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# -*- coding: utf-8 -*-
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"""
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Created on Fri May 24 19:55:20 2024
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@author: 李庆
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"""
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import pygame
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import Gomoku
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import QMessageBox
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import pygame.time
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# 初始化pygame
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pygame.init()
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screen = pygame.display.set_mode((600, 600)) # 设置窗口长宽
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pygame.display.set_caption('五子棋-EduCoder') # 设置 pygame 窗口名
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space = 20 # 四周留下的边距
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cell_size = 40 # 每个格子大小
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cell_num = 15 #设置线条数
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chess_arr = [] #创建列表记录落子位置
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#加入背景音乐
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file=r"D:\python课\轻松时光乐团 - 心灵和鸣.mp3"
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pygame.mixer.init()
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track=pygame.mixer.music.load(file)
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pygame.mixer.music.play(-1)
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myfont = pygame.font.Font()
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# 初始化Clock对象
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clock = pygame.time.Clock()
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remaining_time = 300 * 1000 # 300秒转换为毫秒
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def get_one_dire_num(lx, ly, dx, dy, m):
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#将最后的x坐标赋值给tx
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tx = lx
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#将最后的y坐标赋值给tx
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ty = ly
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#判断连子
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s = 0
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while True:
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#判断上下左右斜方向是否有连子
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tx += dx
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ty += dy
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#如果没有的连子的话返回当前连子数量
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if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0: return s
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#连子累加 1
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s+=1
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def check_win(chess_arr, flag):
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m = [[0] * cell_num for i in range(cell_num)] # 先定义一个15*15的全0的数组,不能用[[0]*cell_num]*cell_num的方式去定义因为一位数组会被重复引用
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for x, y, c in chess_arr:
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if c == flag:
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m[y][x] = 1 # 上面有棋则标1
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lx = chess_arr[-1][0] # 最后一个子的x
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ly = chess_arr[-1][1] # 最后一个子的y
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dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)],
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[(-1, 1), (1, -1)]] # 4个方向数组,往左+往右、往上+往下、往左上+往右下、往左下+往右上,4组判断方向
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for dire1, dire2 in dire_arr:
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# 往左,往上,往左上,往左下判断是否有连子
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dx, dy = dire1
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num1 = get_one_dire_num(lx, ly, dx, dy, m)
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# 往右,往下,往右下、往右上判断是否有连子
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dx, dy = dire2
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num2 = get_one_dire_num(lx, ly, dx, dy, m)
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# 不同方向加起来的连子数为5的则获胜返回True
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if num1 + num2 + 1 >= 5: return True
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return False
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flag = 1 # 1=》黑 2=》白
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game_state = 1 # 游戏状态1.表示正常进行 2.表示白胜 3.表示黑胜
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while True: # 死循环确保窗口一直显示
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# 控制帧率
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fps = 60 # 设定帧率
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dt = clock.tick(fps) # 传递你想要的帧率给tick方法
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# 减去经过的时间
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remaining_time -= dt
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# 检查是否时间耗尽
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if remaining_time <= 0:
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# 设置游戏状态为平局或其他你想要的逻辑
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game_state = 4 # 假设4表示平局
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break # 跳出循环
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for event in pygame.event.get(): # 遍历所有事件
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if event.type == pygame.QUIT: # 如果单击关闭窗口,则退出
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pygame.quit() #关闭 pygame 程序
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exit() #结束程序
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if game_state == 1 and (event.type == pygame.MOUSEBUTTONUP and event.button==1): # 鼠标弹起
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x, y = pygame.mouse.get_pos() # 获取鼠标位置
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file=r"D:\python课\落子声音.mp3"
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pygame.mixer.init()
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track=pygame.mixer.music.load(file)
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pygame.mixer.music.play(1)
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xi = int(round((x - space) * 1.0 / cell_size)) # 获取到x方向上取整的序号
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yi = int(round((y - space) * 1.0 / cell_size)) # 获取到y方向上取整的序号
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if xi >= 0 and xi < cell_num and yi >= 0 and yi < cell_num and (xi, yi,1) not in chess_arr and (xi, yi,2) not in chess_arr:
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chess_arr.append((xi, yi,flag))
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#调用函数判断下的该子是否获胜
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if check_win(chess_arr, flag):
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#若状态值为 1 则表示3,否则表示2
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game_state = 2 if flag == 1 else 3
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else:
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#若状态值为 1 则表示 2 否则为 1(代表转换棋子)
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flag = 2 if flag == 1 else 1
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#悔棋
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if game_state == 1 and (event.type == pygame.MOUSEBUTTONUP and event.button==3):
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flag=chess_arr[-1][-1]
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chess_arr.pop(-1)
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screen.fill((204, 153, 102)) # 将界面设置棕色
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#遍历横位置点,步长为40
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#pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 )
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for x in range(0, cell_size * cell_num, cell_size):
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pygame.draw.line(screen, (200, 200, 200), (x + space, 0 + space),
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(x + space, cell_size * (cell_num - 1) + space), 1)
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# 遍历竖位置点,步长为40
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# pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 )
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for y in range(0, cell_size * cell_num, cell_size):
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pygame.draw.line(screen, (200, 200, 200), (0 + space, y + space),
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(cell_size * (cell_num - 1) + space, y + space), 1)
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#绘制棋子
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for x, y,c in chess_arr:
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chess_color = (30, 30, 30) if c == 1 else (225, 225, 225)
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pygame.draw.circle(screen, chess_color, [x * cell_size + space, y * cell_size + space], 16, 16)
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# 绘制五个点
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# pygame.draw.circle(窗口,颜色,坐标,圆半径,线条大小)
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lst1=[(4, 4,1),(10, 10, 1),(10, 4, 1),(4, 10, 1),(7, 7, 1)]
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lst2=[(4, 4,2),(10, 10, 2),(10, 4, 2),(4, 10, 2),(7, 7, 2)]
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for i in range(len(lst1)):
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a=lst1[i]
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b=lst2[i]
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if a not in chess_arr and b not in chess_arr:
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pygame.draw.circle(screen, (0, 0, 0), (cell_size * a[0] + space, cell_size * b[1] + space), 2, 1)
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# 绘制剩余时间
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time_text = "Time remaining: {:.2f}s".format(remaining_time / 1000)
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time_image = myfont.render(time_text, True, (255,255,255))
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screen.blit( (10, 10)) # 假设在屏幕左上角显示剩余时间
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pygame.display.update() # 必须调用update才能看到绘图显示
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if game_state != 1 and (game_state == 2 or game_state == 3):
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myfont = pygame.font.Font(None, 60)
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white = 210, 210, 0
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win_text = "%s win" % ('black' if game_state == 2 else 'white')
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textImage = myfont.render(win_text, True, white)
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screen.blit(textImage, (260, 320))
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else :
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win_text = "Draw"
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textImage = myfont.render(win_text, True, white)
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screen.blit(textImage, (260, 320))
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pygame.display.update() # 必须调用update才能看到绘图显示
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def game_restart(game,game_state):
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#显示游戏结束信息
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if game_state==2:
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QMessageBox.about(game,'游戏结束','白棋胜')
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elif game_state==3:
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QMessageBox.about(game,'游戏结束','黑棋胜')
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elif game_state==4:
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QMessageBox.about(game,'游戏结束','平局')
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else:
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raise ValueError('游戏结束的标志必须为2,3或4')
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#重新开始游戏(再来一局)
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game.g=Gomoku()
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game.repaint(0,0,600,600) |