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void Record() //记录棋子的情况
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{
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p->coord.x=point.x;
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p->coord.y=point.y;
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ptr=p;
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p=(struct Piece *)malloc(sizeof(struct Piece));
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p->fore=ptr;
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ShowWho();
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Q[point.x][point.y]=player+1;
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if(player)
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{
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player=0;
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return;
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}
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player=1;
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goto_xy(point.x,point.y);
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}
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void PutDown() //显示落子函数
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{
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if(Q[point.x][point.y]==0) //先判断该位置是否有棋子
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{
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if(player)
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{
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printf("●");
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printf("\a"); //'\a'表示蜂鸣声
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Record();
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}
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else
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{
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printf("○");
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printf("\a");
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Record();
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}
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goto_xy(point.x,point.y);
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}
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}
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void Play(char ch) //键盘的操作 移动光标 下棋和悔棋操作
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{
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if(player==1) //甲方
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{
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if(ch== 'W' || ch=='w') //W 光标上移
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{
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if(point.y<=3)
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point.y=22;
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else
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point.y--;
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goto_xy(point.x,point.y);
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}
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if(ch=='A' || ch=='a') //A 光标左移
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{
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if(point.x<=10)
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point.x=20;
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else
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point.x--;
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goto_xy(point.x,point.y);
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}
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if(ch=='D' || ch=='d') //D 光标右移
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{
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if(point.x>=20)
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point.x=10;
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else
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point.x++;
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goto_xy(point.x,point.y);
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}
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if(ch=='S' || ch=='s') //S 光标下移
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{
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if(point.y>=22)
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point.y=3;
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else
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point.y++;
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goto_xy(point.x,point.y);
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}
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if(ch==32) //空格键的ASCLL码 下棋
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{
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PutDown();
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}
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}
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else
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{
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if(ch==72) //↑的ASCLL码 光标上移
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{
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if(point.y<=3)
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point.y=22;
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else
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point.y--;
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goto_xy(point.x,point.y);
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}
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if(ch==75) //←的ASCLL码 光标左移
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{
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if(point.x<=10)
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point.x=20;
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else
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point.x--;
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goto_xy(point.x,point.y);
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}
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if(ch==77) //→的ASCLL码 光标右移
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{
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if(point.x>=20)
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point.x=10;
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else
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point.x++;
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goto_xy(point.x,point.y);
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}
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if(ch==80) //↓的ASCLL码 光标下移
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{
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if(point.y>=22)
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point.y=3;
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else
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point.y++;
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goto_xy(point.x,point.y);
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}
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if(ch==13) //回车键的ASCLL码 下棋
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{
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PutDown();
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}
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}
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if(button=='b'||button=='B') //悔棋的操作
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{
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ptr1=p;
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if(p!=head)
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{
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p=p->fore;
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free(ptr1);
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point.x=p->coord.x;
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point.y=p->coord.y;
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go_back(point.x,point.y);
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}
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}
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}
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|
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int Judge()
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{
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int count=0;
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int pp=player==0?2:1; //三目运算
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for(int c=0; c<200; c++)
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{
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for(int r=0; r<200; r++)
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{
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if(Q[r][c]!=pp)
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continue;
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//检查列
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int rr=r;
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int cc=c;
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while(--cc>=3 &&Q[rr][cc]==pp)
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count++;
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cc=c;
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while(++cc<23 &&Q[rr][cc]==pp)
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count++;
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cc=c;
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if(count>=4)
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return pp;
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//检查行
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count=0;
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while(--rr>=10 &&Q[rr][cc]==pp)
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count++;
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rr=r;
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while(++rr<30 &&Q[rr][cc]==pp)
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count++;
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rr=r;
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if(count>=4)
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return pp;
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//检查反斜边
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|
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count=0;
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cc--;
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rr--;
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while((cc>=3||rr>=10) &&Q[rr][cc]==pp)
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{
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count++;
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cc--;
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rr--;
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}
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rr=r;
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cc=c;
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cc++;
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rr++;
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while((cc<23||rr<30) &&Q[rr][cc]==pp)
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{
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count++;
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cc++;
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rr++;
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}
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rr=r;
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cc=c;
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|
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if(count+1>=5)
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return pp;
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|
//检查正斜边
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|
|
count=0;
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|
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cc++;
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rr--;
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while((cc<23||rr>=10) &&Q[rr][cc]==pp)
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{
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|
count++;
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cc++;
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rr--;
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}
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rr=r;
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cc=c;
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|
cc--;
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rr++;
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|
while((cc>=3||rr<30) &&Q[rr][cc]==pp)
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|
|
{
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|
|
count++;
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|
cc--;
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rr++;
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}
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|
rr=r;
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|
cc=c;
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|
|
if(count+1>=5)
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|
return pp;
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|
count=0;
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}
|
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}
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|
|
return 0;
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|
}
|
|
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|
|
int main(void)
|
|
|
{
|
|
|
int j=0,k=0;
|
|
|
system("color 4E"); //#include<windows.h> 4 背景红色 E 字体淡黄色
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|
|
printf("\n 欢迎play五子棋!");
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|
|
goto_xy(15,3);
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|
|
printf("作者:杜盼");
|
|
|
goto_xy(17,5);
|
|
|
printf(" 周拓");
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|
|
Sleep(3000);
|
|
|
system("cls");
|
|
|
while(1)
|
|
|
{
|
|
|
Init(); //初始化
|
|
|
int winner=0;
|
|
|
Welcome(); //欢迎界面
|
|
|
|
|
|
while(1) //读取菜单选项
|
|
|
{
|
|
|
char choice=getch();
|
|
|
menu_choose(choice);
|
|
|
if(startchoice!=0)
|
|
|
break;
|
|
|
}
|
|
|
|
|
|
if(startchoice==1) //选择人人对战
|
|
|
{
|
|
|
|
|
|
Draw();
|
|
|
goto_xy(17,24);
|
|
|
printf("轮到甲方落子");
|
|
|
goto_xy(point.x,point.y);
|
|
|
|
|
|
while(1)
|
|
|
{
|
|
|
button=getch();
|
|
|
Play(button); //读取键盘的操作 移动光标 下棋和悔棋操作
|
|
|
|
|
|
if(button==27) //ESC的ASCLL码
|
|
|
{
|
|
|
if(MessageBox(NULL,TEXT("确定退出?"),TEXT(""),MB_ICONQUESTION|MB_OKCANCEL)==IDOK)
|
|
|
{
|
|
|
system("cls");
|
|
|
printf("\n 谢谢使用!\n");
|
|
|
return 0;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
if(button==13 || button==32) //回车键或者空格键ASCLL码 按下后开始判断输赢
|
|
|
winner=Judge();
|
|
|
|
|
|
if(winner!=0)
|
|
|
{
|
|
|
goto_xy(15,26);
|
|
|
if(winner==2)
|
|
|
{
|
|
|
printf("恭喜!甲方赢!\n");
|
|
|
j=j+1;
|
|
|
}
|
|
|
if(winner==1)
|
|
|
{
|
|
|
printf("恭喜!乙方赢!\n");
|
|
|
k=k+1;
|
|
|
}
|
|
|
goto_xy(29,24);
|
|
|
printf("甲 %d : %d 乙",j,k);
|
|
|
}
|
|
|
|
|
|
if(winner!=1&&winner!=2)
|
|
|
{
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
goto_xy(13,24);
|
|
|
printf(" 继续游戏?(Y/N): ");
|
|
|
while(1)
|
|
|
{
|
|
|
button=getch();
|
|
|
if(button=='n'||button=='N'||button=='y'||button=='Y')
|
|
|
break;
|
|
|
}
|
|
|
|
|
|
if(button=='n'||button=='N')
|
|
|
{
|
|
|
if(MessageBox(NULL,TEXT(" 确定退出?"),TEXT(""),MB_ICONQUESTION|MB_OKCANCEL)==IDOK)
|
|
|
{
|
|
|
system("cls");
|
|
|
printf("\n 谢谢使用!\n");
|
|
|
return 0;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
if(button=='y'||button=='Y')
|
|
|
{
|
|
|
winner=0;
|
|
|
system("cls");
|
|
|
break;
|
|
|
}
|
|
|
|
|
|
}
|
|
|
}
|
|
|
|
|
|
if(startchoice==2)
|
|
|
{
|
|
|
if(MessageBox(NULL,TEXT(" 确定退出?"),TEXT(""),MB_ICONQUESTION|MB_OKCANCEL)==IDOK)
|
|
|
{
|
|
|
printf("\n\n 谢谢使用!\n");
|
|
|
return 0;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
return 0;
|
|
|
}
|
|
|
|