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/*
* Copyright 2002-2019 Intel Corporation.
*
* This software and the related documents are Intel copyrighted materials, and your
* use of them is governed by the express license under which they were provided to
* you ("License"). Unless the License provides otherwise, you may not use, modify,
* copy, publish, distribute, disclose or transmit this software or the related
* documents without Intel's prior written permission.
*
* This software and the related documents are provided as is, with no express or
* implied warranties, other than those that are expressly stated in the License.
*/
// <COMPONENT>: debugger-protocol
// <FILE-TYPE>: component public header
#ifndef DEBUGGER_PROTOCOL_IMAGE_WINDOWS_HPP
#define DEBUGGER_PROTOCOL_IMAGE_WINDOWS_HPP
namespace DEBUGGER_PROTOCOL {
/*!
* In the future, new image types may be added. To retain backward compatibility,
* clients should ignore types they don't recognize.
*/
enum IMAGE_TYPE_WINDOWS
{
/*!
* Image is from the main PE executable file that is loaded into the target process.
*/
IMAGE_TYPE_WINDOWS_PE_MAIN,
/*!
* Image is from a PE file representing a DLL in the target process.
*/
IMAGE_TYPE_WINDOWS_PE_LIBRARY
};
/*!
* In the future, new fields may be added to the end of the IMAGE_INFO_LINUX structure.
* If this happens, clients can use the \e _version field to retain backward
* compatibility.
*
* When a client writes information to this structure, it should set \e _version
* to the latest version that it supports.
*
* When a client reads this structure, it should use \e _version to tell which
* fields are valid. A client should allow that \e _version may be greater than
* the newest version it knows about, which happens if an older front-end runs
* with a newer back-end or vice-versa.
*/
enum IMAGE_INFO_WINDOWS_VERSION
{
IMAGE_INFO_WINDOWS_VERSION_0 ///< This is the only defined version currently.
};
/*!
* Information about an image in the target application.
*/
struct /*<UTILITY>*/ IMAGE_INFO_WINDOWS
{
IMAGE_INFO_WINDOWS_VERSION _version; ///< Tells which fields in this structure are valid.
IMAGE_TYPE_WINDOWS _type; ///< The image type.
ANYADDR _base; ///< Base address at which the PE file is loaded into memory.
size_t _size; ///< Total size in bytes of the loaded image in memory.
std::string _name; ///< Absolute pathname to the PE file (UTF-8).
};
} // namespace
#endif // file guard