|
|
var requestLib = require('./request');
|
|
|
var wxTunnel = require('./wxTunnel');
|
|
|
|
|
|
/**
|
|
|
* 当前打开的信道,同一时间只能有一个信道打开
|
|
|
*/
|
|
|
var currentTunnel = null;
|
|
|
|
|
|
// 信道状态枚举
|
|
|
var STATUS_CLOSED = Tunnel.STATUS_CLOSED = 'CLOSED';
|
|
|
var STATUS_CONNECTING = Tunnel.STATUS_CONNECTING = 'CONNECTING';
|
|
|
var STATUS_ACTIVE = Tunnel.STATUS_ACTIVE = 'ACTIVE';
|
|
|
var STATUS_RECONNECTING = Tunnel.STATUS_RECONNECTING = 'RECONNECTING';
|
|
|
|
|
|
// 错误类型枚举
|
|
|
var ERR_CONNECT_SERVICE = Tunnel.ERR_CONNECT_SERVICE = 1001;
|
|
|
var ERR_CONNECT_SOCKET = Tunnel.ERR_CONNECT_SOCKET = 1002;
|
|
|
var ERR_RECONNECT = Tunnel.ERR_RECONNECT = 2001;
|
|
|
var ERR_SOCKET_ERROR = Tunnel.ERR_SOCKET_ERROR = 3001;
|
|
|
|
|
|
// 包类型枚举
|
|
|
var PACKET_TYPE_MESSAGE = 'message';
|
|
|
var PACKET_TYPE_PING = 'ping';
|
|
|
var PACKET_TYPE_PONG = 'pong';
|
|
|
var PACKET_TYPE_TIMEOUT = 'timeout';
|
|
|
var PACKET_TYPE_CLOSE = 'close';
|
|
|
|
|
|
// 断线重连最多尝试 5 次
|
|
|
var DEFAULT_MAX_RECONNECT_TRY_TIMES = 5;
|
|
|
|
|
|
// 每次重连前,等待时间的增量值
|
|
|
var DEFAULT_RECONNECT_TIME_INCREASE = 1000;
|
|
|
|
|
|
function Tunnel(serviceUrl) {
|
|
|
if (currentTunnel && currentTunnel.status !== STATUS_CLOSED) {
|
|
|
throw new Error('当前有未关闭的信道,请先关闭之前的信道,再打开新信道');
|
|
|
}
|
|
|
|
|
|
currentTunnel = this;
|
|
|
|
|
|
// 等确认微信小程序全面支持 ES6 就不用那么麻烦了
|
|
|
var me = this;
|
|
|
|
|
|
//=========================================================================
|
|
|
// 暴露实例状态以及方法
|
|
|
//=========================================================================
|
|
|
this.serviceUrl = serviceUrl;
|
|
|
this.socketUrl = null;
|
|
|
this.status = null;
|
|
|
|
|
|
this.open = openConnect;
|
|
|
this.on = registerEventHandler;
|
|
|
this.emit = emitMessagePacket;
|
|
|
this.close = close;
|
|
|
|
|
|
this.isClosed = isClosed;
|
|
|
this.isConnecting = isConnecting;
|
|
|
this.isActive = isActive;
|
|
|
this.isReconnecting = isReconnecting;
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
// 信道状态处理,状态说明:
|
|
|
// closed - 已关闭
|
|
|
// connecting - 首次连接
|
|
|
// active - 当前信道已经在工作
|
|
|
// reconnecting - 断线重连中
|
|
|
//=========================================================================
|
|
|
function isClosed() { return me.status === STATUS_CLOSED; }
|
|
|
function isConnecting() { return me.status === STATUS_CONNECTING; }
|
|
|
function isActive() { return me.status === STATUS_ACTIVE; }
|
|
|
function isReconnecting() { return me.status === STATUS_RECONNECTING; }
|
|
|
|
|
|
function setStatus(status) {
|
|
|
var lastStatus = me.status;
|
|
|
if (lastStatus !== status) {
|
|
|
me.status = status;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
// 初始为关闭状态
|
|
|
setStatus(STATUS_CLOSED);
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
// 信道事件处理机制
|
|
|
// 信道事件包括:
|
|
|
// connect - 连接已建立
|
|
|
// close - 连接被关闭(包括主动关闭和被动关闭)
|
|
|
// reconnecting - 开始重连
|
|
|
// reconnect - 重连成功
|
|
|
// error - 发生错误,其中包括连接失败、重连失败、解包失败等等
|
|
|
// [message] - 信道服务器发送过来的其它事件类型,如果事件类型和上面内置的事件类型冲突,将在事件类型前面添加前缀 `@`
|
|
|
//=========================================================================
|
|
|
var preservedEventTypes = 'connect,close,reconnecting,reconnect,error'.split(',');
|
|
|
var eventHandlers = [];
|
|
|
|
|
|
/**
|
|
|
* 注册消息处理函数
|
|
|
* @param {string} messageType 支持内置消息类型("connect"|"close"|"reconnecting"|"reconnect"|"error")以及业务消息类型
|
|
|
*/
|
|
|
function registerEventHandler(eventType, eventHandler) {
|
|
|
if (typeof eventHandler === 'function') {
|
|
|
eventHandlers.push([eventType, eventHandler]);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 派发事件,通知所有处理函数进行处理
|
|
|
*/
|
|
|
function dispatchEvent(eventType, eventPayload) {
|
|
|
eventHandlers.forEach(function (handler) {
|
|
|
var handleType = handler[0];
|
|
|
var handleFn = handler[1];
|
|
|
|
|
|
if (handleType === '*') {
|
|
|
handleFn(eventType, eventPayload);
|
|
|
} else if (handleType === eventType) {
|
|
|
handleFn(eventPayload);
|
|
|
}
|
|
|
});
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 派发事件,事件类型和系统保留冲突的,事件名会自动加上 '@' 前缀
|
|
|
*/
|
|
|
function dispatchEscapedEvent(eventType, eventPayload) {
|
|
|
if (preservedEventTypes.indexOf(eventType) > -1) {
|
|
|
eventType = '@' + eventType;
|
|
|
}
|
|
|
|
|
|
dispatchEvent(eventType, eventPayload);
|
|
|
}
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
// 信道连接控制
|
|
|
//=========================================================================
|
|
|
var isFirstConnection = true;
|
|
|
var isOpening = false;
|
|
|
|
|
|
/**
|
|
|
* 连接信道服务器,获取 WebSocket 连接地址,获取地址成功后,开始进行 WebSocket 连接
|
|
|
*/
|
|
|
function openConnect() {
|
|
|
if (isOpening) return;
|
|
|
isOpening = true;
|
|
|
|
|
|
// 只有关闭状态才会重新进入准备中
|
|
|
setStatus(isFirstConnection ? STATUS_CONNECTING : STATUS_RECONNECTING);
|
|
|
|
|
|
requestLib.request({
|
|
|
url: serviceUrl,
|
|
|
method: 'GET',
|
|
|
success: function (response) {
|
|
|
if (+response.statusCode === 200 && response.data && response.data.url) {
|
|
|
openSocket(me.socketUrl = response.data.url);
|
|
|
} else {
|
|
|
dispatchConnectServiceError(response);
|
|
|
}
|
|
|
},
|
|
|
fail: dispatchConnectServiceError,
|
|
|
complete: () => isOpening = false,
|
|
|
});
|
|
|
|
|
|
function dispatchConnectServiceError(detail) {
|
|
|
if (isFirstConnection) {
|
|
|
setStatus(STATUS_CLOSED);
|
|
|
|
|
|
dispatchEvent('error', {
|
|
|
code: ERR_CONNECT_SERVICE,
|
|
|
message: '连接信道服务失败,网络错误或者信道服务没有正确响应',
|
|
|
detail: detail || null,
|
|
|
});
|
|
|
|
|
|
} else {
|
|
|
startReconnect(detail);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 打开 WebSocket 连接,打开后,注册微信的 Socket 处理方法
|
|
|
*/
|
|
|
function openSocket(url) {
|
|
|
wxTunnel.listen({
|
|
|
onOpen: handleSocketOpen,
|
|
|
onMessage: handleSocketMessage,
|
|
|
onClose: handleSocketClose,
|
|
|
onError: handleSocketError,
|
|
|
});
|
|
|
|
|
|
wx.connectSocket({ url: url });
|
|
|
isFirstConnection = false;
|
|
|
}
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
// 处理消息通讯
|
|
|
//
|
|
|
// packet - 数据包,序列化形式为 `${type}` 或者 `${type}:${content}`
|
|
|
// packet.type - 包类型,包括 message, ping, pong, close
|
|
|
// packet.content? - 当包类型为 message 的时候,会附带 message 数据
|
|
|
//
|
|
|
// message - 消息体,会使用 JSON 序列化后作为 packet.content
|
|
|
// message.type - 消息类型,表示业务消息类型
|
|
|
// message.content? - 消息实体,可以为任意类型,表示消息的附带数据,也可以为空
|
|
|
//
|
|
|
// 数据包示例:
|
|
|
// - 'ping' 表示 Ping 数据包
|
|
|
// - 'message:{"type":"speak","content":"hello"}' 表示一个打招呼的数据包
|
|
|
//=========================================================================
|
|
|
|
|
|
// 连接还没成功建立的时候,需要发送的包会先存放到队列里
|
|
|
var queuedPackets = [];
|
|
|
|
|
|
/**
|
|
|
* WebSocket 打开之后,更新状态,同时发送所有遗留的数据包
|
|
|
*/
|
|
|
function handleSocketOpen() {
|
|
|
/* istanbul ignore else */
|
|
|
if (isConnecting()) {
|
|
|
dispatchEvent('connect');
|
|
|
|
|
|
}
|
|
|
else if (isReconnecting()) {
|
|
|
dispatchEvent('reconnect');
|
|
|
resetReconnectionContext();
|
|
|
}
|
|
|
|
|
|
setStatus(STATUS_ACTIVE);
|
|
|
emitQueuedPackets();
|
|
|
nextPing();
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 收到 WebSocket 数据包,交给处理函数
|
|
|
*/
|
|
|
function handleSocketMessage(message) {
|
|
|
resolvePacket(message.data);
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 发送数据包,如果信道没有激活,将先存放队列
|
|
|
*/
|
|
|
function emitPacket(packet) {
|
|
|
if (isActive()) {
|
|
|
sendPacket(packet);
|
|
|
} else {
|
|
|
queuedPackets.push(packet);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 数据包推送到信道
|
|
|
*/
|
|
|
function sendPacket(packet) {
|
|
|
var encodedPacket = [packet.type];
|
|
|
|
|
|
if (packet.content) {
|
|
|
encodedPacket.push(JSON.stringify(packet.content));
|
|
|
}
|
|
|
|
|
|
wx.sendSocketMessage({
|
|
|
data: encodedPacket.join(':'),
|
|
|
fail: handleSocketError,
|
|
|
});
|
|
|
}
|
|
|
|
|
|
function emitQueuedPackets() {
|
|
|
queuedPackets.forEach(emitPacket);
|
|
|
|
|
|
// empty queued packets
|
|
|
queuedPackets.length = 0;
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 发送消息包
|
|
|
*/
|
|
|
function emitMessagePacket(messageType, messageContent) {
|
|
|
var packet = {
|
|
|
type: PACKET_TYPE_MESSAGE,
|
|
|
content: {
|
|
|
type: messageType,
|
|
|
content: messageContent,
|
|
|
},
|
|
|
};
|
|
|
|
|
|
emitPacket(packet);
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 发送 Ping 包
|
|
|
*/
|
|
|
function emitPingPacket() {
|
|
|
emitPacket({ type: PACKET_TYPE_PING });
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 发送关闭包
|
|
|
*/
|
|
|
function emitClosePacket() {
|
|
|
emitPacket({ type: PACKET_TYPE_CLOSE });
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 解析并处理从信道接收到的包
|
|
|
*/
|
|
|
function resolvePacket(raw) {
|
|
|
var packetParts = raw.split(':');
|
|
|
var packetType = packetParts.shift();
|
|
|
var packetContent = packetParts.join(':') || null;
|
|
|
var packet = { type: packetType };
|
|
|
|
|
|
if (packetContent) {
|
|
|
try {
|
|
|
packet.content = JSON.parse(packetContent);
|
|
|
} catch (e) {}
|
|
|
}
|
|
|
|
|
|
switch (packet.type) {
|
|
|
case PACKET_TYPE_MESSAGE:
|
|
|
handleMessagePacket(packet);
|
|
|
break;
|
|
|
case PACKET_TYPE_PONG:
|
|
|
handlePongPacket(packet);
|
|
|
break;
|
|
|
case PACKET_TYPE_TIMEOUT:
|
|
|
handleTimeoutPacket(packet);
|
|
|
break;
|
|
|
case PACKET_TYPE_CLOSE:
|
|
|
handleClosePacket(packet);
|
|
|
break;
|
|
|
default:
|
|
|
handleUnknownPacket(packet);
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 收到消息包,直接 dispatch 给处理函数
|
|
|
*/
|
|
|
function handleMessagePacket(packet) {
|
|
|
var message = packet.content;
|
|
|
dispatchEscapedEvent(message.type, message.content);
|
|
|
}
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
// 心跳、断开与重连处理
|
|
|
//=========================================================================
|
|
|
|
|
|
/**
|
|
|
* Ping-Pong 心跳检测超时控制,这个值有两个作用:
|
|
|
* 1. 表示收到服务器的 Pong 相应之后,过多久再发下一次 Ping
|
|
|
* 2. 如果 Ping 发送之后,超过这个时间还没收到 Pong,断开与服务器的连接
|
|
|
* 该值将在与信道服务器建立连接后被更新
|
|
|
*/
|
|
|
let pingPongTimeout = 15000;
|
|
|
let pingTimer = 0;
|
|
|
let pongTimer = 0;
|
|
|
|
|
|
/**
|
|
|
* 信道服务器返回 Ping-Pong 控制超时时间
|
|
|
*/
|
|
|
function handleTimeoutPacket(packet) {
|
|
|
var timeout = packet.content * 1000;
|
|
|
/* istanbul ignore else */
|
|
|
if (!isNaN(timeout)) {
|
|
|
pingPongTimeout = timeout;
|
|
|
ping();
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 收到服务器 Pong 响应,定时发送下一个 Ping
|
|
|
*/
|
|
|
function handlePongPacket(packet) {
|
|
|
nextPing();
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 发送下一个 Ping 包
|
|
|
*/
|
|
|
function nextPing() {
|
|
|
clearTimeout(pingTimer);
|
|
|
clearTimeout(pongTimer);
|
|
|
pingTimer = setTimeout(ping, pingPongTimeout);
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 发送 Ping,等待 Pong
|
|
|
*/
|
|
|
function ping() {
|
|
|
/* istanbul ignore else */
|
|
|
if (isActive()) {
|
|
|
emitPingPacket();
|
|
|
|
|
|
// 超时没有响应,关闭信道
|
|
|
pongTimer = setTimeout(handlePongTimeout, pingPongTimeout);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* Pong 超时没有响应,信道可能已经不可用,需要断开重连
|
|
|
*/
|
|
|
function handlePongTimeout() {
|
|
|
startReconnect('服务器已失去响应');
|
|
|
}
|
|
|
|
|
|
// 已经重连失败的次数
|
|
|
var reconnectTryTimes = 0;
|
|
|
|
|
|
// 最多允许失败次数
|
|
|
var maxReconnectTryTimes = Tunnel.MAX_RECONNECT_TRY_TIMES || DEFAULT_MAX_RECONNECT_TRY_TIMES;
|
|
|
|
|
|
// 重连前等待的时间
|
|
|
var waitBeforeReconnect = 0;
|
|
|
|
|
|
// 重连前等待时间增量
|
|
|
var reconnectTimeIncrease = Tunnel.RECONNECT_TIME_INCREASE || DEFAULT_RECONNECT_TIME_INCREASE;
|
|
|
|
|
|
var reconnectTimer = 0;
|
|
|
|
|
|
function startReconnect(lastError) {
|
|
|
if (reconnectTryTimes >= maxReconnectTryTimes) {
|
|
|
close();
|
|
|
|
|
|
dispatchEvent('error', {
|
|
|
code: ERR_RECONNECT,
|
|
|
message: '重连失败',
|
|
|
detail: lastError,
|
|
|
});
|
|
|
}
|
|
|
else {
|
|
|
wx.closeSocket();
|
|
|
waitBeforeReconnect += reconnectTimeIncrease;
|
|
|
setStatus(STATUS_RECONNECTING);
|
|
|
reconnectTimer = setTimeout(doReconnect, waitBeforeReconnect);
|
|
|
}
|
|
|
|
|
|
if (reconnectTryTimes === 0) {
|
|
|
dispatchEvent('reconnecting');
|
|
|
}
|
|
|
|
|
|
reconnectTryTimes += 1;
|
|
|
}
|
|
|
|
|
|
function doReconnect() {
|
|
|
openConnect();
|
|
|
}
|
|
|
|
|
|
function resetReconnectionContext() {
|
|
|
reconnectTryTimes = 0;
|
|
|
waitBeforeReconnect = 0;
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 收到服务器的关闭请求
|
|
|
*/
|
|
|
function handleClosePacket(packet) {
|
|
|
close();
|
|
|
}
|
|
|
|
|
|
function handleUnknownPacket(packet) {
|
|
|
// throw away
|
|
|
}
|
|
|
|
|
|
var isClosing = false;
|
|
|
|
|
|
/**
|
|
|
* 收到 WebSocket 断开的消息,处理断开逻辑
|
|
|
*/
|
|
|
function handleSocketClose() {
|
|
|
/* istanbul ignore if */
|
|
|
if (isClosing) return;
|
|
|
|
|
|
/* istanbul ignore else */
|
|
|
if (isActive()) {
|
|
|
// 意外断开的情况,进行重连
|
|
|
startReconnect('链接已断开');
|
|
|
}
|
|
|
}
|
|
|
|
|
|
function close() {
|
|
|
isClosing = true;
|
|
|
closeSocket();
|
|
|
setStatus(STATUS_CLOSED);
|
|
|
resetReconnectionContext();
|
|
|
isFirstConnection = false;
|
|
|
clearTimeout(pingTimer);
|
|
|
clearTimeout(pongTimer);
|
|
|
clearTimeout(reconnectTimer);
|
|
|
dispatchEvent('close');
|
|
|
isClosing = false;
|
|
|
}
|
|
|
|
|
|
function closeSocket(emitClose) {
|
|
|
if (isActive() && emitClose !== false) {
|
|
|
emitClosePacket();
|
|
|
}
|
|
|
|
|
|
wx.closeSocket();
|
|
|
}
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
// 错误处理
|
|
|
//=========================================================================
|
|
|
|
|
|
/**
|
|
|
* 错误处理
|
|
|
*/
|
|
|
function handleSocketError(detail) {
|
|
|
switch (me.status) {
|
|
|
case Tunnel.STATUS_CONNECTING:
|
|
|
dispatchEvent('error', {
|
|
|
code: ERR_SOCKET_ERROR,
|
|
|
message: '连接信道失败,网络错误或者信道服务不可用',
|
|
|
detail: detail,
|
|
|
});
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
module.exports = Tunnel; |