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/*
* Copyright 2002-2019 Intel Corporation.
*
* This software is provided to you as Sample Source Code as defined in the accompanying
* End User License Agreement for the Intel(R) Software Development Products ("Agreement")
* section 1.L.
*
* This software and the related documents are provided as is, with no express or implied
* warranties, other than those that are expressly stated in the License.
*/
/*
* This application only makes sense when run with the "intercept-tool" Pin tool. It's
* part of a test for PIN_InterceptDebuggingEvent().
*/
#include <iostream>
typedef int (*FPTR_INTRET)();
typedef void (*FPTR_VOIDRET)();
extern "C" int Checkpoint();
extern "C" void Breakpoint1();
extern "C" int Breakpoint2();
int main()
{
// Call these functions through volatile pointers to prevent the compiler from
// in-lining them. The tool places instrumentation points in them, and we want
// to make sure the application calls the out-of-line versions.
//
volatile FPTR_INTRET checkpoint = Checkpoint;
volatile FPTR_VOIDRET breakpoint1 = Breakpoint1;
volatile FPTR_INTRET breakpoint2 = Breakpoint2;
// The Pin tool takes a snapshot in the Checkpoint() function and causes the
// application to restart from this snapshot, however Checkpoint() returns
// a different value for each restart.
//
int checkpointVal = checkpoint();
if (checkpointVal == 0)
{
// Control gets here after the first return from Checkpoint(). The debugger
// places a breakpoint in Breakpoint1(). However, the tool squashes the
// breakpoint event and causes the application to resume from the Checkpoint()
// snapshot.
//
breakpoint1();
// Control should not get here because the tool intercepts the breakpoit above.
//
std::cout << "FAILURE: Tool did not intercept breakpoint" << std::endl;
return 1;
}
if (checkpointVal == 1)
{
// Control gets here after the second return from Checkpoint().
//
std::cout << "SUCCESS: Tool intercepted and redirected breakpoint #1" << std::endl;
// The debugger places a breakpoint in Breakpoint2(). However, the tool
// intercepts the breakpoint event and changes the return value from Breakpoint2()
// to be "1". The body of the "if" should execute when the debugger resumes from
// the breakpoint.
//
if (breakpoint2() == 1)
{
std::cout << "SUCCESS: Tool intercepted breakpoint #2" << std::endl;
return 0;
}
// If control gets here, either the tool did not intercept the breakpoint, or
// the tool didn't change the return value from Breakpoint2().
//
std::cout << "FAILURE: Tool did not intercept breakpoint #2" << std::endl;
return 1;
}
std::cout << "FAILURE: Should not get here" << std::endl;
return 1;
}
extern "C" int Checkpoint()
{
return 0;
}
extern "C" void Breakpoint1()
{
}