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import sys
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import random
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import pygame
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pygame.init() # 初始化pygame()
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size = 75 # 每个游戏方格的大小
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queue = 4 # 初始设置为4X4阵列
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game_lis = [] # 存放
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background_color = (255, 239, 213) # 背景颜色
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Dividingline_color = (255, 222, 173) # 分割线颜色
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Dividingline_width = 15 # 分割线宽度
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score_height = 75 # 得分区的高度
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score_width = 75 # 得分区的宽度
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score_color = (205, 193, 180) # 得分字体颜色
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font1 = pygame.font.SysFont('SimHei', 50) # 得分区域字体显示黑体24
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font_pos_x = Dividingline_width # 得分区域字体位置的X坐标
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font_pos_y = int(font1.size('得分')[1]) # 得分区域字体位置的Y坐标
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score = 0 # 得分初始值为0
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font3 = pygame.font.Font(None, 50) # 数字字体
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black = (0, 0, 0) # 数字颜色
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screen_height = (((size + Dividingline_width) * queue) + score_height + Dividingline_width * 2) # 屏幕高度
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screen_width = (((size + Dividingline_width) * queue) + Dividingline_width) # 屏幕宽度
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colors = {0: (205, 193, 180), # 各种方块对应的颜色
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2: (238, 228, 218),
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4: (237, 224, 200),
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8: (242, 177, 121),
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16: (245, 149, 99),
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32: (246, 124, 95),
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64: (246, 94, 59),
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128: (237, 207, 114),
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256: (237, 204, 98),
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512: (237, 200, 80),
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1024: (237, 197, 63),
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2048: (225, 187, 0)}
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# 绘制背景
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def _draw_background(screen):
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screen.fill(background_color)#屏幕颜色
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Dividingline_width_half = int(Dividingline_width / 2)
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Difference = score_height + Dividingline_width + int(Dividingline_width / 2)
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for i in range(queue + 1): # 绘制横线
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pygame.draw.line(screen, Dividingline_color,
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(0, i * (size + Dividingline_width) + Difference),
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(screen_height, i * (size + Dividingline_width) + Difference),
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Dividingline_width)
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for j in range(queue + 1): # 绘制竖线
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pygame.draw.line(screen, Dividingline_color,
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(Dividingline_width_half + j * (size + Dividingline_width), Difference),
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(Dividingline_width_half + j * (size + Dividingline_width), screen_height),
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Dividingline_width)
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# 绘制得分区域
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def _draw_score(screen, font, pos_x, pos_y):
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global score
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print_text(screen, font, pos_x, 10, f'得分')
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print_text(screen, font, pos_x, pos_y + 6, f'{score}')
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# 得分区域
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def print_text(screen, font, x, y, text):
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imgText = font.render(text, True, score_color)
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screen.blit(imgText, (x, y))
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# 初始化游戏列表,存放2048数字
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def _game_list():
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for i in range(queue): # 初始设置全为0
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lis = []
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for j in range(queue):
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lis.append(0)
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game_lis.append(lis)
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# 显示游戏区域:游戏方块和数字
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def _show_game(screen):
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for i in range(queue):
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for j in range(queue):
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rect_color = colors[game_lis[i][j]] # 取出字典colors对应的值
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rect_position = [(j + 1) * Dividingline_width + j * size, # 色块的位置
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Dividingline_width * (i + 2) + size * i + score_height]
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pygame.draw.rect(screen, rect_color, (rect_position, (size, size)), 0) # 绘制色块
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if game_lis[i][j] != 0: # 只有数列里不为0的时候才会输出
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textSurfaceObj = font3.render(str(game_lis[i][j]), True, black) # get_rect()方法返回rect对象
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textRectObj = textSurfaceObj.get_rect()
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rect_position = [(j + 1) * Dividingline_width + (j + 0.5) * size, # 数字的位置
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Dividingline_width * (i + 2) + size * (i + 0.5) + score_height]
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textRectObj.center = tuple(rect_position)
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screen.blit(textSurfaceObj, textRectObj)
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# 在随机位置产生随机数
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def _random():
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random_num = random.randint(1, 2) # 随机数
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num = pow(2, random_num)
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random_pos_x = random.randint(0, queue - 1) # 随机X坐标
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random_pos_y = random.randint(0, queue - 1) # 随机Y坐标
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if game_lis[random_pos_x][random_pos_y] == 0:
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game_lis[random_pos_x][random_pos_y] = num
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else:
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_random()
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# 捕获键盘LEFT操作
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def _LEFT():
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global score
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for i in range(4):
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for j in range(3):
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for k in range(j+1, 4):
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if game_lis[i][k] > 0:
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if game_lis[i][j] == 0:
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game_lis[i][j] = game_lis[i][k]
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game_lis[i][k] = 0
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elif game_lis[i][j] == game_lis[i][k]:
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game_lis[i][j] *= 2
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game_lis[i][k] = 0
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break
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# 捕获键盘RIGHT操作
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def _RIGHT():
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global score
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for i in range(4):
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for j in range(3, 0, -1):
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for k in range(j - 1, -1, -1):
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if game_lis[i][k] > 0:
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if game_lis[i][j] == 0:
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game_lis[i][j] = game_lis[i][k]
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game_lis[i][k] = 0
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elif game_lis[i][j] == game_lis[i][k]:
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game_lis[i][j] *= 2
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game_lis[i][k] = 0
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break
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# 获取键盘UP操作
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def _UP():
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global score
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for i in range(4):
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for j in range(3):
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for k in range(j + 1, 4):
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if game_lis[k][i] > 0:
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if game_lis[j][i] == 0:
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game_lis[j][i] = game_lis[k][i]
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game_lis[k][i] = 0
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elif game_lis[k][i] == game_lis[j][i]:
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game_lis[j][i] *= 2
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game_lis[k][i] = 0
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break
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# 获取键盘DOWN操作
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def _DOWN():
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global score
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for i in range(4):
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for j in range(3, 0, -1):
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for k in range(j - 1, -1, -1):
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if game_lis[k][i] > 0:
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if game_lis[j][i] == 0:
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game_lis[j][i] = game_lis[k][i]
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game_lis[k][i] = 0
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elif game_lis[j][i] == game_lis[k][i]:
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game_lis[j][i] *= 2
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game_lis[k][i] = 0
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break
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# 主函数
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def main():
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screen = pygame.display.set_mode((screen_width, screen_height)) # 建立游戏窗口
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pygame.display.set_caption('2048') # 设置窗口标题
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_draw_background(screen) # 绘制背景
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_game_list() # 初始化游戏列表
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_show_game(screen) # 显示游戏方块和数字
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_draw_score(screen, font1, font_pos_x, font_pos_y) # 绘制得分区
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# 开始游戏
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_random() # 产生随机数
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pygame.display.flip() # 更新游戏
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_show_game(screen) # 显示游戏方块和数字
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_draw_score(screen, font1, font_pos_x, font_pos_y) # 绘制得分区
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while True:
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for event in pygame.event.get(): # get()获取事件的返回值
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if event.type == pygame.QUIT: # 判断事件是否是退出事件,是则退出
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pygame.quit() # 先退出pygame窗口
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sys.exit() # 再退出pygame程序
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elif event.type == pygame.KEYDOWN: # 捕获按键操作
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if event.key == pygame.K_LEFT: # 按下左按键
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_LEFT()
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print("left")
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elif event.key == pygame.K_RIGHT: # 按下右按键
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_RIGHT()
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print("right")
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elif event.key == pygame.K_UP: # 按下上按键
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_UP()
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print("up")
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elif event.key == pygame.K_DOWN: # 按下下按键
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_DOWN()
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print("down")
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else:
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print("False")
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pygame.display.flip() # 更新游戏
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_draw_background(screen) # 绘制背景
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_random() # 产生随机数
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_show_game(screen) # 显示游戏方块和数字
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_draw_score(screen, font1, font_pos_x, font_pos_y) # 绘制得分区
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if __name__ == '__main__':
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main()
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