From 3e2e1220775bc16a44921c6441a87208be15e5f2 Mon Sep 17 00:00:00 2001 From: hnu202309010107 <2215403613@qq.com> Date: Tue, 28 May 2024 09:30:04 +0800 Subject: [PATCH] =?UTF-8?q?Add=20python2048=E6=94=B9.py?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- python2048改.py | 235 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 235 insertions(+) create mode 100644 python2048改.py diff --git a/python2048改.py b/python2048改.py new file mode 100644 index 0000000..d5b209a --- /dev/null +++ b/python2048改.py @@ -0,0 +1,235 @@ +import sys +import random +import pygame + +pygame.init() # 初始化pygame() +size = 75 # 每个游戏方格的大小 +queue = 4 # 初始设置为4X4阵列 +game_lis = [] # 存放 +background_color = (255, 239, 213) # 背景颜色 +Dividingline_color = (255, 222, 173) # 分割线颜色 +Dividingline_width = 15 # 分割线宽度 + +score_height = 75 # 得分区的高度 +score_width = 75 # 得分区的宽度 +score_color = (205, 193, 180) # 得分字体颜色 +font1 = pygame.font.SysFont(None, 50) # 得分区域字体显示黑体24 +font_pos_x = Dividingline_width # 得分区域字体位置的X坐标 +font_pos_y = int(font1.size('得分')[1]) # 得分区域字体位置的Y坐标 +score = 0 # 得分初始值为0 +jishu=0 +font3 = pygame.font.Font(None, 50) # 数字字体 +black = (0, 0, 0) # 数字颜色 + +screen_height = (((size + Dividingline_width) * queue) + score_height + Dividingline_width * 2) # 屏幕高度 +screen_width = (((size + Dividingline_width) * queue) + Dividingline_width) # 屏幕宽度 + +colors = {0: (205, 193, 180), # 各种方块对应的颜色 + 2: (238, 228, 218), + 4: (237, 224, 200), + 8: (242, 177, 121), + 16: (245, 149, 99), + 32: (246, 124, 95), + 64: (246, 94, 59), + 128: (237, 207, 114), + 256: (237, 204, 98), + 512: (237, 200, 80), + 1024: (237, 197, 63), + 2048: (225, 187, 0)} + + +def _draw_background(screen): + screen.fill(background_color)#屏幕颜色 + Dividingline_width_half = int(Dividingline_width / 2) + Difference = score_height + Dividingline_width + int(Dividingline_width / 2) + + for i in range(queue + 1): # 绘制横线 + pygame.draw.line(screen, Dividingline_color, + (0, i * (size + Dividingline_width) + Difference), + (screen_height, i * (size + Dividingline_width) + Difference), + Dividingline_width) + + for j in range(queue + 1): # 绘制竖线 + pygame.draw.line(screen, Dividingline_color, + (Dividingline_width_half + j * (size + Dividingline_width), Difference), + (Dividingline_width_half + j * (size + Dividingline_width), screen_height), + Dividingline_width) + + +# 绘制得分区域 +def _draw_score(screen, font, pos_x, pos_y): + global score + print_text(screen, font, pos_x, 2, f'score') + print_text(screen, font, pos_x, pos_y - 2 , f'{score}') + +def _draw_complete(screen, font, pos_x, pos_y): + global jishu + + print_text(screen, font, pos_x, pos_y + 24, f'{jishu}') + +# 得分区域 +def print_text(screen, font, x, y, text): + imgText = font.render(text, True, score_color) + screen.blit(imgText, (x, y)) + + +# 初始化游戏列表,存放2048数字 +def _game_list(): + for i in range(queue): # 初始设置全为0 + lis = [] + for j in range(queue): + lis.append(0) + game_lis.append(lis) + + +# 显示游戏区域:游戏方块和数字 +def _show_game(screen): + for i in range(queue): + for j in range(queue): + rect_color = colors[game_lis[i][j]] # 取出字典colors对应的值 + rect_position = [(j + 1) * Dividingline_width + j * size, # 色块的位置 + Dividingline_width * (i + 2) + size * i + score_height] + pygame.draw.rect(screen, rect_color, (rect_position, (size, size)), 0) # 绘制色块 + + if game_lis[i][j] != 0: # 只有数列里不为0的时候才会输出 + textSurfaceObj = font3.render(str(game_lis[i][j]), True, black) # get_rect()方法返回rect对象 + textRectObj = textSurfaceObj.get_rect() + rect_position = [(j + 1) * Dividingline_width + (j + 0.5) * size, # 数字的位置 + Dividingline_width * (i + 2) + size * (i + 0.5) + score_height] + textRectObj.center = tuple(rect_position) + screen.blit(textSurfaceObj, textRectObj) + +def _random(): + random_num = random.randint(1, 2) # 随机数 + num = pow(2, random_num) + random_pos_x = random.randint(0, queue - 1) # 随机X坐标 + random_pos_y = random.randint(0, queue - 1) # 随机Y坐标 + if game_lis[random_pos_x][random_pos_y] == 0: + game_lis[random_pos_x][random_pos_y] = num + else: + _random() + + +# 捕获键盘LEFT操作 +def _LEFT(): + global score + global jishu + jishu+=1 + + for i in range(4): + for j in range(3): + for k in range(j+1, 4): + if game_lis[i][k] > 0: + if game_lis[i][j] == 0: + game_lis[i][j] = game_lis[i][k] + game_lis[i][k] = 0 + elif game_lis[i][j] == game_lis[i][k]: + game_lis[i][j] *= 2 + score+=game_lis[i][j] + game_lis[i][k] = 0 + break + +# 捕获键盘RIGHT操作 +def _RIGHT(): + global score + global jishu + jishu+=1 + + for i in range(4): + for j in range(3, 0, -1): + for k in range(j - 1, -1, -1): + if game_lis[i][k] > 0: + if game_lis[i][j] == 0: + game_lis[i][j] = game_lis[i][k] + game_lis[i][k] = 0 + elif game_lis[i][j] == game_lis[i][k]: + game_lis[i][j] *= 2 + score+=game_lis[i][j] + game_lis[i][k] = 0 + break +# 获取键盘UP操作 +def _UP(): + global score + global jishu + jishu+=1 + + for i in range(4): + for j in range(3): + for k in range(j + 1, 4): + if game_lis[k][i] > 0: + if game_lis[j][i] == 0: + game_lis[j][i] = game_lis[k][i] + game_lis[k][i] = 0 + elif game_lis[k][i] == game_lis[j][i]: + game_lis[j][i] *= 2 + score+=game_lis[j][i] + game_lis[k][i] = 0 + break +# 获取键盘DOWN操作 +def _DOWN(): + global score + global jishu + jishu+=1 + + for i in range(4): + for j in range(3, 0, -1): + for k in range(j - 1, -1, -1): + if game_lis[k][i] > 0: + if game_lis[j][i] == 0: + game_lis[j][i] = game_lis[k][i] + game_lis[k][i] = 0 + elif game_lis[j][i] == game_lis[k][i]: + game_lis[j][i] *= 2 + score+=game_lis[j][i] + game_lis[k][i] = 0 + break +# 主函数 +def main(): + screen = pygame.display.set_mode((screen_width, screen_height)) # 建立游戏窗口 + pygame.display.set_caption('2048') # 设置窗口标题 + + _draw_background(screen) # 绘制背景 + _game_list() # 初始化游戏列表 + _show_game(screen) # 显示游戏方块和数字 + _draw_score(screen, font1, font_pos_x, font_pos_y) # 绘制得分区 + + # 开始游戏 + _random() # 产生随机数 + pygame.display.flip() # 更新游戏 + _show_game(screen) # 显示游戏方块和数字 + _draw_score(screen, font1, font_pos_x, font_pos_y) # 绘制得分区 + + while True: + for event in pygame.event.get(): # get()获取事件的返回值 + if event.type == pygame.QUIT: # 判断事件是否是退出事件,是则退出 + pygame.quit() # 先退出pygame窗口 + sys.exit() # 再退出pygame程序 + + elif event.type == pygame.KEYDOWN: # 捕获按键操作 + if event.key == pygame.K_LEFT: # 按下左按键 + + _LEFT() + print("left") + elif event.key == pygame.K_RIGHT: # 按下右按键 + + _RIGHT() + print("right") + elif event.key == pygame.K_UP: # 按下上按键 + + _UP() + print("up") + elif event.key == pygame.K_DOWN: # 按下下按键 + + _DOWN() + print("down") + else: + print("False") + pygame.display.flip() # 更新游戏 + _draw_background(screen) # 绘制背景 + _random() # 产生随机数 + _show_game(screen) # 显示游戏方块和数字 + _draw_score(screen, font1, font_pos_x, font_pos_y) # 绘制得分区 + _draw_complete(screen, font1, font_pos_x, font_pos_y) + +if __name__ == '__main__': + main() \ No newline at end of file