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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class change : MonoBehaviour
{
private Animator m_Animator = null;
// Start is called before the first frame update
void Start()
{
m_Animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
//if (Input.GetKeyDown(KeyCode.LeftArrow))
//m_Animator.SetInteger("ActionID", 1);
//if (Input.GetKeyDown(KeyCode.RightArrow))
// m_Animator.SetInteger("ActionID", 2);
if (Input.GetKeyDown(KeyCode.Space) | Input.GetKeyDown(KeyCode.DownArrow))
m_Animator.SetInteger("ID", 1);
if (Input.GetKeyUp(KeyCode.Space) | Input.GetKeyUp(KeyCode.DownArrow))
m_Animator.SetInteger("ID", 0);
}
}