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3 Commits
main ... 6

@ -6,11 +6,184 @@ BOARDWIDTH
BOARDHEIGHT
BOXSIZE
XMAGGIN = int()
TOPMARGIN
BLANK
TOPMARGIN
BLANK = '.'
# R. G. B
RED
GREEN
BLUE
GRAY
TEMWIDTH = 5
TEMHEIGHT = 5
S_SHAPE = [['.....',
'.....',
'..OO.',
'.OO..',
'.....'],
['.....',
'..O..',
'..OO.',
'...O.',
'.....']]
Z_SHAPE = [['.....',
'...',
'.OO.',
'..OO.',
'.....'],
['.....',
'..O..',
'.OO..',
'.O...',
'.....']]
I_SHAPE = [['..O..',
'..O..',
'..O..',
'..O..',
'.....'],
['.....',
'.....',
'OOOO.',
'.....',
'.....']]
O_SHAPE = [['.....',
'.....',
'.OO..',
'.OO..',
'.....']]
J_SHAPE = [['.....',
'.O...',
'.OOO.',
'.....',
'.....'],
['.....',
'..OO.',
'..O..',
'..O..',
'.....'],
['.....',
'.....',
'.OOO.',
'...O.',
'.....'],
['.....',
'..O..',
'..O..',
'.OO..',
'.....']]
L_SHAPE = [['.....',
'...O.',
'.OOO.',
'.....',
'.....'],
['.....',
'..O..',
'..O..',
'..OO.',
'.....'],
['.....',
'.....',
'.OOO.',
'.O...',
'.....'],
['.....',
'.OO..',
'..O..',
'..O..',
'.....']]
T_SHAPE = [['.....',
'.OOO.',
'..O..',
'.....',
'.....'],
['.....',
'..O..',
'.OO..',
'..O..',
'.....'],
['.....',
'..O..',
'.OOO.',
'.....',
'.....'],
['.....',
'..O..',
'..OO.',
'..O..',
'.....']]
SHAPES = {'S':S_SHAPE,
'Z':Z_SHAPE,
'J':J_SHAPE,
'L':L_SHAPE.
'I':I_SHAPE,
'O':O_SHAPE,
'T':T_SHAPE}
def main():
global DISSURF, FPSCLOCK, BASICFONT, BIGFONT
pygame.init()
DISSURF = pygame.display.set_mode((WINWIDTH,WINHEIGHT))
BASICFONT = pygame.font.Font('freesansbold,18')
BIGFONT = pygame.font.Font('freesansbold,18')
FPSCLOCK = pygame.time,Clock()
pygame.display.set_caption('Tetromino')
def maketextobj(text,font,color):
surf = font.render(text, True, color)
return surf, surf.get_rect()
def showtextscreen(text):
#draw the shadow
titlesurf, titlerect = maketextobj(text, BIGFONT, TEXTSHADOWCOLOR)
titlerect.center = ()
DISSURF.blit(titlesurf,titlerect)
#draw the text
titlesurf, titlerect = maketextobj(text, BIGFONT, TEXTCOLOR)
titlerect.center = ()
DISSURF.blit(titlesurf,titlerect)
presskeysurf, presskeyrect = maketextobj('Press a key to play', BASICFONT, TEXTCOLOR)
def checkforquit():
for event in pygame.event.get(QUIT):
terminate()
for event in pygame.event.get(KEYUP):
if event.key = K_ESCAPE:
terminate
pygame.evnet.post(event)
def terminate():
pygame.quit()
sys.exit()
def getblankboard():
#create a blank board data structure
board = []
for x in range(BOARDWIDTH):
board.append([BLANK] * BOARDHEIGHT)
return board
def getnewpiece():
# create a new piece data structure
shape = random.choice(list(SHAPES.keys()))
newpiece = {'shape':shape,
'rotation':random.randint(0,len(SHAPES[shape])-1)
'x':}

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