class MyshixunsController < ApplicationController before_action :require_login, :check_auth, :except => [:training_task_status, :code_runinng_message] before_action :find_myshixun, :except => [:training_task_status, :code_runinng_message] before_action :find_repo_name, :except => [:training_task_status, :code_runinng_message] skip_before_action :verify_authenticity_token, :only => [:html_content] ## TPI关卡列表 def challenges # @challenges = Challenge.where(shixun_id: params[:shixun_id]) @shixun_status = @myshixun.shixun.status @games = @myshixun.games.includes(:challenge).reorder("challenges.position") end # For Admin # 强制重置实训 # 前段需要按照操作过程提示 def reset_my_game unless (current_user.admin? || current_user.id == @myshixun.user_id) tip_exception("403", "") end ActiveRecord::Base.transaction do begin @shixun = Shixun.select(:id, :identifier).find(@myshixun.shixun_id) @myshixun.destroy # 刪除版本庫 begin GitService.delete_repository(repo_path: @repo_path) rescue Exception => e uid_logger_error("版本库删除异常,详情:#{e.message}") end StudentWork.where(:myshixun_id => @myshixun.id).update_all(:myshixun_id => 0, :work_status => 0) # 实训在申请发布前,是否玩过实训,如果玩过需要更改记录,防止二次重置 shixun_mod = ShixunModify.where(:shixun_id => @shixun.id, :myshixun_id => @myshixun.id, :status => 1).take shixun_mod.update_column(:status, 0) if shixun_mod rescue Exception => e uid_logger_error("myshixun reset failed #{e}") raise ActiveRecord::Rollback end end end # 代码运行中的信息接口 # 这个方法是中间层主动调用的,点击评测后,中间层会发送参数过来,告诉目前Pod的启动情况,一次评测会调用两次请求 def code_runinng_message begin jsonTestDetails = JSON.parse(params[:jsonTestDetails]) game_id = jsonTestDetails['buildID'] message = jsonTestDetails['textMsg'] if game_id.present? && message.present? game = Game.find game_id msg = game.run_code_message # 只有评测中的game才会创建和更新代码评测中的信息 if game.status == 1 || game.status == 2 if msg.blank? RunCodeMessage.create!(:game_id => game_id, :status => 1, :message => message) else msg.update_attributes(:status => (msg.status + 1), :message => message) end end render :json => {:data => "success"} end rescue Exception => e render :json => {:data => "failed, exception_message: #{e}"} end end # 中间层评测接口 # taskId 即返回的game id # 返回结果:params [:stauts] 0 表示成功,其它则失败 # msg 错误信息 # output 为测试用户编译输出结果 # myshixun:status 1为完成实训 # @jenkins: caseId对应test_set的position,passed: 1表示成功,0表示失败 # resubmit 1:表示已通关后重新评测;0:表示非重新评测 # retry_status 0:初始值;1:重新评测失败;2:重新评测成功 # tpiRepoPath 中间层图片的workspace路径 # params[:jsonTestDetails] = '{"buildID":"19284","compileSuccess":"1", # "msg":[{"caseId":"1","expectedOutput":"MSAyIDMNCg","input":"MiAzIDE","output":"MSAyIDMNCg","passed":"1"}, # {"caseId":"2","expectedOutput":"LTMgMSA2DQo","input":"LTMgNiAx","output":"LTMgMSA2DQo","passed":"1"}, # {"caseId":"3","expectedOutput":"LTcgLTUgLTMNCg","input":"LTcgLTMgLTU","output":"LTcgLTUgLTMNCg","passed":"1"}], # "outPut":"Y29tcGlsZSBzdWNjZXNzZnVsbHk","resubmit":"","status":"0"}' # params[:timeCost] = '{"evaluateEnd":"2017-11-24 11:04:37","pull":"0.086", # "createPod":"1.610","evaluateAllTime":2820,"evaluateStart":"2017-11-24 11:04:35","execute":"0.294"}' # params[:pics] = "a.png,b.png,c.png" def training_task_status ActiveRecord::Base.transaction do begin t1 = Time.now jsonTestDetails = JSON.parse(params[:jsonTestDetails]) timeCost = JSON.parse(params[:timeCost]) brige_end_time = Time.parse(timeCost['evaluateEnd']) if timeCost['evaluateEnd'].present? return_back_time = format("%.3f", ( t1.to_f - brige_end_time.to_f)).to_f status = jsonTestDetails['status'] game_id = jsonTestDetails['buildID'] sec_key = jsonTestDetails['sec_key'] logger.info("training_task_status start#1**#{game_id}**** #{Time.now.strftime("%Y-%m-%d %H:%M:%S.%L")}") resubmit = jsonTestDetails['resubmit'] outPut = tran_base64_decode64(jsonTestDetails['outPut']) # 资源消耗 max_mem = tran_base64_decode64(jsonTestDetails['resUsage']) if jsonTestDetails['resUsage'].present? jenkins_testsets = jsonTestDetails['msg'] compile_success = jsonTestDetails['compileSuccess'] # message = Base64.decode64(params[:msg]) unless params[:msg].blank? game = Game.find(game_id) myshixun = game.myshixun challenge = game.challenge # test_sets = challenge.test_sets if challenge.picture_path.present? #pics = params[:files] pics = params[:tpiRepoPath] game.update_column(:picture_path, pics) end logger.info("training_task_status start#2**#{game_id}**** #{Time.now.strftime("%Y-%m-%d %H:%M:%S.%L")}") max_query_index = game.outputs ? (game.outputs.first.try(:query_index).to_i + 1) : 1 test_set_score = 0 unless jenkins_testsets.blank? jenkins_testsets.each_with_index do |j_test_set, i| logger.info("j_test_set: ############## #{j_test_set}") actual_output = tran_base64_decode64(j_test_set['output']) #ts_time += j_test_set['testSetTime'].to_i # is_public = test_sets.where(:position => j_test_set['caseId']).first.try(:is_public) logger.info "actual_output:################################################# #{actual_output}" ts_time = format("%.3f", j_test_set['testSetTime'].to_i).to_f Output.create!(:code => status, :game_id => game_id, :out_put => outPut, :test_set_position => j_test_set['caseId'], :actual_output => actual_output, :result => j_test_set['passed'].to_i, :query_index => max_query_index, :compile_success => compile_success.to_i, :sec_key => sec_key, :ts_time => j_test_set['testSetTime']) # 如果设置了按测试集给分,则需要统计测试集的分值 if challenge.test_set_score && j_test_set['passed'].to_i == 1 test_set_score += challenge.test_sets.where(:position => j_test_set['caseId']).pluck(:score).first end end end uid_logger("#############status: #{status}") record = EvaluateRecord.where(:identifier => sec_key).first logger.info("training_task_status start#3**#{game_id}**** #{Time.now.strftime("%Y-%m-%d %H:%M:%S.%L")}") answer_deduction_percentage = (100 - game.answer_deduction) / 100.to_f # 查看答案后剩余分数的百分比. # answer_deduction是查看答案的扣分比例 # status:0表示评测成功 if status == "0" if resubmit.present? uid_logger("#############resubmitdaiao: #{resubmit}") game.update_attributes!(:retry_status => 2, :resubmit_identifier => resubmit) challenge.path.split(";").each do |path| game_passed_code(path.try(:strip), myshixun, game_id) end else game.update_attributes!(:status => 2, :end_time => Time.now, :accuracy => format("%.4f", 1.0 / game.query_index)) myshixun.update_attributes!(:status => 1) if game.had_done == 1 challenge.path.split(";").each do |path| game_passed_code(path.try(:strip), myshixun, game_id) end # 如果是已经发布的实训,则需要给出相应的奖励 if challenge.shixun.try(:status) > 1 score = (challenge.score * answer_deduction_percentage).to_i if score > 0 reward_attrs = { container_id: game.id, container_type: 'Game', score: score } RewardGradeService.call(game.user, reward_attrs) RewardExperienceService.call(game.user, reward_attrs) end # 需要扣除查看答案的分数 game.update_attributes!(:final_score => score) end # 更新实训关联的作品分数 TODO: 更新作品分数 # HomeworksService.new.update_myshixun_work_score myshixun end # 如果过关了,下一关的状态是3(为开启),则需要把状态改成1(已开启) # next_game = game.next_game next_game = game.next_game(myshixun.shixun_id, game.myshixun_id, challenge.position) next_game.update_column(:status, 0) if next_game.present? && next_game.status == 3 # status == "-1" 表示返回结果错误 else if resubmit.present? game.update_attributes!(:retry_status => 1, :resubmit_identifier => resubmit) else # 评测没通关则,测试集对的个数给分,并且还要扣除用户是否查看答案的值 test_set_percentage = test_set_score / 100.to_f # 测试集得分比 score = (challenge.score * test_set_percentage * answer_deduction_percentage).to_i # 如果分数比上次多,则更新成绩 game_update = if game.final_score < score {final_score: score, status: 0} else {status: 0} end game.update_attributes!(game_update) end end test_cases_time = format("%.3f", (Time.now.to_f - t1.to_f)).to_f if record.present? consume_time = format("%.3f", (Time.now - record.created_at)).to_f record.update_attributes!(:consume_time => consume_time, :git_pull => timeCost['pull'] , :create_pod => timeCost['createPod'], :pod_execute => timeCost['execute'], :test_cases => test_cases_time, :max_mem => max_mem, :brige => timeCost['evaluateAllTime'], :return_back => return_back_time) end uid_logger("training_task_status start#4**#{game_id}**** #{Time.now.strftime("%Y-%m-%d %H:%M:%S.%L")}") sucess_status rescue Exception => e tip_exception(e.message) uid_logger_error("training_task_status error: #{e}") raise ActiveRecord::Rollback end end end # 连接webssh def open_webssh username = edu_setting('webssh_username') password = edu_setting('webssh_password') old_time = Time.now.to_i begin shixun_tomcat = edu_setting('tomcat_webssh') uri = "#{shixun_tomcat}/bridge/webssh/getConnectInfo" params = {tpiID:@myshixun.id, podType:@myshixun.shixun.try(:webssh), containers:(Base64.urlsafe_encode64(shixun_container_limit @myshixun.shixun))} res = uri_post uri, params if res && res['code'].to_i != 0 tip_exception("实训云平台繁忙(繁忙等级:92)") end render :json => {:host => res['address'], :port => res['port'], :ws_url => res['ws_address'], :username => username, :password => password, :game_id => @myshixun.id, :webssh_url => "#{shixun_tomcat}/bridge"} rescue Exception => e logger.error(e) render :json => {:error => e.try(:message)} ensure use_time = Time.now.to_i - old_time logger.info "open_webssh tpiID #{@myshixun.id} use time #{use_time}" end end include GitCommon # -----Repository # TODO: 之类需要一个resubmit参数,但是是关于games. def update_file begin @hide_code = Shixun.where(id: @myshixun.shixun_id).pluck(:hide_code).first tip_exception("技术平台为空!") if @myshixun.mirror_name.blank? path = params[:path].strip unless params[:path].blank? game_id = params[:game_id] game = Game.find(game_id) @content_modified = 0 # params[:evaluate] 实训评测时更新必须给的参数,需要依据该参数做性能统计,其它类型的更新可以跳过 # 自动保存的时候evaluate为0;点评测的时候为1 if params[:evaluate] == 1 @sec_key = generate_identifier(EvaluateRecord, 12) record = EvaluateRecord.create!(:user_id => current_user.id, :shixun_id => @myshixun.shixun_id, :game_id => game_id, :identifier => @sec_key) uid_logger("-- game build: file update #{@sec_key}, record id is #{record.id}, time is **** #{Time.now.strftime("%Y-%m-%d %H:%M:%S.%L")}") end unless @hide_code # 远程版本库文件内容 last_content = GitService.file_content(repo_path: @repo_path, path: path)["content"] content = params[:content] Rails.logger.info("###11222333####{content}") Rails.logger.info("###222333####{last_content}") if content != last_content @content_modified = 1 author_name = current_user.real_name author_email = current_user.git_mail message = params[:evaluate] == 0 ? "System automatically submitted" : "User submitted" uid_logger("112233#{author_name}") uid_logger("112233#{author_email}") @content = GitService.update_file(repo_path: @repo_path, file_path: path, message: message, content: content, author_name: author_name, author_email: author_email) end end if game.status == 2 @resubmit = Time.now.to_i end # 评测时间记录 if record.present? consume_time = format("%.3f", (Time.now.to_f - record.created_at.to_f)).to_f record.update_attributes!(:file_update => consume_time) end rescue Exception => e uid_logger_error(e.message) tip_exception("文件内容更新异常,请稍后重试") end end # 渲染实训代码 # educodercss: 字符串以 ‘,’分隔,存储的是版本库css的路径 # educoderscript: 字符串以 ‘,’分隔,存储的是版本库js的路径 # contents: html实训的整体内容 def html_content @contents = params[:contents] || "" edu_css = params[:educodercss] edu_js = params[:educoderscript] if @contents.present? @contents = @contents.gsub("w3equalsign", "=").gsub("w3scrw3ipttag", "script").gsub("edulink", "link").html_safe end # css if edu_css.present? css_path = edu_css.split(",") css_path.each do |path| file_content = GitService.file_content(repo_path: @repo_path, path: path)["content"] file_content = tran_base64_decode64(file_content) unless file_content.blank? @contents = @contents.sub(/EDUCODERCSS/, "") end end # js if edu_js.present? js_path = edu_js.split(",") js_path.each do |path| file_content = GitService.file_content(repo_path: @repo_path, path: path)["content"] file_content = tran_base64_decode64(file_content) unless file_content.blank? @contents = @contents.sub(/EDUCODERJS/, "") end end respond_to do |format| format.json format.html{render :layout => false} end end # 最新可以用的并发测试接口 def sigle_mul_test codes = %W(1 2 3 4 5 6 7 8 9 A B C D E F G H J K L N M O P Q R S T U V W X Y Z) begin identifiers = Myshixun.where(:shixun_id => params[:shixun_id].split(",")).pluck(:identifier) ide = identifiers[rand(identifiers.length)] myshixun = Myshixun.where(:identifier => ide).first game = myshixun.games.last logger.warn("###2mul test game_build start ") identifier = game.try(:identifier) if game.status == 2 code = codes.sample(8).join resubmit = "#{code}_#{myshixun.id}" end logger.warn("###3mul test game_build start ...") EvaluateRecord.create!(:user_id => myshixun.user_id, :shixun_id => myshixun.shixun.id, :game_id => game.id) redirect_to "/api/games/#{identifier}/game_build?resubmit=#{resubmit}&content_modified=0&first=1" rescue Exception => e logger.error("mul test failed ===> #{e.message}") end end # -----End private def find_myshixun @myshixun = Myshixun.find_by!(identifier: params[:identifier]) end def find_repo_name @repo_path = @myshixun.try(:repo_path) @path = params[:path] end end