From 3fdb221509529212cdedd75950870c5a20f6c8ea Mon Sep 17 00:00:00 2001 From: hnu202309010107 <2215403613@qq.com> Date: Sun, 26 May 2024 16:02:30 +0800 Subject: [PATCH] Delete 'README.md' --- README.md | 260 ------------------------------------------------------ 1 file changed, 260 deletions(-) delete mode 100644 README.md diff --git a/README.md b/README.md deleted file mode 100644 index 167c729..0000000 --- a/README.md +++ /dev/null @@ -1,260 +0,0 @@ -# 2048 -import sys -import random -import pygame - -pygame.init() # 初始化pygame() -size = 75 # 每个游戏方格的大小 -queue = 4 # 初始设置为4X4阵列 -game_lis = [] # 存放 -background_color = (255, 239, 213) # 背景颜色 -Dividingline_color = (255, 222, 173) # 分割线颜色 -Dividingline_width = 15 # 分割线宽度 - -score_height = 75 # 得分区的高度 -score_width = 75 # 得分区的宽度 -score_color = (205, 193, 180) # 得分字体颜色 -font1 = pygame.font.SysFont('SimHei', 50) # 得分区域字体显示黑体24 -font_pos_x = Dividingline_width # 得分区域字体位置的X坐标 -font_pos_y = int(font1.size('得分')[1]) # 得分区域字体位置的Y坐标 -score = 0 # 得分初始值为0 - -font3 = pygame.font.Font(None, 50) # 数字字体 -black = (0, 0, 0) # 数字颜色 - -screen_height = (((size + Dividingline_width) * queue) + score_height + Dividingline_width * 2) # 屏幕高度 -screen_width = (((size + Dividingline_width) * queue) + Dividingline_width) # 屏幕宽度 - -colors = {0: (205, 193, 180), # 各种方块对应的颜色 - 2: (238, 228, 218), - 4: (237, 224, 200), - 8: (242, 177, 121), - 16: (245, 149, 99), - 32: (246, 124, 95), - 64: (246, 94, 59), - 128: (237, 207, 114), - 256: (237, 204, 98), - 512: (237, 200, 80), - 1024: (237, 197, 63), - 2048: (225, 187, 0)} - - -# 绘制背景 -def _draw_background(screen): - screen.fill(background_color) - Dividingline_width_half = int(Dividingline_width / 2) - Difference = score_height + Dividingline_width + int(Dividingline_width / 2) - - for i in range(queue + 1): # 绘制横线 - pygame.draw.line(screen, Dividingline_color, - (0, i * (size + Dividingline_width) + Difference), - (screen_height, i * (size + Dividingline_width) + Difference), - Dividingline_width) - - for j in range(queue + 1): # 绘制横线 - pygame.draw.line(screen, Dividingline_color, - (Dividingline_width_half + j * (size + Dividingline_width), Difference), - (Dividingline_width_half + j * (size + Dividingline_width), screen_height), - Dividingline_width) - - -# 绘制得分区域 -def _draw_score(screen, font, pos_x, pos_y): - global score - print_text(screen, font, pos_x, 10, f'得分') - print_text(screen, font, pos_x, pos_y + 6, f'{score}') - - -# 得分区域 -def print_text(screen, font, x, y, text): - imgText = font.render(text, True, score_color) - screen.blit(imgText, (x, y)) - - -# 初始化游戏列表,存放2048数字 -def _game_list(): - for i in range(queue): # 初始设置全为0 - lis = [] - for j in range(queue): - lis.append(0) - game_lis.append(lis) - - -# 显示游戏区域:游戏方块和数字 -def _show_game(screen): - for i in range(queue): - for j in range(queue): - rect_color = colors[game_lis[i][j]] # 取出字典colors对应的值 - rect_position = [(j + 1) * Dividingline_width + j * size, # 色块的位置 - Dividingline_width * (i + 2) + size * i + score_height] - pygame.draw.rect(screen, rect_color, (rect_position, (size, size)), 0) # 绘制色块 - - if game_lis[i][j] != 0: # 只有数列里不为0的时候才会输出 - textSurfaceObj = font3.render(str(game_lis[i][j]), True, black) # get_rect()方法返回rect对象 - textRectObj = textSurfaceObj.get_rect() - rect_position = [(j + 1) * Dividingline_width + (j + 0.5) * size, # 数字的位置 - Dividingline_width * (i + 2) + size * (i + 0.5) + score_height] - textRectObj.center = tuple(rect_position) - screen.blit(textSurfaceObj, textRectObj) - - -# 在随机位置产生随机数 -def _random(): - random_num = random.randint(1, 2) # 随机数 - num = pow(2, random_num) - random_pos_x = random.randint(0, queue - 1) # 随机X坐标 - random_pos_y = random.randint(0, queue - 1) # 随机Y坐标 - if game_lis[random_pos_x][random_pos_y] == 0: - game_lis[random_pos_x][random_pos_y] = num - else: - _random() - - -# 捕获键盘LEFT操作 -def _LEFT(): - global score - for i in range(queue): - while 0 in game_lis[i]: - game_lis[i].remove(0) - for j in range(len(game_lis[i]) - 1): - if game_lis[i][j] == game_lis[i][j + 1]: - game_lis[i][j] = game_lis[i][j] + game_lis[i][j + 1] - score = score + game_lis[i][j] - game_lis[i][j + 1] = 0 - while 0 in game_lis[i]: - game_lis[i].remove(0) - lis = [] - for j in range(queue - len(game_lis[i])): - lis.append(0) - game_lis[i] = game_lis[i] + lis - - -# 捕获键盘RIGHT操作 -def _RIGHT(): - global score - for i in range(queue): - while 0 in game_lis[i]: - game_lis[i].remove(0) - for j in range(len(game_lis[i]) - 1, 0, -1): - if game_lis[i][j] == game_lis[i][j - 1]: - game_lis[i][j] = game_lis[i][j] + game_lis[i][j - 1] - score = score + game_lis[i][j] - game_lis[i][j - 1] = 0 - while 0 in game_lis[i]: - game_lis[i].remove(0) - lis = [] - for j in range(queue - len(game_lis[i])): - lis.append(0) - game_lis[i] = lis + game_lis[i] - - -# 获取键盘UP操作 -def _UP(): - global score - lis = [[0, 0, 0, 0], - [0, 0, 0, 0], - [0, 0, 0, 0], - [0, 0, 0, 0]] - for i in range(queue): # 整个列表顺时针旋转90度 - for j in range(queue): - lis[i][j] = game_lis[queue - 1 - j][i] - - for i in range(queue): - while 0 in lis[i]: - lis[i].remove(0) - for j in range(len(lis[i]) - 1, 0, -1): - if lis[i][j] == lis[i][j - 1]: - lis[i][j] = lis[i][j] + lis[i][j - 1] - score = score + lis[i][j] - lis[i][j - 1] = 0 - while 0 in lis[i]: - lis[i].remove(0) - list1 = [] - for j in range(queue - len(lis[i])): - list1.append(0) - lis[i] = list1 + lis[i] - - for i in range(queue): # 整个列表逆时针旋转90度 - for j in range(queue): - game_lis[i][j] = lis[j][queue - 1 - i] - - -# 获取键盘DOWN操作 -def _DOWN(): - global score - lis = [[0, 0, 0, 0], - [0, 0, 0, 0], - [0, 0, 0, 0], - [0, 0, 0, 0]] - - for i in range(queue): # 整个列表顺时针旋转90度 - for j in range(queue): - lis[i][j] = game_lis[queue - 1 - j][i] - - for i in range(queue): - while 0 in lis[i]: - lis[i].remove(0) - for j in range(len(lis[i]) - 1): - if lis[i][j] == lis[i][j + 1]: - lis[i][j] = lis[i][j] + lis[i][j + 1] - score = score + lis[i][j] - lis[i][j + 1] = 0 - while 0 in lis[i]: - lis[i].remove(0) - list1 = [] - for j in range(queue - len(lis[i])): - list1.append(0) - lis[i] = lis[i] + list1 - - for i in range(queue): # 整个列表逆时针旋转90度 - for j in range(queue): - game_lis[i][j] = lis[j][queue - 1 - i] - - -# 主函数 -def main(): - screen = pygame.display.set_mode((screen_width, screen_height)) # 建立游戏窗口 - pygame.display.set_caption('2048') # 设置窗口标题 - - _draw_background(screen) # 绘制背景 - _game_list() # 初始化游戏列表 - _show_game(screen) # 显示游戏方块和数字 - _draw_score(screen, font1, font_pos_x, font_pos_y) # 绘制得分区 - - # 开始游戏 - _random() # 产生随机数 - pygame.display.flip() # 更新游戏 - _show_game(screen) # 显示游戏方块和数字 - _draw_score(screen, font1, font_pos_x, font_pos_y) # 绘制得分区 - - - while True: - for event in pygame.event.get(): # get()获取事件的返回值 - if event.type == pygame.QUIT: # 判断事件是否是退出事件,是则退出 - pygame.quit() # 先退出pygame窗口 - sys.exit() # 再退出pygame程序 - - elif event.type == pygame.KEYDOWN: # 捕获按键操作 - if event.key == pygame.K_LEFT: # 按下左按键 - _LEFT() - print("left") - elif event.key == pygame.K_RIGHT: # 按下右按键 - _RIGHT() - print("right") - elif event.key == pygame.K_UP: # 按下上按键 - _UP() - print("up") - elif event.key == pygame.K_DOWN: # 按下下按键 - _DOWN() - print("down") - else: - print("False") - pygame.display.flip() # 更新游戏 - _draw_background(screen) # 绘制背景 - _random() # 产生随机数 - _show_game(screen) # 显示游戏方块和数字 - _draw_score(screen, font1, font_pos_x, font_pos_y) # 绘制得分区 - - -if __name__ == '__main__': - main()