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dpzt/zt(周拓).cpp

236 lines
4.8 KiB

6 years ago
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><D0A1>Ϸ
#include <stdio.h>
#include<windows.h>
#include <stdlib.h>
#include<conio.h> //ʹ<><CAB9>getch()<29><><EFBFBD><EFBFBD>
int startchoice,winner,player,Q[200][200]= {0}; //Q<><51><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD>
char button; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD><EEA3AC><EFBFBD><EFBFBD>
struct Point //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ľṹ<C4BD><E1B9B9>
{
int x,y;
} point,game_xy;
struct Piece //<2F><><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼
{
struct Point coord;
struct Piece *fore;
};
struct Piece *head,*p,*ptr,*ptr1;
void goto_xy(int x, int y) //<2F><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
{
COORD c;
c.X=2*x;
c.Y=y;
SetConsoleCursorPosition (GetStdHandle(STD_OUTPUT_HANDLE), c);
}
void Init() //<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
{
for(int i=0; i<200; i++)
for(int j=0; j<200; j++)
Q[i][j]=0;
startchoice=0;
player=1;
p=(struct Piece *)malloc(sizeof(struct Piece));
head=p;
}
void Welcome() //<2F><>ӭ<EFBFBD><D3AD><EFBFBD><EFBFBD>
{
system("color B0"); //#include<windows.h> B <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>dz<EFBFBD><C7B3>ɫ 0 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
goto_xy(10,3);
printf("-<2D><>");
goto_xy(17,1);
printf("<EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD>");
goto_xy(13,3);
printf(" ***<2A><><EFBFBD>˶<EFBFBD>ս***");
goto_xy(13,4);
printf(" ***<2A>˳<EFBFBD>***");
point.x=12;
point.y=3;
goto_xy(0,0);
}
void ShowWho() //<2F><>ʾ<EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
goto_xy(17,24);
if(player==0)
printf("<EFBFBD>ֵ<EFBFBD><EFBFBD>׷<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
else
printf("<EFBFBD>ֵ<EFBFBD><EFBFBD>ҷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
goto_xy(point.x,point.y);
}
void Draw() //<2F><EFBFBD><E6BBAD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
{
game_xy.x=10;
game_xy.y=3;
system("cls");
system("color 3F"); //3 <20><><EFBFBD><EFBFBD>ɫ F <20><><EFBFBD><EFBFBD>ɫ
goto_xy(15,1);
printf("<EFBFBD><EFBFBD>ӭplay our <20><><EFBFBD><EFBFBD><EFBFBD>");
/*goto_xy(29,22);
printf("<EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD>ʼ r");*/
goto_xy(1,24);
printf("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> b");
goto_xy(1,25);
printf("<EFBFBD>˳<EFBFBD> ESC");
const int i=8; //const <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݲ<EFBFBD><DDB2><EFBFBD><EFBFBD>Ա<EFBFBD><D4B1>ı<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD>ݱȽϷ<C8BD><CFB7><EFBFBD>
const int j=19;
const int k=3;
goto_xy(game_xy.x-i,game_xy.y+k); //<2F><><EFBFBD><EFBFBD><EFBFBD>׷<EFBFBD><D7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E5B7BD>
printf("<EFBFBD>׷<EFBFBD><EFBFBD><EFBFBD> <20><>");
goto_xy(game_xy.x-i,game_xy.y+k+2);
printf("<EFBFBD>ƶ<EFBFBD><EFBFBD><EFBFBD> <20><> W");
goto_xy(game_xy.x-i,game_xy.y+k+4);
printf(" <20><> S");
goto_xy(game_xy.x-i,game_xy.y+k+6);
printf(" <20><> A");
goto_xy(game_xy.x-i,game_xy.y+k+8);
printf(" <20><> D ");
goto_xy(game_xy.x-i,game_xy.y+k+10);
printf("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><> <20><>");
goto_xy(game_xy.x+j,game_xy.y+k); //<2F><><EFBFBD><EFBFBD><EFBFBD>ҷ<EFBFBD><D2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E5B7BD>
printf("<EFBFBD>ҷ<EFBFBD><EFBFBD><EFBFBD> <20><>");
goto_xy(game_xy.x+j,game_xy.y+k+2);
printf("<EFBFBD>ƶ<EFBFBD><EFBFBD><EFBFBD> <20><> <20><>");
goto_xy(game_xy.x+j,game_xy.y+k+4);
printf(" <20><> <20><>");
goto_xy(game_xy.x+j,game_xy.y+k+6);
printf(" <20><> <20><>");
goto_xy(game_xy.x+j,game_xy.y+k+8);
printf(" <20><> <20><>");
goto_xy(game_xy.x+j,game_xy.y+k+10);
printf("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Enter");
for(int k1=0; k1<200; k1++) //<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD>Ӽ<EFBFBD>¼<EFBFBD><C2BC><EFBFBD>ڵڶ<DAB5><DAB6><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ȷ<EFBFBD><C8B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for(int k2=0; k2<200; k2++)
Q[k1][k2]=0;
for(int i=0; i<20; i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
if(i==0) //<2F><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
{
goto_xy(10,i+3);
printf("<EFBFBD><EFBFBD><EFBFBD>ЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩ<EFBFBD>");
}
if(i!=0&&i!=19) //<2F><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD>16<31><36>
{
goto_xy(10,i+3);
printf("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
}
if(i==19) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
{
goto_xy(10,i+3);
printf("<EFBFBD><EFBFBD><EFBFBD>ةةةةةةةةةةةةةةةةةة<EFBFBD>");
}
}
point.x=19;
point.y=12;
goto_xy(19,12);
}
void Clean() //<2F><><EFBFBD><EFBFBD>-<2D><><EFBFBD>˶<EFBFBD><CBB6>Ĺ켣
{
goto_xy(10,3);
printf(" ");
goto_xy(24,3);
printf(" ");
goto_xy(10,4);
printf(" ");
goto_xy(24,4);
printf(" ");
}
void menu_choose(char press) //ѡ<><D1A1><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD>
{
if(press==72) //<2F><><EFBFBD><EFBFBD>ASCLL<4C><4C>
{
if(point.y==3)
point.y=4;
else
point.y=3;
Clean();
goto_xy(10,point.y);
printf("-<2D><>");
}
if(press==80) //<2F><><EFBFBD><EFBFBD>ASCLL<4C><4C>
{
if(point.y==4)
point.y=3;
else
point.y=4;
Clean();
goto_xy(10,point.y);
printf("-<2D><>");
}
if(press==13) // 13<31><33><EFBFBD>س<EFBFBD><D8B3><EFBFBD><EFBFBD><EFBFBD>ASCLL<4C><4C>
{
startchoice=point.y-2; //startchoice Ϊ1<CEAA><31>2
}
}
void go_back(int x1,int y1) //<2F><><EFBFBD><EFBFBD><E5BAAF>
{
goto_xy(x1,y1);
if(x1==10)
{
if(y1==3)
{
printf("<EFBFBD><EFBFBD>");
}
else if(y1==20)
{
printf("<EFBFBD><EFBFBD>");
}
else
{
printf("<EFBFBD><EFBFBD>");
}
}
else if(x1==27)
{
if(y1==3)
{
printf("<EFBFBD><EFBFBD>");
}
else if(y1==20)
{
printf("<EFBFBD><EFBFBD>");
}
else
{
printf("<EFBFBD><EFBFBD>");
}
}
else
{
if(y1==3)
{
printf("<EFBFBD><EFBFBD>");
}
else if(y1==20)
{
printf("<EFBFBD><EFBFBD>");
}
else
{
printf("<EFBFBD><EFBFBD>");
}
}
Q[point.x][point.y]=0; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD><D0BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӷ<EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ0
goto_xy(x1,y1);
}