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class Myshixun < ApplicationRecord
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include ApplicationHelper
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has_many :games, :dependent => :destroy
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has_many :student_works
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has_one :shixun_modify, :dependent => :destroy
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belongs_to :user
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belongs_to :shixun, counter_cache: true
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validates_uniqueness_of :shixun_id, :scope => :user_id, :message => "shixun_id and user_id unique error"
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scope :finished, lambda { where(status: 1) }
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scope :search_myshixun_user, ->(user_id){where(user_id:user_id)}
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def owner
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self.user
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rescue ActiveRecord::RecordNotFound
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end
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def output_times
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games.sum(:evaluate_count)
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end
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def repo_path
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"#{self.repo_name}.git"
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end
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def is_complete?
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self.status == 1
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end
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# 判断TPM的代码是否被修改了
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# 判断依据是看tpm的最新提交记录和tpi数据库中存储的commit_id是否一致
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def repository_is_modified shixun_repo_path
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myshixun_commit_id = self.commit_id
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if myshixun_commit_id.blank?
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myshixun_commit_id = GitService.commits(repo_path: self.repo_path).last["id"]
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self.update_column(:commit_id, myshixun_commit_id)
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end
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shixun_commit_id = GitService.commits(repo_path: shixun_repo_path).first["id"]
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Rails.logger.warn("###############shixun_commit_id is #{shixun_commit_id}")
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Rails.logger.warn("###############myshixun_commit_id is #{self.commit_id}")
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result = myshixun_commit_id != shixun_commit_id ? true :false
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return result
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end
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def mirror_name
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self.shixun.mirror_repositories.map(&:type_name).blank? ? "" : self.shixun.mirror_repositories.map(&:type_name)
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end
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def main_mirror
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self.shixun.mirror_repositories.published_main_mirror.try(:first)
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end
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# 当前任务:一个实训中只可能一个未完成任务(status 0或1只会存在一条记录)
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# status:0 可以测评的,正在测评的
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# 如果都完成,则当前任务为最后一个任务
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def current_task
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current_game = self.games.select{|game| game.status == 1 || game.status == 0}.first
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if current_game.blank?
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if self.status == 1
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logger.info("@3333333333344444444#{self.id}")
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current_game = Game.find_by_sql("SELECT g.* FROM games g, challenges c where g.myshixun_id=#{self.id} and
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g.challenge_id = c.id and g.status = 2 order by c.position desc").first
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else
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# 如果没开启过的,status都为3,所以应该进入第一关
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current_game = Game.find_by_sql("SELECT g.* FROM games g, challenges c where g.myshixun_id=#{self.id} and
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g.challenge_id = c.id and g.status = 3 order by c.position asc").first
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end
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end
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return current_game
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end
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# 挑战至第几关(已完成关卡数+1)
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def exec_count
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gcount = self.games.select{|game| game.status == 2}.size
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gcount = gcount < self.games.size ? (gcount + 1) : gcount
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end
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# 个人实训得分
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def total_score
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self.games.where("status = 2 and final_score > 0").sum(:final_score).to_i
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end
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# 个人通关数
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def passed_count
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self.games.where(status: 2).count
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end
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# 通关时间
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def passed_time
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self.status == 1 ? self.games.map(&:end_time).max : "--"
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end
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# 耗时
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def total_spend_time
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game_spend_time self.games.where(status: 2).sum(:cost_time).to_i
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end
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# 通关总耗时
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def total_cost_time
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self.games.where(status: 2).sum(:cost_time).to_i
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end
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end
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