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74 lines
3.5 KiB
74 lines
3.5 KiB
import pygame
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pygame.init() #初始化
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screen = pygame.display.set_mode((600, 600)) #窗口长宽
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pygame.display.set_caption('五子棋') #窗口名
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flag = 1 # 1黑 2白
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space = 20 #四周边距
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cell_size = 40 #格子大小
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cell_num = 15 #线条数
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chess_arr = []# 落子位置
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game_state = 1 #游戏状态1.正常进行 2.白胜 3.黑胜
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def get_one_dire_num(lx, ly, dx, dy, m):# 判断连子情况
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tx = lx
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ty = ly
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s = 0
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while True: #判断各个方向
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tx += dx
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ty += dy
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if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0:
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return s
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s+=1 #连子累加1
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def check_win(chess_arr, flag):
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m = [[0] * cell_num for i in range(cell_num)] #定义15*15的全0的数组
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for x, y, c in chess_arr:
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if c == flag:
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m[y][x] = 1 # 上面有棋则标1
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lx = chess_arr[-1][0] # 最后一个子的x
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ly = chess_arr[-1][1] # 最后一个子的y
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dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)],[(-1, 1), (1, -1)]] # 4个方向数组
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for dire1, dire2 in dire_arr:
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dx, dy = dire1
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num1 = get_one_dire_num(lx, ly, dx, dy, m)
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dx, dy = dire2
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num2 = get_one_dire_num(lx, ly, dx, dy, m)#连子数为5的获胜
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if num1 + num2 + 1 >= 5: return True
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return False
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while True: #死循环保持窗口显示
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for event in pygame.event.get(): #遍历所有事件
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if event.type == pygame.QUIT: #如果单击关闭
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pygame.quit() #关闭pygame
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exit() #结束程序
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if game_state == 1 and event.type == pygame.MOUSEBUTTONUP: #鼠标弹起
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x, y = pygame.mouse.get_pos() #获取鼠标位置
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xi = int(round((x - space) * 1.0 / cell_size)) #x坐标
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yi = int(round((y - space) * 1.0 / cell_size)) #y坐标
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if 0<=xi<cell_num and 0<=yi<cell_num and (xi,yi) not in chess_arr: #边界&判重
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chess_arr.append((xi,yi,flag))
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if check_win(chess_arr, flag): #如果获胜
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game_state = 2 if flag == 1 else 3
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else: #修改黑/白
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if flag == 1:
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flag=2
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else:
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flag=1
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screen.fill((204, 153, 102)) #设置棕色界面
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for x in range(0, cell_size * cell_num, cell_size): #竖线
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pygame.draw.line(screen, (200, 200, 200), (x + space, 0 + space),(x + space, cell_size * (cell_num - 1) + space), 1)
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for y in range(0, cell_size * cell_num, cell_size): #横线
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pygame.draw.line(screen, (200, 200, 200), (0 + space, y + space),(cell_size * (cell_num - 1) + space, y + space), 1)
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for i,j in [(4,4),(10,10),(10,4),(4,10),(7,7)]:#五个点
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if (i,j,i) not in chess_arr and (i,j,2) not in chess_arr:
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pygame.draw.circle(screen, (0, 0, 0), (cell_size * i + space, cell_size * j + space), 5, 1)
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for x,y,c in chess_arr:
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if c==1:# 设置颜色
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chess_color = (30, 30, 30)
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else:
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chess_color = (225, 225, 225)
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pygame.draw.circle(screen,chess_color, [x*cell_size+space, y*cell_size+space], 16,16)# 落子
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if game_state != 1:# 显示获胜文字
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myfont = pygame.font.Font(None,60)
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white = 210,210,0
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win_text = "%s Win!"%('Black' if game_state == 2 else 'White')
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textImage = myfont.render(win_text, True, white)
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screen.blit(textImage, (260,320))
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pygame.display.update() #绘图显示 |