using System.Collections; using System.Collections.Generic; using UnityEngine; public class shoot : MonoBehaviour { public GameObject bucket; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { Instantiate(bucket, transform.position, Quaternion.LookRotation(transform.forward, transform.up)); } } void Ball() { } void Ball(int a) { } }