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85 lines
1.8 KiB
85 lines
1.8 KiB
/*
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* @Description:
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* @Author: tangjiang
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* @Github:
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* @Date: 2020-01-15 15:37:44
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* @LastEditors : tangjiang
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* @LastEditTime : 2020-01-17 19:50:00
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*/
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import types from "../actions/actionTypes";
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const initialState = {
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wxCode: '',
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userCode: '',
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testCase: [],
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game_id: '',
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myIdentifier: '',
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exec_time: 0,
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last_compile_output: '',
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test_sets_count: 0,
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sets_error_count: 0,
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path: '',
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isShow: false,
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showLoading: false,
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showDialog: false,
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gold: 0,
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experience: 0,
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next_game: ''
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};
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const wxcodeReducer = (state = initialState, action) => {
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const { payload, type } = action;
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switch (type) {
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case types.GET_WXCODE_BY_IDENTIFIER:
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return {
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...state,
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wxCode: payload,
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userCode: payload
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}
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case types.GET_WXCODE_TEST_CASE:
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return {
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...state,
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testCase: payload.test_sets,
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game_id: payload.game_id,
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myIdentifier: payload.myIdentifier,
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exec_time: payload.exec_time,
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path: payload.path,
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last_compile_output: payload.last_compile_output,
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test_sets_count: payload.test_sets_count,
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sets_error_count: payload.sets_error_count
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}
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case types.UPDATE_WXCODE_FOR_EDITOR:
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return {
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...state,
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userCode: payload
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}
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case types.IS_SHOW_WXCODE_TEST_CASES:
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return {
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...state,
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isShow: payload
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}
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case types.SHOW_WX_CODE_LOADING:
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return {
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...state,
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showLoading: payload
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}
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case types.SHOW_WX_CODE_DIALOG:
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return {
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...state,
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showDialog: payload
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}
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case types.SET_GOLD_AND_EXPERIENCE:
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return {
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...state,
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gold: payload.gold,
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experience: payload.experience,
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next_game: payload.next_game
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}
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default:
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return {
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...state
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}
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}
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}
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export default wxcodeReducer;
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