(0, self.height - 150), size=(self.width, 150)) #self.play_music_panel.SetBackgroundColour("blue") # 歌的名字 self.current_music_static_text = wx.StaticText(self.play_music_panel, -1, "请选择歌曲", pos=(210, 0), size=(80, 30), style=wx.ALIGN_LEFT) self.current_music_static_text.SetOwnForegroundColour((41, 36, 33)) self.play_stop_button = wx.BitmapButton(self.play_music_panel, -1, self.play_png, pos=(320, 45), size=(50, 50)) self.play_stop_button.SetWindowStyleFlag(wx.NO_BORDER) self.play_stop_button.SetToolTip(u'播放/暂停') last_music_button = wx.BitmapButton(self.play_music_panel, -1, self.last_music_png, pos=(260, 50), size=(40, 40)) last_music_button.SetWindowStyleFlag(wx.NO_BORDER) last_music_button.SetToolTip(u'上一首') next_music_button = wx.BitmapButton(self.play_music_panel, -1, self.next_music_png, pos=(390, 50), size=(40, 40)) next_music_button.SetWindowStyleFlag(wx.NO_BORDER) next_music_button.SetToolTip(u'下一首') # 调节音量的按钮 self.volume_slider = wx.Slider(self.play_music_panel, -1, int(self.default_volume*100), 0, 100, pos=(490, 30), size=(-1, 80), style=wx.SL_VERTICAL|wx.SL_INVERSE) self.volume_slider.SetToolTip(u'音量:%d%%' % (self.default_volume*100)) self.play_slider = wx.Slider(self.play_music_panel, -1, pos=(550, 55), size=(600, -1),style=wx.SL_HORIZONTAL) self.play_slider.SetToolTip(u'播放进度') self.progress = wx.StaticText(self, label='00:00', pos=(1165, 628)) # 上述按钮的监听器 last_music_button.Bind(wx.EVT_LEFT_DOWN, self.play_last_music) self.play_stop_button.Bind(wx.EVT_LEFT_DOWN, self.play_stop_music) next_music_button.Bind(wx.EVT_LEFT_DOWN, self.play_next_music) self.volume_slider.Bind(wx.EVT_SLIDER, self.change_volume) self.volume_slider.Bind(wx.EVT_SCROLL, self.change_volume) def redraw_music_lyric_panel(self, start_index=0): # 隐藏之前的歌词的每一行 for x in self.lyrcis_static_text: x.SetLabelText("") x.Refresh() # 获取歌词 lyric_list = self.get_lyrics() # 展示歌词 for lyric_index in range(start_index, start_index + MAX_LYRIC_ROW, 1): if lyric_index < len(lyric_list): lyric_relative_index = lyric_index - start_index lyric = lyric_list[lyric_index] self.lyrcis_static_text[lyric_relative_index].SetLabelText(lyric) self.lyrcis_static_text[lyric_relative_index].SetOwnForegroundColour((41, 36, 33)) self.lyrcis_static_text[lyric_relative_index].Refresh() def draw_music_lyric_panel(self): ''' 歌词所在的面板的控制 :return: ''' self.music_lyric_panel = wx.Panel(self, id=-1, pos=(550, 0), size=(self.width - 550, self.height - 150)) #self.music_lyric_panel.SetBackgroundColour("purple") # 获取歌词 lyric_list = self.get_lyrics() # 展示歌词 for lyric_index in range(MAX_LYRIC_ROW): if lyric_index < len(lyric_list): lyric = lyric_list[lyric_index] else: lyric = "" lyric_row = wx.StaticText(self.music_lyric_panel, -1, lyric, pos=(100, 30 * lyric_index + 10), size=(400, -1), style=wx.ALIGN_CENTER) lyric_row.SetOwnForegroundColour((41, 36, 33)) self.lyrcis_static_text.append(lyric_row) def draw_music_cover_panel(self): self.music_cover_panel = wx.Panel(self, id=-1, pos=(0, 480), size=(200, 200)) self.music_cover_panel.Refresh() def redraw_music_cover_panel(self,filepath): self.music_cover_panel = wx.Panel(self, id=-1, pos=(0, 480), size=(200, 200)) path = filepath.split('\\')[0] +'\.tmp\cover.png' music_cover = wx.Image(path, wx.BITMAP_TYPE_ANY).Rescale(200, 200).ConvertToBitmap() music_cover_panel = wx.StaticBitmap(self.music_cover_panel, -1, music_cover, pos=(0, 0), size=(200, 200)) music_cover_panel.Refresh() def get_lyric_path(self): current_music_path = self.get_path_by_name(self.local_music_name_list[self.current_music_index]) lyric_path = current_music_path.split('.')[0]+'.lrc' if os.path.exists(lyric_path): return lyric_path else: return None def play_music(self): ''' 重新载入,播放音乐 :return: ''' current_music_path = self.get_path_by_name(self.local_music_name_list[self.current_music_index]) self.music.load(current_music_path) self.current_music_path = current_music_path # step1:播放音乐 self.music.play(loops=1, start=0.0) self.current_music_length = pygame.mixer.Sound(self.current_music_path).get_length() # step2:重写歌词面板 self.redraw_music_lyric_panel() self.current_music_name = current_music_path.split('\\')[-1] if self.current_music_name.split('.')[-1] == 'mp3': self.get_mp3_cover(current_music_path) self.redraw_music_cover_panel(current_music_path) elif self.current_music_name.split('.')[-1] == 'flac': print(current_music_path) self.get_flac_cover(current_music_path) self.redraw_music_cover_panel(current_music_path) else: self.draw_music_cover_panel() self.update_total_music_time() # step3:开启新线程,追踪歌词 self.display_lyric() self.current_music_state = 1 self.play_stop_button.SetBitmap(self.stop_png) # 更改当前播放的音乐的名字 current_music_name = self.local_music_name_list[self.current_music_index] namelist = current_music_name.split('.') if len(current_music_name) > MAX_MUSIC_NAME_LEN: current_music_name = current_music_name[0:MAX_MUSIC_NAME_LEN] + "..." self.current_music_static_text.SetLabelText(namelist[0]) self.play_slider.SetRange(0, int(self.current_music_length)) self.play_slider.Bind(wx.EVT_SLIDER, self.timer) self.text_timer.Start(1000) #self.play_slider.Bind(wx.EVT_SCROLL, self.timer) #self.createTimer def play_index_music(self, music_index): ''' 播放指定索引的音乐 :return: ''' self.current_music_index = music_index # 载入音乐 self.play_music() def play_stop_music(self, evt): if self.music.get_busy() or self.IsPaused: # 有音乐在播放,需要暂停,或者音乐暂停中 if self.current_music_state == 1: #print("有音乐在播放,需要暂停") self.music.pause() self.current_music_state = 0 self.play_stop_button.SetBitmap(self.play_png) self.IsPaused = True #print(self.music.get_busy()) else: # 恢复暂停的音乐 self.music.unpause() self.current_music_state = 1 self.IsPaused = False self.play_stop_button.SetBitmap(self.stop_png) else: # 重新载入音乐 self.play_music() def play_last_music(self, evt): # 计算上一首音乐的名字和路径 if self.current_music_index > 0: self.play_index_music(self.current_music_index - 1) else: self.play_index_music(0) def play_next_music(self, evt): # 计算下一首音乐的名字和路径 if self.current_music_index < len(self.local_music_name_list) - 1: self.play_index_music(self.current_music_index + 1) else: self.play_index_music(len(self.local_music_name_list) - 1) def change_volume(self, evt): ''' 修改音量 :param evt: :return: ''' #self.setVolumeAndTip() value = self.volume_slider.GetValue() obj = evt.GetEventObject() val = obj.GetValue() self.volume = float(val / 100) self.music.set_volume(self.volume) self.volume_slider.SetToolTip(u'音量:%d%%' % value) def get_lyrics(self): ''' 读取歌词,不带时间标记 :param lyrics_file_path: :return: ''' current_lyric_path = self.get_lyric_path() if current_lyric_path is None or not os.path.exists(current_lyric_path): return ["暂无歌词"] with open(current_lyric_path, 'r', encoding="utf-8") as file_pointer: content_list = file_pointer.readlines() lyrics_list = [] for content in content_list: if re.match(LYRIC_ROW_REG, content): # 找到]符号第一次出现的地方 index_of_right_blank = content.index(']') lyric_clause = content.replace('\n', '')[index_of_right_blank + 1:] lyrics_list.append(lyric_clause) return lyrics_list def display_lyric(self): lyric_refersh_thread = Thread(target=self.refersh_lyrics) lyric_refersh_thread.start() def parse_lyrics(self): current_lyric_path = self.get_lyric_path() if current_lyric_path is None or not os.path.exists(current_lyric_path): content_list = ["[00:00.00]纯音乐或暂无歌词"] else: # 读文件内容 with open(current_lyric_path, 'r', encoding="utf-8") as file_pointer: content_list = file_pointer.readlines() #标准化处理 for i in range(len(content_list)): content_list[i] = content_list[i].replace('\n', '') if content_list[i].index(']') == 6: templist = content_list[i].split(']') templist[0] = templist[0][:6] + '.00' templist[1] = templist[1].strip() content_list[i] = ']'.join(templist) elif content_list[i].index(']') == 10: templist = content_list[i].split(']') templist[0] = templist[0][:9] templist[1] = templist[1].strip() content_list[i] = ']'.join(templist) else: continue #print(content_list) lyrics_list = [] for content in content_list: if re.match(LYRIC_ROW_REG, content): time_lyric = dict() start_time = float(content[1:3]) * 60 + float(content[4:6]) + float(content[7:9]) / 100 index_of_right_blank = content.index(']') time_lyric[start_time] = content.replace('\n', '')[index_of_right_blank + 1:] lyrics_list.append(time_lyric) return lyrics_list def refersh_lyrics(self): ''' 刷新歌词子线程 :return: ''' lyrics_time_dict_list = self.parse_lyrics() relative_start_index = 0 # 相对起始歌词索引 while self.music.get_busy(): # 播放中 current_time = float(self.music.get_pos() / 1000) for lyric_index, lyrics_time_dict in enumerate(lyrics_time_dict_list): lyric_time = list(lyrics_time_dict.keys())[0] if math.fabs(lyric_time - current_time) < 0.7: # 当歌词已经超过底部了,则刷新歌词面板,展示第二页的歌词 if lyric_index > 0 and lyric_index % MAX_LYRIC_ROW == 0: relative_start_index = lyric_index self.redraw_music_lyric_panel(start_index=relative_start_index) self.lyrcis_static_text[lyric_index - relative_start_index].SetOwnForegroundColour((61, 89, 171)) self.lyrcis_static_text[lyric_index - relative_start_index].Refresh() if (lyric_index - relative_start_index - 1) != -1 : self.lyrcis_static_text[lyric_index - relative_start_index - 1].SetOwnForegroundColour((41, 36, 33)) self.lyrcis_static_text[lyric_index - relative_start_index - 1].Refresh() else: self.lyrcis_static_text[0].SetOwnForegroundColour((41, 36, 33)) self.lyrcis_static_text[0].Refresh() break time.sleep(1) def get_mp3_cover(self, filepath): audio = File(filepath) cover = audio.tags['APIC:'].data write_path = filepath.split('\\')[0] + '\.tmp\cover.png' #filename = self.current_music_name+'.png' with open(write_path, 'wb') as img: img.write(cover) def get_flac_cover(self,filepath): audio = FLAC(filepath) pics = audio.pictures write_path = filepath.split('\\')[0] + '\.tmp\cover.png' for p in pics: if p.type == 3: # front cover #print("\nfound front cover") with open(write_path, "wb") as img: img.write(p.data) def update_total_music_time(self): showlength = time.strftime("%M:%S", time.gmtime(int(self.current_music_length))) play_slider_song_len = wx.StaticText(self, -1, f"/ {showlength}", pos=(1200, 628)) play_slider_song_len.SetOwnForegroundColour((41, 36, 33)) play_slider_song_len.Refresh() def updatemusicslider(self,evt): offest = int(self.music.get_pos()/1000) #print(time) print(time.strftime("%M:%S", time.gmtime(offest))) self.play_slider.SetValue(offest) def onUpdateText(self,evt): offset = int(self.music.get_pos()/1000) #print('1') progress_text = time.strftime("%M:%S", time.gmtime(offset)) print(progress_text) self.progress.SetLabel(progress_text) def createTimer(self): self.slider_timer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self.updatemusicslider,self.slider_timer) self.slider_timer.Start(100) self.text_timer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self.onUpdateText,self.text_timer) def timer(self,evt): obj = evt.GetEventObject() val = obj.GetValue() offset = self.play_slider.GetValue() #print(offset) #self.music.stop() #self.music.play(loops=1, start=val) self.music.set_pos(val) evt.Skip() #self.music.set_pos(offset) ''' def timer(self): global flag if ischanging: flag = var.get() - player.get_pos() / 1000 # 毫秒转秒 pygame.mixer.music.set_pos(var.get()) else: var.set(pygame.mixer.music.get_pos() / 1000 + flag) # 毫秒转秒后加上 flag''' def OnClose(self, evt): dlg = wx.MessageDialog(None, u'确定要关闭本窗口?', u'操作提示', wx.YES_NO | wx.ICON_QUESTION) if(dlg.ShowModal() == wx.ID_YES): self.Destroy() self.music.stop() if __name__ == "__main__": app = wx.App() frame = MainFrame() frame.Show(True) app.MainLoop() wx.Exit()