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educoder/app/models/myshixun.rb

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class Myshixun < ApplicationRecord
include ApplicationHelper
has_many :games, :dependent => :destroy
has_many :student_works
has_one :shixun_modify, :dependent => :destroy
belongs_to :user
belongs_to :shixun, counter_cache: true
validates_uniqueness_of :shixun_id, :scope => :user_id, :message => "shixun_id and user_id unique error"
scope :finished, lambda { where(status: 1) }
scope :search_myshixun_user, ->(user_id){where(user_id:user_id)}
def owner
self.user
rescue ActiveRecord::RecordNotFound
end
def output_times
games.sum(:evaluate_count)
end
def repo_path
"#{self.repo_name}.git"
end
def is_complete?
self.status == 1
end
# 判断TPM的代码是否被修改了
# 判断依据是看tpm的最新提交记录和tpi数据库中存储的commit_id是否一致
def repository_is_modified shixun_repo_path
myshixun_commit_id = self.commit_id
if myshixun_commit_id.blank?
myshixun_commit_id = GitService.commits(repo_path: self.repo_path).last["id"]
self.update_column(:commit_id, myshixun_commit_id)
end
shixun_commit_id = GitService.commits(repo_path: shixun_repo_path).first["id"]
Rails.logger.warn("###############shixun_commit_id is #{shixun_commit_id}")
Rails.logger.warn("###############myshixun_commit_id is #{self.commit_id}")
result = myshixun_commit_id != shixun_commit_id ? true :false
return result
end
def mirror_name
self.shixun.mirror_repositories.map(&:type_name).blank? ? "" : self.shixun.mirror_repositories.map(&:type_name)
end
def main_mirror
self.shixun.mirror_repositories.published_main_mirror.try(:first)
end
# 当前任务:一个实训中只可能一个未完成任务(status 0或1只会存在一条记录)
# status:0 可以测评的,正在测评的
# 如果都完成,则当前任务为最后一个任务
def current_task
games = self.games
current_game = games.select{|game| game.status == 1 || game.status == 0}.first
if current_game.blank?
current_game = Game.find_by_sql("SELECT g.* FROM games g, challenges c where g.myshixun_id=#{self.id}
and g.challenge_id = c.id and g.status = 2 order by c.position desc").first
end
current_game
end
# 挑战至第几关(已完成关卡数+1
def exec_count
gcount = self.games.select{|game| game.status == 2}.size
gcount = gcount < self.games.size ? (gcount + 1) : gcount
end
# 个人实训得分
def total_score
self.games.select{|game| game.status == 2 && game.final_score > 0}.pluck(:final_score).sum.to_i
end
# 个人通关数
def passed_count
self.games.select{|game| game.status == 2}.size
end
# 通关时间
def passed_time
self.status == 1 ? self.games.map(&:end_time).max : "--"
end
# 耗时
def total_spend_time
game_spend_time total_cost_time
end
# 通关总耗时
def total_cost_time
self.games.select{|game| game.status == 2}.map(&:cost_time).sum.to_i
end
end