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60 lines
1.1 KiB
60 lines
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class opendoor : MonoBehaviour
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{
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public GameObject gg;
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public GameObject ll;
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private bool cc = false;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if(Input.GetKeyDown(KeyCode.E))
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{
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Debug.Log(cc);
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if(cc) {
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this.gg.SetActive(false);
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this.GetComponent<BoxCollider>().isTrigger = true;
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ll.SetActive(true);
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}
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}
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}
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private void OnCollisionEnter(Collision collision)
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{
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cc = true;
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Debug.Log(collision.gameObject.name);
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}
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private void OnCollisionExit(Collision collision)
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{
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cc = false;
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Debug.Log(cc);
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}
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private void OnTriggerEnter(Collider other)
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{
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Debug.Log("trigger enter");
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}
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private void OnTriggerStay(Collider other)
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{
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Debug.Log(other.gameObject.name);
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}
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private void OnTriggerExit(Collider other)
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{
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Debug.Log("trigger exit!!!!!!!!!!!!!!!!!");
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}
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}
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