class MyshixunsController < ApplicationController
before_action :require_login, :check_auth, :except => [:training_task_status, :code_runinng_message]
before_action :find_myshixun, :except => [:training_task_status, :code_runinng_message]
before_action :find_repo_name, :except => [:training_task_status, :code_runinng_message]
skip_before_action :verify_authenticity_token, :only => [:html_content]
## TPI关卡列表
def challenges
# @challenges = Challenge.where(shixun_id: params[:shixun_id])
@shixun = @myshixun.shixun
@games = @myshixun.games.includes(:challenge).reorder("challenges.position")
@identity = current_user.game_identity(@games.first)
end
# For Admin
# 强制重置实训
# 前段需要按照操作过程提示
def reset_my_game
unless (current_user.admin? || current_user.id == @myshixun.user_id)
tip_exception("403", "")
end
begin
ActiveRecord::Base.transaction do
begin
@shixun = Shixun.select(:id, :identifier).find(@myshixun.shixun_id)
@myshixun.destroy!
StudentWork.where(:myshixun_id => @myshixun.id).update_all(:myshixun_id => 0, :work_status => 0)
# 实训在申请发布前,是否玩过实训,如果玩过需要更改记录,防止二次重置
shixun_mod = ShixunModify.where(:shixun_id => @shixun.id, :myshixun_id => @myshixun.id, :status => 1).take
shixun_mod.update_column(:status, 0) if shixun_mod
rescue Exception => e
logger.error("######reset_my_game_failed:#{e.message}")
raise("ActiveRecord::RecordInvalid")
end
end
# 删除版本库
GitService.delete_repository(repo_path: @repo_path)
rescue Exception => e
if e.message != "ActiveRecord::RecordInvalid"
logger.error("######delete_repository_error:#{e.message}")
end
raise "delete_repository_error:#{e.message}"
end
end
# 代码运行中的信息接口
# 这个方法是中间层主动调用的,点击评测后,中间层会发送参数过来,告诉目前Pod的启动情况,一次评测会调用两次请求
def code_runinng_message
begin
jsonTestDetails = JSON.parse(params[:jsonTestDetails])
game_id = jsonTestDetails['buildID']
message = jsonTestDetails['textMsg']
if game_id.present? && message.present?
game = Game.find game_id
msg = game.run_code_message
# 只有评测中的game才会创建和更新代码评测中的信息
if game.status == 1 || game.status == 2
if msg.blank?
RunCodeMessage.create!(:game_id => game_id, :status => 1, :message => message)
else
msg.update_attributes(:status => (msg.status + 1), :message => message)
end
end
render :json => {:data => "success"}
end
rescue Exception => e
render :json => {:data => "failed, exception_message: #{e}"}
end
end
# 中间层评测接口
# taskId 即返回的game id
# 返回结果:params [:stauts] 0 表示成功,其它则失败
# msg 错误信息
# output 为测试用户编译输出结果
# myshixun:status 1为完成实训
# @jenkins: caseId对应test_set的position,passed: 1表示成功,0表示失败
# resubmit 1:表示已通关后重新评测;0:表示非重新评测
# retry_status 0:初始值;1:重新评测失败;2:重新评测成功
# tpiRepoPath 中间层图片的workspace路径
# params[:jsonTestDetails] = '{"buildID":"19284","compileSuccess":"1",
# "msg":[{"caseId":"1","expectedOutput":"MSAyIDMNCg","input":"MiAzIDE","output":"MSAyIDMNCg","passed":"1"},
# {"caseId":"2","expectedOutput":"LTMgMSA2DQo","input":"LTMgNiAx","output":"LTMgMSA2DQo","passed":"1"},
# {"caseId":"3","expectedOutput":"LTcgLTUgLTMNCg","input":"LTcgLTMgLTU","output":"LTcgLTUgLTMNCg","passed":"1"}],
# "outPut":"Y29tcGlsZSBzdWNjZXNzZnVsbHk","resubmit":"","status":"0"}'
# params[:timeCost] = '{"evaluateEnd":"2017-11-24 11:04:37","pull":"0.086",
# "createPod":"1.610","evaluateAllTime":2820,"evaluateStart":"2017-11-24 11:04:35","execute":"0.294"}'
# params[:pics] = "a.png,b.png,c.png"
def training_task_status
ActiveRecord::Base.transaction do
begin
t1 = Time.now
Rails.logger.info("@@@222222#{params[:jsonTestDetails]}")
jsonTestDetails = JSON.parse(params[:jsonTestDetails])
timeCost = JSON.parse(params[:timeCost])
brige_end_time = Time.parse(timeCost['evaluateEnd']) if timeCost['evaluateEnd'].present?
return_back_time = format("%.3f", ( t1.to_f - brige_end_time.to_f)).to_f
status = jsonTestDetails['status']
game_id = jsonTestDetails['buildID']
sec_key = jsonTestDetails['sec_key']
logger.info("training_task_status start#1**#{game_id}**** #{Time.now.strftime("%Y-%m-%d %H:%M:%S.%L")}")
resubmit = jsonTestDetails['resubmit']
outPut = tran_base64_decode64(jsonTestDetails['outPut'])
jenkins_testsets = jsonTestDetails['msg']
compile_success = jsonTestDetails['compileSuccess']
# message = Base64.decode64(params[:msg]) unless params[:msg].blank?
game = Game.find(game_id)
myshixun = game.myshixun
challenge = game.challenge
# test_sets = challenge.test_sets
if challenge.picture_path.present?
#pics = params[:files]
pics = params[:tpiRepoPath]
game.update_column(:picture_path, pics)
end
logger.info("training_task_status start#2**#{game_id}**** #{Time.now.strftime("%Y-%m-%d %H:%M:%S.%L")}")
max_query_index = game.outputs ? (game.outputs.first.try(:query_index).to_i + 1) : 1
test_set_score = 0
unless jenkins_testsets.blank?
jenkins_testsets.each_with_index do |j_test_set, i|
logger.info("j_test_set: ############## #{j_test_set}")
actual_output = tran_base64_decode64(j_test_set['output'])
#ts_time += j_test_set['testSetTime'].to_i
# is_public = test_sets.where(:position => j_test_set['caseId']).first.try(:is_public)
logger.info "actual_output:################################################# #{actual_output}"
ts_time = format("%.2f", j_test_set['testSetTime'].to_f/1000000000).to_f if j_test_set['testSetTime']
ts_mem = format("%.2f", j_test_set['testSetMem'].to_f/1024/1024).to_f if j_test_set['testSetMem']
Output.create!(:code => status, :game_id => game_id, :out_put => outPut, :test_set_position => j_test_set['caseId'],
:actual_output => actual_output, :result => j_test_set['passed'].to_i, :query_index => max_query_index,
:compile_success => compile_success.to_i, :sec_key => sec_key, :ts_time => ts_time, :ts_mem => ts_mem)
# 如果设置了按测试集给分,则需要统计测试集的分值
if challenge.test_set_score && j_test_set['passed'].to_i == 1
test_set_score += challenge.test_sets.where(:position => j_test_set['caseId']).pluck(:score).first
end
end
end
uid_logger("#############status: #{status}")
record = EvaluateRecord.where(:identifier => sec_key).first
logger.info("training_task_status start#3**#{game_id}**** #{Time.now.strftime("%Y-%m-%d %H:%M:%S.%L")}")
answer_deduction_percentage = (100 - game.answer_deduction) / 100.to_f # 查看答案后剩余分数的百分比.
# answer_deduction是查看答案的扣分比例
# status:0表示评测成功
if status == "0"
if resubmit.present?
uid_logger("#############resubmitdaiao: #{resubmit}")
game.update_attributes!(:retry_status => 2, :resubmit_identifier => resubmit)
challenge.path.split(";").each do |path|
game_passed_code(path.try(:strip), myshixun, game_id)
end
else
game.update_attributes!(:status => 2,
:end_time => Time.now,
:accuracy => format("%.4f", 1.0 / game.query_index))
myshixun.update_attributes!(:status => 1) if game.had_done == 1
challenge.path.split(";").each do |path|
game_passed_code(path.try(:strip), myshixun, game_id)
end
# 如果是已经发布的实训,则需要给出相应的奖励
if challenge.shixun.try(:status) > 1
score = (challenge.score * answer_deduction_percentage).to_i
if score > 0
reward_attrs = { container_id: game.id, container_type: 'Game', score: score }
RewardGradeService.call(game.user, reward_attrs)
RewardExperienceService.call(game.user, reward_attrs)
end
# 需要扣除查看答案的分数
game.update_attributes!(:final_score => score)
end
# 更新实训关联的作品分数 TODO: 更新作品分数
# HomeworksService.new.update_myshixun_work_score myshixun
end
# 如果过关了,下一关的状态是3(为开启),则需要把状态改成1(已开启)
# next_game = game.next_game
next_game = game.next_game(myshixun.shixun_id, game.myshixun_id, challenge.position)
next_game.update_column(:status, 0) if next_game.present? && next_game.status == 3
# status == "-1" 表示返回结果错误
else
if resubmit.present?
game.update_attributes!(:retry_status => 1, :resubmit_identifier => resubmit)
else
# 评测没通关则,测试集对的个数给分,并且还要扣除用户是否查看答案的值
test_set_percentage = test_set_score / 100.to_f # 测试集得分比
score = (challenge.score * test_set_percentage * answer_deduction_percentage).to_i
# 如果分数比上次多,则更新成绩
game_update =
if game.final_score < score
{final_score: score, status: 0}
else
{status: 0}
end
game.update_attributes!(game_update)
end
end
test_cases_time = format("%.3f", (Time.now.to_f - t1.to_f)).to_f
if record.present?
consume_time = format("%.3f", (Time.now - record.created_at)).to_f
record.update_attributes!(:consume_time => consume_time, :git_pull => timeCost['pull'] , :create_pod => timeCost['createPod'],
:pod_execute => timeCost['execute'], :test_cases => test_cases_time,
:brige => timeCost['evaluateAllTime'], :return_back => return_back_time)
end
uid_logger("training_task_status start#4**#{game_id}**** #{Time.now.strftime("%Y-%m-%d %H:%M:%S.%L")}")
sucess_status
# rescue Exception => e
# tip_exception(e.message)
# uid_logger_error("training_task_status error: #{e}")
# raise ActiveRecord::Rollback
end
end
end
# 连接webssh
def open_webssh
username = edu_setting('webssh_username')
password = edu_setting('webssh_password')
old_time = Time.now.to_i
begin
shixun_tomcat = edu_setting('tomcat_webssh')
uri = "#{shixun_tomcat}/bridge/webssh/getConnectInfo"
params = {tpiID:@myshixun.id, podType:@myshixun.shixun.try(:webssh),
containers:(Base64.urlsafe_encode64(shixun_container_limit @myshixun.shixun))}
res = uri_post uri, params
if res && res['code'].to_i != 0
tip_exception("实训云平台繁忙(繁忙等级:92)")
end
render :json => {:host => res['address'],
:port => res['port'],
:ws_url => res['ws_address'],
:username => username,
:password => password,
:game_id => @myshixun.id,
:webssh_url => "#{shixun_tomcat}/bridge"}
rescue Exception => e
logger.error(e)
render :json => {:error => e.try(:message)}
ensure
use_time = Time.now.to_i - old_time
logger.info "open_webssh tpiID #{@myshixun.id} use time #{use_time}"
end
end
include GitCommon
# -----Repository
# TODO: 之类需要一个resubmit参数,但是是关于games.
def update_file
begin
@hide_code = Shixun.where(id: @myshixun.shixun_id).pluck(:hide_code).first
tip_exception("技术平台为空!") if @myshixun.mirror_name.blank?
path = params[:path].strip unless params[:path].blank?
game_id = params[:game_id]
game = Game.find(game_id)
@content_modified = 0
# params[:evaluate] 实训评测时更新必须给的参数,需要依据该参数做性能统计,其它类型的更新可以跳过
# 自动保存的时候evaluate为0;点评测的时候为1
if params[:evaluate] == 1
@sec_key = generate_identifier(EvaluateRecord, 12)
record = EvaluateRecord.create!(:user_id => current_user.id, :shixun_id => @myshixun.shixun_id, :game_id => game_id,
:identifier => @sec_key)
uid_logger("-- game build: file update #{@sec_key}, record id is #{record.id}, time is **** #{Time.now.strftime("%Y-%m-%d %H:%M:%S.%L")}")
end
unless @hide_code
# 远程版本库文件内容
last_content = GitService.file_content(repo_path: @repo_path, path: path)["content"]
content = params[:content]
Rails.logger.info("###11222333####{content}")
Rails.logger.info("###222333####{last_content}")
if content != last_content
@content_modified = 1
author_name = current_user.real_name
author_email = current_user.git_mail
message = params[:evaluate] == 0 ? "System automatically submitted" : "User submitted"
uid_logger("112233#{author_name}")
uid_logger("112233#{author_email}")
@content = GitService.update_file(repo_path: @repo_path,
file_path: path,
message: message,
content: content,
author_name: author_name,
author_email: author_email)
end
end
if game.status == 2
@resubmit = Time.now.to_i
end
# 评测时间记录
if record.present?
consume_time = format("%.3f", (Time.now.to_f - record.created_at.to_f)).to_f
record.update_attributes!(:file_update => consume_time)
end
rescue Exception => e
uid_logger_error(e.message)
tip_exception("文件内容更新异常,请稍后重试")
end
end
# 渲染实训代码
# educodercss: 字符串以 ‘,’分隔,存储的是版本库css的路径
# educoderscript: 字符串以 ‘,’分隔,存储的是版本库js的路径
# contents: html实训的整体内容
def html_content
@contents = params[:contents] || ""
edu_css = params[:educodercss]
edu_js = params[:educoderscript]
if @contents.present?
@contents = @contents.gsub("w3equalsign", "=").gsub("w3scrw3ipttag", "script").gsub("edulink", "link").html_safe
end
# css
if edu_css.present?
css_path = edu_css.split(",")
css_path.each do |path|
file_content = GitService.file_content(repo_path: @repo_path, path: path)["content"]
file_content = tran_base64_decode64(file_content) unless file_content.blank?
@contents = @contents.sub(/EDUCODERCSS/, "")
end
end
# js
if edu_js.present?
js_path = edu_js.split(",")
js_path.each do |path|
file_content = GitService.file_content(repo_path: @repo_path, path: path)["content"]
file_content = tran_base64_decode64(file_content) unless file_content.blank?
@contents = @contents.sub(/EDUCODERJS/, "")
end
end
respond_to do |format|
format.json
format.html{render :layout => false}
end
end
# 最新可以用的并发测试接口
def sigle_mul_test
codes = %W(1 2 3 4 5 6 7 8 9 A B C D E F G H J K L N M O P Q R S T U V W X Y Z)
begin
identifiers = Myshixun.where(:shixun_id => params[:shixun_id].split(",")).pluck(:identifier)
ide = identifiers[rand(identifiers.length)]
myshixun = Myshixun.where(:identifier => ide).first
game = myshixun.games.last
logger.warn("###2mul test game_build start ")
identifier = game.try(:identifier)
if game.status == 2
code = codes.sample(8).join
resubmit = "#{code}_#{myshixun.id}"
end
logger.warn("###3mul test game_build start ...")
EvaluateRecord.create!(:user_id => myshixun.user_id, :shixun_id => myshixun.shixun.id, :game_id => game.id)
redirect_to "/api/games/#{identifier}/game_build?resubmit=#{resubmit}&content_modified=0&first=1"
rescue Exception => e
logger.error("mul test failed ===> #{e.message}")
end
end
# -----End
private
def find_myshixun
@myshixun = Myshixun.find_by!(identifier: params[:identifier])
end
def find_repo_name
@repo_path = @myshixun.try(:repo_path)
@path = params[:path]
end
end