using System.Collections; using System.Collections.Generic; using System.Globalization; using UnityEngine; public class move : MonoBehaviour { public float Speed = 1f; public int num = 0; public check check; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (check.Go) { float step = Speed * Time.deltaTime; gameObject.transform.localPosition = new Vector3(Mathf.Lerp(gameObject.transform.localPosition.x, 0, step), Mathf.Lerp(gameObject.transform.localPosition.y, 0.1f + 0.3f * num, step), Mathf.Lerp(gameObject.transform.localPosition.z, -1.1f * num, step));//²åÖµËã·¨ } //gameObject.transform.localPosition = new Vector3(0, 0.1f + 0.3f * num, -1.1f * num);//²åÖµËã·¨ } }