#阶段成绩 json.stage_list do json.array! games do |game| json.position game.challenge.position json.name game.challenge.subject json.evaluate_count game.evaluate_count json.finished_time finished_time game.end_time json.time_consuming time_consuming game json.myself_experience game.final_score < 0 ? 0 : game.final_score #经验值 json.experience game.challenge.all_score #经验值 json.user_score user_score.round(1).to_s #用户获得的分数 json.game_score game_score.round(1).to_s #该关卡的总分数 end end # 实训详情 json.shixun_detail do json.array! games do |game| json.position game.challenge.position json.game_identifier game.identifier json.path game.challenge.path json.st game.challenge.st json.name game.challenge.subject json.outputs game.distinct_query_index do |output| json.position output.query_index json.output_detail output_detail game, output end latest_code = nil if shixun_challenge.challenge&.path.present? if game.try(:lastest_code).blank? cha_path = challenge_path(shixun_challenge.challenge&.path) latest_code = git_fle_content(game.myshixun.repo_path,cha_path) else latest_code = game.try(:lastest_code) end end json.passed_code latest_code end end