/* * Copyright 2002-2019 Intel Corporation. * * This software is provided to you as Sample Source Code as defined in the accompanying * End User License Agreement for the Intel(R) Software Development Products ("Agreement") * section 1.L. * * This software and the related documents are provided as is, with no express or implied * warranties, other than those that are expressly stated in the License. */ /*! @file * Test detaching - reattach Pin on Linux * The application creates threads in a loop. Each thread does some work and exits. * The process in signaled by the pintool (by replacing AppShouldExit()) that it should exit. */ #include #include #include #include #include #include #include #include #include #include "../Utils/threadlib.h" #define NTHREADS 20 volatile bool loop1, loop2 ; void * thread_func (void *arg) { do { void *space = malloc(300); //sleep(1); free(space); } while (loop2); return 0; } extern "C" int AppShouldExit() { return 0; } typedef double (*DLL_FUNC)(double x); typedef int (*DLL_INT_FUNC)(int x); void * thread_dlopen_func (void *arg) { double number = 0.2; double calculatedValue = 0; do { void *handle = dlopen("libmy_dll.so", RTLD_LAZY); if (handle) { DLL_FUNC fptr = (DLL_FUNC)dlsym(handle, "my_dll_sin"); calculatedValue += (*fptr)(number); //sleep(1); dlclose(handle); } else { fprintf(stderr, "error opening my_dll.so, thread %d\n", GetTid()); exit(-1); } number += 0.01; } while (loop1); return 0; } int main (int argc, char *argv[]) { const unsigned int numOfSeconds = 5 * 60; // allow 5 minutes unsigned int secondsRemaining = numOfSeconds; for (; secondsRemaining && (!AppShouldExit()) ; --secondsRemaining) { loop1 = true; loop2 = true; pthread_t h[NTHREADS]; pthread_create (&h[0], 0, thread_dlopen_func, 0); for (unsigned long i = 1; i < NTHREADS; i++) { pthread_create (&h[i], 0, thread_func, 0); } sleep(1); loop1 = false; loop2 = false; for (unsigned long i = 0; i < NTHREADS; i++) { pthread_join (h[i], 0); } } if (secondsRemaining == 0) { fprintf(stderr, "ERROR: The application ran for %u seconds without completion\n", numOfSeconds); return 1; } return 0; }