# -*- coding: utf-8 -*- """ Created on Mon Jun 10 13:44:09 2024 @author: gewen """ import pygame import pygame.mixer # 初始化pygame pygame.init() screen = pygame.display.set_mode((600, 600)) pygame.display.set_caption('五子棋-EduCoder') space = 20 cell_size = 40 cell_num = 15 chess_arr = [] pygame.mixer.init() pygame.mixer.music.load("C:\\Users\gewen\Desktop\音乐\纯音乐 - 琵琶语.ogg") pygame.mixer.music.play() while pygame.mixer.music.get_busy(): pass def get_one_dire_num(lx, ly, dx, dy, m): tx = lx ty = ly s = 0 while True: tx += dx ty += dy if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0: return s s+=1 def check_win(chess_arr, flag): m = [[0] * cell_num for i in range(cell_num)] for x, y, c in chess_arr: if c == flag: m[y][x] = 1 lx = chess_arr[-1][0] ly = chess_arr[-1][1] dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)], [(-1, 1), (1, -1)]] for dire1, dire2 in dire_arr: dx, dy = dire1 num1 = get_one_dire_num(lx, ly, dx, dy, m) dx, dy = dire2 num2 = get_one_dire_num(lx, ly, dx, dy, m) if num1 + num2 + 1 >= 5: return True return False flag = 1 game_state = 1 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() if game_state == 1 and event.type == pygame.MOUSEBUTTONUP: x, y = pygame.mouse.get_pos() xi = int(round((x - space) * 1.0 / cell_size)) yi = int(round((y - space) * 1.0 / cell_size)) if xi >= 0 and xi < cell_num and yi >= 0 and yi < cell_num and (xi, yi,1) not in chess_arr and (xi, yi,2) not in chess_arr: chess_arr.append((xi, yi,flag)) if check_win(chess_arr, flag): game_state = 2 if flag == 1 else 3 else: flag = 2 if flag == 1 else 1 screen.fill((204, 153, 102)) for x in range(0, cell_size * cell_num, cell_size): pygame.draw.line(screen, (30, 30, 30), (x + space, 0 + space), (x + space, cell_size * (cell_num - 1) + space), 1) for y in range(0, cell_size * cell_num, cell_size): pygame.draw.line(screen, (30, 30, 30), (0 + space, y + space), (cell_size * (cell_num - 1) + space, y + space), 1) for x, y,c in chess_arr: chess_color = (30, 30, 30) if c == 1 else (225, 225, 225) pygame.draw.circle(screen, chess_color, [x * cell_size + space, y * cell_size + space], 16, 16) if (4, 4,1) not in chess_arr and (4, 4,2) not in chess_arr: pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 4 + space), 2, 1) if (10, 10, 1) not in chess_arr and (10, 10, 2) not in chess_arr: pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 10 + space), 2, 1) if (10, 4, 1) not in chess_arr and (10, 4, 2) not in chess_arr: pygame.draw.circle(screen, (0, 0, 0), (cell_size * 10 + space, cell_size * 4 + space), 2, 1) if (4, 10, 1) not in chess_arr and (4 ,10, 2) not in chess_arr: pygame.draw.circle(screen, (0, 0, 0), (cell_size * 4 + space, cell_size * 10 + space), 2, 1) if (7, 7, 1) not in chess_arr and (7, 7, 2) not in chess_arr: pygame.draw.circle(screen, (0, 0, 0), (cell_size * 7 + space, cell_size * 7 + space), 2, 1) if game_state != 1: myfont = pygame.font.Font(None, 60) white = 210, 210, 0 win_text = "%s win" % ('black' if game_state == 2 else 'white') textImage = myfont.render(win_text, True, white) screen.blit(textImage, (260, 320)) pygame.display.update()