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<ol class="chapter"><li class="chapter-item expanded affix "><a href="index.html">简明 zCore 教程</a></li><li class="chapter-item expanded affix "><a href="zcore-intro.html">🚧 zCore 整体结构和设计模式</a></li><li class="chapter-item expanded affix "><a href="fuchsia.html">🚧 Fuchsia OS 和 Zircon 微内核</a></li><li class="chapter-item expanded "><a href="ch01-00-object.html"><strong aria-hidden="true">1.</strong> 内核对象</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch01-01-kernel-object.html"><strong aria-hidden="true">1.1.</strong> ✅ 初识内核对象</a></li><li class="chapter-item expanded "><a href="ch01-02-process-object.html"><strong aria-hidden="true">1.2.</strong> 🚧 对象管理器Process 对象</a></li><li class="chapter-item expanded "><a href="ch01-03-channel-object.html"><strong aria-hidden="true">1.3.</strong> 🚧 对象传送器Channel 对象</a></li></ol></li><li class="chapter-item expanded "><a href="ch02-00-task.html"><strong aria-hidden="true">2.</strong> 任务管理</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch02-01-zircon-task.html"><strong aria-hidden="true">2.1.</strong> 🚧 Zircon 任务管理体系</a></li><li class="chapter-item expanded "><a href="ch02-02-process-job-object.html"><strong aria-hidden="true">2.2.</strong> 🚧 进程管理Process 与 Job 对象</a></li><li class="chapter-item expanded "><a href="ch02-03-thread-object.html" class="active"><strong aria-hidden="true">2.3.</strong> 🚧 线程管理Thread 对象</a></li></ol></li><li class="chapter-item expanded "><a href="ch03-00-memory.html"><strong aria-hidden="true">3.</strong> 内存管理</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch03-01-zircon-memory.html"><strong aria-hidden="true">3.1.</strong> 🚧 Zircon 内存管理模型</a></li><li class="chapter-item expanded "><a href="ch03-02-vmo.html"><strong aria-hidden="true">3.2.</strong> 🚧 物理内存VMO 对象</a></li><li class="chapter-item expanded "><a href="ch03-03-vmo-paged.html"><strong aria-hidden="true">3.3.</strong> 🚧 物理内存:按页分配的 VMO</a></li><li class="chapter-item expanded "><a href="ch03-04-vmar.html"><strong aria-hidden="true">3.4.</strong> 🚧 虚拟内存VMAR 对象</a></li></ol></li><li class="chapter-item expanded "><a href="ch04-00-userspace.html"><strong aria-hidden="true">4.</strong> 用户程序</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch04-01-user-program.html"><strong aria-hidden="true">4.1.</strong> 🚧 Zircon 用户程序</a></li><li class="chapter-item expanded "><a href="ch04-02-context-switch.html"><strong aria-hidden="true">4.2.</strong> 🚧 上下文切换</a></li><li class="chapter-item expanded "><a href="ch04-03-syscall.html"><strong aria-hidden="true">4.3.</strong> 🚧 系统调用</a></li></ol></li><li class="chapter-item expanded "><a href="ch05-00-signal-and-waiting.html"><strong aria-hidden="true">5.</strong> 信号和等待</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch05-01-wait-signal.html"><strong aria-hidden="true">5.1.</strong> 🚧 等待内核对象的信号</a></li><li class="chapter-item expanded "><a href="ch05-02-port-object.html"><strong aria-hidden="true">5.2.</strong> 🚧 同时等待多个信号Port 对象</a></li><li class="chapter-item expanded "><a href="ch05-03-more-signal-objects.html"><strong aria-hidden="true">5.3.</strong> 🚧 实现更多EventPair, Timer 对象</a></li><li class="chapter-item expanded "><a href="ch05-04-futex-object.html"><strong aria-hidden="true">5.4.</strong> 🚧 用户态同步互斥Futex 对象</a></li></ol></li><li class="chapter-item expanded "><a href="ch06-00-hal.html"><strong aria-hidden="true">6.</strong> 硬件抽象层</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch06-01-zcore-hal-unix.html"><strong aria-hidden="true">6.1.</strong> ✅ UNIX硬件抽象层</a></li></ol></li></ol> </div>
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<h1 id="线程管理thread-对象"><a class="header" href="#线程管理thread-对象">线程管理Thread 对象</a></h1>
<p>线程对象是代表分时CPU的执行上下文的一种结构。线程对象与特定的进程对象相关联该进程对象为线程对象执行中涉及的I/O和计算提供提供必要的内存和其他对象的句柄。</p>
<h2 id="生命期"><a class="header" href="#生命期">生命期</a></h2>
<p>线程是通过调用Thread::create()创建的但只有在调用Thread::create()或Process::start()时才开始执行。这两个系统调用的参数都是要执行的初始例程的入口。</p>
<p>传递给Process::start()的线程应该是在一个进程上开始执行的第一个线程。</p>
<p>下列情况都可导致一个线程终止执行:</p>
<ul>
<li>通过调用 <code>CurrentThread::exit()</code></li>
<li>当父进程终止时</li>
<li>通过调用 <code>Task::kill()</code></li>
<li>在生成没有处理程序或处理程序决定终止线程的异常之后。</li>
</ul>
<p>从入口例程返回并不终止执行。入口点的最后一个动作应该是调用CurrentThread::exit()。</p>
<p>关闭一个线程的最后一个句柄并不终止执行。为了强行杀死一个没有可用句柄的线程可以使用KernelObject::get_child()来获得该线程的句柄。但这种方法是非常不可取的。杀死一个正在执行的线程可能会使进程处于损坏的状态。</p>
<p>本地线程总是分离的(<em>detached</em>。也就是说不需要join()操作来做一个干净的终止clean termination。但一些内核之上的运行系统如C11或POSIX可能需要线程被连接be joined</p>
<h2 id="信号"><a class="header" href="#信号">信号</a></h2>
<p>线程提供以下信号:</p>
<ul>
<li>THREAD_TERMINATED</li>
<li>THREAD_SUSPENDED</li>
<li>THREAD_RUNNING</li>
</ul>
<p>当一个线程启动执行时THREAD_RUNNING被设定。当它被暂停时THREAD_RUNNING被取消THREAD_SUSPENDED被设定。当线程恢复时THREAD_SUSPENDED被取消THREAD_RUNNING被设定。当线程终止时THREAD_RUNNING和THREAD_SUSPENDED都被置位THREAD_TERMINATED也被置位。</p>
<p>注意信号经过“或”运算后进入KernelObject::wait_signal()函数系列所保持的状态 ,因此当它们返回时,你可能会看到所要求的信号的任何组合。</p>
<h2 id="线程状态threadstate"><a class="header" href="#线程状态threadstate">线程状态(ThreadState)</a></h2>
<blockquote>
<p>状态转移:创建 -&gt; 运行 -&gt; 暂停 -&gt; 退出,最好有个状态机的图</p>
<p>实现 ThreadState最好能加一个单元测试来验证转移过程</p>
</blockquote>
<pre><pre class="playground"><code class="language-rust edition2018">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>pub enum ThreadState {
New, \\该线程已经创建,但还没有开始运行
Running, \\该线程正在正常运行用户代码
Suspended, \\由于zx_task_suspend()而暂停
Blocked, \\在一个系统调用中或处理一个异常而阻塞
Dying, \\线程正在被终止的过程中,但还没有停止运行
Dead, \\该线程已停止运行
BlockedException, \\该线程在一个异常中被阻塞
BlockedSleeping, \\该线程在zx_nanosleep()中被阻塞
BlockedFutex, \\该线程在zx_futex_wait()中被阻塞
BlockedPort, \\该线程在zx_port_wait()中被被阻塞
BlockedChannel, \\该线程在zx_channel_call()中被阻塞
BlockedWaitOne, \\该线程在zx_object_wait_one()中被阻塞
BlockedWaitMany, \\该线程在zx_object_wait_many()中被阻塞
BlockedInterrupt, \\该线程在zx_interrupt_wait()中被阻塞
BlockedPager, \\被Pager阻塞 (目前没用到???
}
<span class="boring">}
</span></code></pre></pre>
<h2 id="线程寄存器上下文"><a class="header" href="#线程寄存器上下文">线程寄存器上下文</a></h2>
<blockquote>
<p>定义 ThreadState实现 read_statewrite_state</p>
</blockquote>
<h2 id="async-运行时和-hal-硬件抽象层"><a class="header" href="#async-运行时和-hal-硬件抽象层">Async 运行时和 HAL 硬件抽象层</a></h2>
<blockquote>
<p>简单介绍 async-std 的异步机制</p>
<p>介绍 HAL 的实现方法:弱链接</p>
<p>实现 hal_thread_spawn</p>
</blockquote>
<h2 id="线程启动"><a class="header" href="#线程启动">线程启动</a></h2>
<blockquote>
<p>将 HAL 接入 Thread::start编写单元测试验证能启动多线程</p>
</blockquote>
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