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46 lines
1018 B
46 lines
1018 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class anim01 : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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float j = Input.GetAxis("Jump");
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if (j > 0.1f)
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{
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GetComponent<Animator>().SetInteger("Jump", 1);
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}
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else
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{
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GetComponent<Animator>().SetInteger("Jump", 0);
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}
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float h = Input.GetAxis("Horizontal");
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Debug.Log(h);
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float v = Input.GetAxis("Vertical");
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if (v > 0.1f)
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{
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GetComponent<Animator>().SetFloat("Speed", v);
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GetComponent<Animator>().SetFloat("Blend", h);
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}
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if(Input.GetKeyDown(KeyCode.E)) {
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GetComponent<Animator>().SetBool("wave", true);
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}
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if(Input.GetKeyUp(KeyCode.E))
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{
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GetComponent<Animator>().SetBool("wave", false);
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}
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}
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}
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