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README.md

2048

import sys import random import pygame

pygame.init() # 初始化pygame() size = 75 # 每个游戏方格的大小 queue = 4 # 初始设置为4X4阵列 game_lis = [] # 存放 background_color = (255, 239, 213) # 背景颜色 Dividingline_color = (255, 222, 173) # 分割线颜色 Dividingline_width = 15 # 分割线宽度

score_height = 75 # 得分区的高度 score_width = 75 # 得分区的宽度 score_color = (205, 193, 180) # 得分字体颜色 font1 = pygame.font.SysFont('SimHei', 50) # 得分区域字体显示黑体24 font_pos_x = Dividingline_width # 得分区域字体位置的X坐标 font_pos_y = int(font1.size('得分')[1]) # 得分区域字体位置的Y坐标 score = 0 # 得分初始值为0

font3 = pygame.font.Font(None, 50) # 数字字体 black = (0, 0, 0) # 数字颜色

screen_height = (((size + Dividingline_width) * queue) + score_height + Dividingline_width * 2) # 屏幕高度 screen_width = (((size + Dividingline_width) * queue) + Dividingline_width) # 屏幕宽度

colors = {0: (205, 193, 180), # 各种方块对应的颜色 2: (238, 228, 218), 4: (237, 224, 200), 8: (242, 177, 121), 16: (245, 149, 99), 32: (246, 124, 95), 64: (246, 94, 59), 128: (237, 207, 114), 256: (237, 204, 98), 512: (237, 200, 80), 1024: (237, 197, 63), 2048: (225, 187, 0)}

绘制背景

def _draw_background(screen): screen.fill(background_color) Dividingline_width_half = int(Dividingline_width / 2) Difference = score_height + Dividingline_width + int(Dividingline_width / 2)

for i in range(queue + 1):  # 绘制横线
    pygame.draw.line(screen, Dividingline_color,
                     (0, i * (size + Dividingline_width) + Difference),
                     (screen_height, i * (size + Dividingline_width) + Difference),
                     Dividingline_width)

for j in range(queue + 1):  # 绘制横线
    pygame.draw.line(screen, Dividingline_color,
                     (Dividingline_width_half + j * (size + Dividingline_width), Difference),
                     (Dividingline_width_half + j * (size + Dividingline_width), screen_height),
                     Dividingline_width)

绘制得分区域

def _draw_score(screen, font, pos_x, pos_y): global score print_text(screen, font, pos_x, 10, f'得分') print_text(screen, font, pos_x, pos_y + 6, f'{score}')

得分区域

def print_text(screen, font, x, y, text): imgText = font.render(text, True, score_color) screen.blit(imgText, (x, y))

初始化游戏列表存放2048数字

def _game_list(): for i in range(queue): # 初始设置全为0 lis = [] for j in range(queue): lis.append(0) game_lis.append(lis)

显示游戏区域:游戏方块和数字

def _show_game(screen): for i in range(queue): for j in range(queue): rect_color = colors[game_lis[i][j]] # 取出字典colors对应的值 rect_position = [(j + 1) * Dividingline_width + j * size, # 色块的位置 Dividingline_width * (i + 2) + size * i + score_height] pygame.draw.rect(screen, rect_color, (rect_position, (size, size)), 0) # 绘制色块

        if game_lis[i][j] != 0:  # 只有数列里不为0的时候才会输出
            textSurfaceObj = font3.render(str(game_lis[i][j]), True, black)  # get_rect()方法返回rect对象
            textRectObj = textSurfaceObj.get_rect()
            rect_position = [(j + 1) * Dividingline_width + (j + 0.5) * size,  # 数字的位置
                             Dividingline_width * (i + 2) + size * (i + 0.5) + score_height]
            textRectObj.center = tuple(rect_position)
            screen.blit(textSurfaceObj, textRectObj)

在随机位置产生随机数

def _random(): random_num = random.randint(1, 2) # 随机数 num = pow(2, random_num) random_pos_x = random.randint(0, queue - 1) # 随机X坐标 random_pos_y = random.randint(0, queue - 1) # 随机Y坐标 if game_lis[random_pos_x][random_pos_y] == 0: game_lis[random_pos_x][random_pos_y] = num else: _random()

捕获键盘LEFT操作

def _LEFT(): global score for i in range(queue): while 0 in game_lis[i]: game_lis[i].remove(0) for j in range(len(game_lis[i]) - 1): if game_lis[i][j] == game_lis[i][j + 1]: game_lis[i][j] = game_lis[i][j] + game_lis[i][j + 1] score = score + game_lis[i][j] game_lis[i][j + 1] = 0 while 0 in game_lis[i]: game_lis[i].remove(0) lis = [] for j in range(queue - len(game_lis[i])): lis.append(0) game_lis[i] = game_lis[i] + lis

捕获键盘RIGHT操作

def _RIGHT(): global score for i in range(queue): while 0 in game_lis[i]: game_lis[i].remove(0) for j in range(len(game_lis[i]) - 1, 0, -1): if game_lis[i][j] == game_lis[i][j - 1]: game_lis[i][j] = game_lis[i][j] + game_lis[i][j - 1] score = score + game_lis[i][j] game_lis[i][j - 1] = 0 while 0 in game_lis[i]: game_lis[i].remove(0) lis = [] for j in range(queue - len(game_lis[i])): lis.append(0) game_lis[i] = lis + game_lis[i]

获取键盘UP操作

def _UP(): global score lis = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]] for i in range(queue): # 整个列表顺时针旋转90度 for j in range(queue): lis[i][j] = game_lis[queue - 1 - j][i]

for i in range(queue):
    while 0 in lis[i]:
        lis[i].remove(0)
    for j in range(len(lis[i]) - 1, 0, -1):
        if lis[i][j] == lis[i][j - 1]:
            lis[i][j] = lis[i][j] + lis[i][j - 1]
            score = score + lis[i][j]
            lis[i][j - 1] = 0
    while 0 in lis[i]:
        lis[i].remove(0)
    list1 = []
    for j in range(queue - len(lis[i])):
        list1.append(0)
    lis[i] = list1 + lis[i]

for i in range(queue):  # 整个列表逆时针旋转90度
    for j in range(queue):
        game_lis[i][j] = lis[j][queue - 1 - i]

获取键盘DOWN操作

def _DOWN(): global score lis = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]

for i in range(queue):  # 整个列表顺时针旋转90度
    for j in range(queue):
        lis[i][j] = game_lis[queue - 1 - j][i]

for i in range(queue):
    while 0 in lis[i]:
        lis[i].remove(0)
    for j in range(len(lis[i]) - 1):
        if lis[i][j] == lis[i][j + 1]:
            lis[i][j] = lis[i][j] + lis[i][j + 1]
            score = score + lis[i][j]
            lis[i][j + 1] = 0
    while 0 in lis[i]:
        lis[i].remove(0)
    list1 = []
    for j in range(queue - len(lis[i])):
        list1.append(0)
    lis[i] = lis[i] + list1

for i in range(queue):  # 整个列表逆时针旋转90度
    for j in range(queue):
        game_lis[i][j] = lis[j][queue - 1 - i]

主函数

def main(): screen = pygame.display.set_mode((screen_width, screen_height)) # 建立游戏窗口 pygame.display.set_caption('2048') # 设置窗口标题

_draw_background(screen)  # 绘制背景
_game_list()  # 初始化游戏列表
_show_game(screen)  # 显示游戏方块和数字
_draw_score(screen, font1, font_pos_x, font_pos_y)  # 绘制得分区

# 开始游戏
_random()  # 产生随机数
pygame.display.flip()  # 更新游戏
_show_game(screen)  # 显示游戏方块和数字
_draw_score(screen, font1, font_pos_x, font_pos_y)  # 绘制得分区


while True:
    for event in pygame.event.get():  # get()获取事件的返回值
        if event.type == pygame.QUIT:  # 判断事件是否是退出事件,是则退出
            pygame.quit()  # 先退出pygame窗口
            sys.exit()  # 再退出pygame程序

        elif event.type == pygame.KEYDOWN:  # 捕获按键操作
            if event.key == pygame.K_LEFT:  # 按下左按键
                _LEFT()
                print("left")
            elif event.key == pygame.K_RIGHT:  # 按下右按键
                _RIGHT()
                print("right")
            elif event.key == pygame.K_UP:  # 按下上按键
                _UP()
                print("up")
            elif event.key == pygame.K_DOWN:  # 按下下按键
                _DOWN()
                print("down")
            else:
                print("False")
            pygame.display.flip()  # 更新游戏
            _draw_background(screen)  # 绘制背景
            _random()  # 产生随机数
            _show_game(screen)  # 显示游戏方块和数字
            _draw_score(screen, font1, font_pos_x, font_pos_y)  # 绘制得分区

if name == 'main': main()