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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;//使用 该引用,才能获得 Text 组件。
public class Language : MonoBehaviour
{
//public bool change = false;
public string state = "en";
float m_timer = 0;
Button btn;
public List<Text> texts = new List<Text>();
private void Start()
{
/* texts[0] = GameObject.Find("StartButton").GetComponent<Text>();
texts[1] = GameObject.Find("SettingButton").GetComponent<Text>();
texts[2] = GameObject.Find("HelpButton").GetComponent<Text>();
texts[3] = GameObject.Find("QuitButton").GetComponent<Text>();*/
}
private void Update()
{
if (state == "ch")
{
texts[0].text = "开始游戏";
texts[1].text = "设置";
texts[2].text = "帮助";
texts[3].text = "退出";
}
else if (state == "en")
{
texts[0].text= "StartGame";
texts[1].text= "Setting";
texts[2].text = "Help";
texts[3].text = "Quit";
}
}
public void changeLanguage()
{
if (state == "en") state = "ch";
else state = "en";
Debug.Log("你改变了语言!");
Debug.Log(texts[0].text);
}
}