You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
263 lines
9.0 KiB
263 lines
9.0 KiB
4 years ago
|
#!/usr/bin/env python3
|
||
|
|
||
|
"""
|
||
|
A curses-based version of Conway's Game of Life.
|
||
|
|
||
|
An empty board will be displayed, and the following commands are available:
|
||
|
E : Erase the board
|
||
|
R : Fill the board randomly
|
||
|
S : Step for a single generation
|
||
|
C : Update continuously until a key is struck
|
||
|
Q : Quit
|
||
|
Cursor keys : Move the cursor around the board
|
||
|
Space or Enter : Toggle the contents of the cursor's position
|
||
|
|
||
|
Contributed by Andrew Kuchling, Mouse support and color by Dafydd Crosby.
|
||
|
"""
|
||
|
|
||
|
import curses
|
||
|
import random
|
||
|
|
||
|
|
||
|
class LifeBoard:
|
||
|
"""Encapsulates a Life board
|
||
|
|
||
|
Attributes:
|
||
|
X,Y : horizontal and vertical size of the board
|
||
|
state : dictionary mapping (x,y) to 0 or 1
|
||
|
|
||
|
Methods:
|
||
|
display(update_board) -- If update_board is true, compute the
|
||
|
next generation. Then display the state
|
||
|
of the board and refresh the screen.
|
||
|
erase() -- clear the entire board
|
||
|
make_random() -- fill the board randomly
|
||
|
set(y,x) -- set the given cell to Live; doesn't refresh the screen
|
||
|
toggle(y,x) -- change the given cell from live to dead, or vice
|
||
|
versa, and refresh the screen display
|
||
|
|
||
|
"""
|
||
|
def __init__(self, scr, char=ord('*')):
|
||
|
"""Create a new LifeBoard instance.
|
||
|
|
||
|
scr -- curses screen object to use for display
|
||
|
char -- character used to render live cells (default: '*')
|
||
|
"""
|
||
|
self.state = {}
|
||
|
self.scr = scr
|
||
|
Y, X = self.scr.getmaxyx()
|
||
|
self.X, self.Y = X - 2, Y - 2 - 1
|
||
|
self.char = char
|
||
|
self.scr.clear()
|
||
|
|
||
|
# Draw a border around the board
|
||
|
border_line = '+' + (self.X * '-') + '+'
|
||
|
self.scr.addstr(0, 0, border_line)
|
||
|
self.scr.addstr(self.Y + 1, 0, border_line)
|
||
|
for y in range(0, self.Y):
|
||
|
self.scr.addstr(1 + y, 0, '|')
|
||
|
self.scr.addstr(1 + y, self.X + 1, '|')
|
||
|
self.scr.refresh()
|
||
|
|
||
|
def set(self, y, x):
|
||
|
"""Set a cell to the live state"""
|
||
|
if x < 0 or self.X <= x or y < 0 or self.Y <= y:
|
||
|
raise ValueError("Coordinates out of range %i,%i" % (y, x))
|
||
|
self.state[x, y] = 1
|
||
|
|
||
|
def toggle(self, y, x):
|
||
|
"""Toggle a cell's state between live and dead"""
|
||
|
if x < 0 or self.X <= x or y < 0 or self.Y <= y:
|
||
|
raise ValueError("Coordinates out of range %i,%i" % (y, x))
|
||
|
if (x, y) in self.state:
|
||
|
del self.state[x, y]
|
||
|
self.scr.addch(y + 1, x + 1, ' ')
|
||
|
else:
|
||
|
self.state[x, y] = 1
|
||
|
if curses.has_colors():
|
||
|
# Let's pick a random color!
|
||
|
self.scr.attrset(curses.color_pair(random.randrange(1, 7)))
|
||
|
self.scr.addch(y + 1, x + 1, self.char)
|
||
|
self.scr.attrset(0)
|
||
|
self.scr.refresh()
|
||
|
|
||
|
def erase(self):
|
||
|
"""Clear the entire board and update the board display"""
|
||
|
self.state = {}
|
||
|
self.display(update_board=False)
|
||
|
|
||
|
def display(self, update_board=True):
|
||
|
"""Display the whole board, optionally computing one generation"""
|
||
|
M, N = self.X, self.Y
|
||
|
if not update_board:
|
||
|
for i in range(0, M):
|
||
|
for j in range(0, N):
|
||
|
if (i, j) in self.state:
|
||
|
self.scr.addch(j + 1, i + 1, self.char)
|
||
|
else:
|
||
|
self.scr.addch(j + 1, i + 1, ' ')
|
||
|
self.scr.refresh()
|
||
|
return
|
||
|
|
||
|
d = {}
|
||
|
self.boring = 1
|
||
|
for i in range(0, M):
|
||
|
L = range(max(0, i - 1), min(M, i + 2))
|
||
|
for j in range(0, N):
|
||
|
s = 0
|
||
|
live = (i, j) in self.state
|
||
|
for k in range(max(0, j - 1), min(N, j + 2)):
|
||
|
for l in L:
|
||
|
if (l, k) in self.state:
|
||
|
s += 1
|
||
|
s -= live
|
||
|
if s == 3:
|
||
|
# Birth
|
||
|
d[i, j] = 1
|
||
|
if curses.has_colors():
|
||
|
# Let's pick a random color!
|
||
|
self.scr.attrset(curses.color_pair(
|
||
|
random.randrange(1, 7)))
|
||
|
self.scr.addch(j + 1, i + 1, self.char)
|
||
|
self.scr.attrset(0)
|
||
|
if not live:
|
||
|
self.boring = 0
|
||
|
elif s == 2 and live:
|
||
|
# Survival
|
||
|
d[i, j] = 1
|
||
|
elif live:
|
||
|
# Death
|
||
|
self.scr.addch(j + 1, i + 1, ' ')
|
||
|
self.boring = 0
|
||
|
self.state = d
|
||
|
self.scr.refresh()
|
||
|
|
||
|
def make_random(self):
|
||
|
"Fill the board with a random pattern"
|
||
|
self.state = {}
|
||
|
for i in range(0, self.X):
|
||
|
for j in range(0, self.Y):
|
||
|
if random.random() > 0.5:
|
||
|
self.set(j, i)
|
||
|
|
||
|
|
||
|
def erase_menu(stdscr, menu_y):
|
||
|
"Clear the space where the menu resides"
|
||
|
stdscr.move(menu_y, 0)
|
||
|
stdscr.clrtoeol()
|
||
|
stdscr.move(menu_y + 1, 0)
|
||
|
stdscr.clrtoeol()
|
||
|
|
||
|
|
||
|
def display_menu(stdscr, menu_y):
|
||
|
"Display the menu of possible keystroke commands"
|
||
|
erase_menu(stdscr, menu_y)
|
||
|
|
||
|
# If color, then light the menu up :-)
|
||
|
if curses.has_colors():
|
||
|
stdscr.attrset(curses.color_pair(1))
|
||
|
stdscr.addstr(menu_y, 4,
|
||
|
'Use the cursor keys to move, and space or Enter to toggle a cell.')
|
||
|
stdscr.addstr(menu_y + 1, 4,
|
||
|
'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
|
||
|
stdscr.attrset(0)
|
||
|
|
||
|
|
||
|
def keyloop(stdscr):
|
||
|
# Clear the screen and display the menu of keys
|
||
|
stdscr.clear()
|
||
|
stdscr_y, stdscr_x = stdscr.getmaxyx()
|
||
|
menu_y = (stdscr_y - 3) - 1
|
||
|
display_menu(stdscr, menu_y)
|
||
|
|
||
|
# If color, then initialize the color pairs
|
||
|
if curses.has_colors():
|
||
|
curses.init_pair(1, curses.COLOR_BLUE, 0)
|
||
|
curses.init_pair(2, curses.COLOR_CYAN, 0)
|
||
|
curses.init_pair(3, curses.COLOR_GREEN, 0)
|
||
|
curses.init_pair(4, curses.COLOR_MAGENTA, 0)
|
||
|
curses.init_pair(5, curses.COLOR_RED, 0)
|
||
|
curses.init_pair(6, curses.COLOR_YELLOW, 0)
|
||
|
curses.init_pair(7, curses.COLOR_WHITE, 0)
|
||
|
|
||
|
# Set up the mask to listen for mouse events
|
||
|
curses.mousemask(curses.BUTTON1_CLICKED)
|
||
|
|
||
|
# Allocate a subwindow for the Life board and create the board object
|
||
|
subwin = stdscr.subwin(stdscr_y - 3, stdscr_x, 0, 0)
|
||
|
board = LifeBoard(subwin, char=ord('*'))
|
||
|
board.display(update_board=False)
|
||
|
|
||
|
# xpos, ypos are the cursor's position
|
||
|
xpos, ypos = board.X // 2, board.Y // 2
|
||
|
|
||
|
# Main loop:
|
||
|
while True:
|
||
|
stdscr.move(1 + ypos, 1 + xpos) # Move the cursor
|
||
|
c = stdscr.getch() # Get a keystroke
|
||
|
if 0 < c < 256:
|
||
|
c = chr(c)
|
||
|
if c in ' \n':
|
||
|
board.toggle(ypos, xpos)
|
||
|
elif c in 'Cc':
|
||
|
erase_menu(stdscr, menu_y)
|
||
|
stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
|
||
|
'updating the screen.')
|
||
|
stdscr.refresh()
|
||
|
# Activate nodelay mode; getch() will return -1
|
||
|
# if no keystroke is available, instead of waiting.
|
||
|
stdscr.nodelay(1)
|
||
|
while True:
|
||
|
c = stdscr.getch()
|
||
|
if c != -1:
|
||
|
break
|
||
|
stdscr.addstr(0, 0, '/')
|
||
|
stdscr.refresh()
|
||
|
board.display()
|
||
|
stdscr.addstr(0, 0, '+')
|
||
|
stdscr.refresh()
|
||
|
|
||
|
stdscr.nodelay(0) # Disable nodelay mode
|
||
|
display_menu(stdscr, menu_y)
|
||
|
|
||
|
elif c in 'Ee':
|
||
|
board.erase()
|
||
|
elif c in 'Qq':
|
||
|
break
|
||
|
elif c in 'Rr':
|
||
|
board.make_random()
|
||
|
board.display(update_board=False)
|
||
|
elif c in 'Ss':
|
||
|
board.display()
|
||
|
else:
|
||
|
# Ignore incorrect keys
|
||
|
pass
|
||
|
elif c == curses.KEY_UP and ypos > 0:
|
||
|
ypos -= 1
|
||
|
elif c == curses.KEY_DOWN and ypos + 1 < board.Y:
|
||
|
ypos += 1
|
||
|
elif c == curses.KEY_LEFT and xpos > 0:
|
||
|
xpos -= 1
|
||
|
elif c == curses.KEY_RIGHT and xpos + 1 < board.X:
|
||
|
xpos += 1
|
||
|
elif c == curses.KEY_MOUSE:
|
||
|
mouse_id, mouse_x, mouse_y, mouse_z, button_state = curses.getmouse()
|
||
|
if (mouse_x > 0 and mouse_x < board.X + 1 and
|
||
|
mouse_y > 0 and mouse_y < board.Y + 1):
|
||
|
xpos = mouse_x - 1
|
||
|
ypos = mouse_y - 1
|
||
|
board.toggle(ypos, xpos)
|
||
|
else:
|
||
|
# They've clicked outside the board
|
||
|
curses.flash()
|
||
|
else:
|
||
|
# Ignore incorrect keys
|
||
|
pass
|
||
|
|
||
|
|
||
|
def main(stdscr):
|
||
|
keyloop(stdscr) # Enter the main loop
|
||
|
|
||
|
if __name__ == '__main__':
|
||
|
curses.wrapper(main)
|