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81 lines
1.6 KiB
81 lines
1.6 KiB
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#include <stdio.h>
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#include <conio.h>
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#include <windows.h>
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#include <time.h>
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#define Height 25 //迷宫的高度,必须为奇数
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#define Width 25 //迷宫的宽度,必须为奇数
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#define Wall 1
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#define Road 0
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#define Start 2
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#define End 3
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int map[Height+2][Width+2];
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void gotoxy(int x,int y) //移动坐标
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{
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COORD coord;
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coord.X=x;
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coord.Y=y;
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SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE ), coord );
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}
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void create(int x,int y) //随机生成迷宫
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{
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int c[4][2]={0,1,1,0,0,-1,-1,0}; //四个方向
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int i,j,t;//将方向打乱
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for(i=0;i<4;i++)
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{
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j=rand()%4;
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t=c[i][0];c[i][0]=c[j][0];c[j][0]=t;
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t=c[i][1];c[i][1]=c[j][1];c[j][1]=t;
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}
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map[x][y]=Road;
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for(i=0;i<4;i++)
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if(map[x+2*c[i][0]][y+2*c[i][1]]==Wall)
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{
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map[x+c[i][0]][y+c[i][1]]=Road;
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create(x+2*c[i][0],y+2*c[i][1]);
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}
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}
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void paint(int x,int y) //画迷宫
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{
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gotoxy(2*y-2,x-1);
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switch(map[x][y])
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{
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case Start:
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printf("入");break; //画入口
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case End:
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printf("出");break; //画出口
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case Wall:
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printf("▇");break; //画墙
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case Road:
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printf(" ");break; //画路
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}
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}
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int main()
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{
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system("title 迷宫游戏");
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int i,j;
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srand((unsigned)time(NULL)); //初始化随即种子
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for(i=0;i<=Height+1;i++)
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for(j=0;j<=Width+1;j++)
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if(i==0||i==Height+1||j==0||j==Width+1) //初始化迷宫
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map[i][j]=Road;
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else map[i][j]=Wall;
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create(2*(rand()%(Height/2)+1),2*(rand()%(Width/2)+1)); //从随机一个点开始生成迷宫,该点行列都为偶数
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for(i=0;i<=Height+1;i++) //边界处理
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{
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map[i][0]=Wall;
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map[i][Width+1]=Wall;
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}
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for(j=0;j<=Width+1;j++) //边界处理
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{
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map[0][j]=Wall;
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map[Height+1][j]=Wall;
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}
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map[2][1]=Start; //给定入口
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map[Height-1][Width]=End; //给定出口
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for(i=1;i<=Height;i++)
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for(j=1;j<=Width;j++) //画出迷宫
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paint(i,j);
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return 0;
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}
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