using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; public class SetItem : MonoBehaviour { public int i = 0; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTriggerStay(Collider collision) { // Debug.Log(collision.gameObject.name); Camera.main.GetComponent().Hp -= Time.deltaTime; Camera.main.GetComponent().SetHp(); } private void OnTriggerEnter(Collider collision) { Camera.main.GetComponent().inTarget = true; } private void OnTriggerExit(Collider collision) { Camera.main.GetComponent().inTarget = false; } }