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53 lines
1.3 KiB
53 lines
1.3 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using StarterAssets;
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using TMPro;
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public class Player : MonoBehaviour
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{
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public int MaxHp = 100;
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public float Hp = 10;
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public GameObject HpBar;
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public GameObject HpText;
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public GameObject PlayerObj;
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public bool inTarget = false;
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public GameObject Bag;
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// Start is called before the first frame update
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void Start()
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{
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SetHp();
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}
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public void SetHp() {
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HpBar.GetComponent<Slider>().value = Hp;
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//Debug.Log(HpBar.GetComponentInChildren<TextMeshPro>().text);
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HpText.GetComponent<TextMeshProUGUI>().SetText(Hp.ToString("F2") + "/" + MaxHp);
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.F))
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{
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Bag.SetActive(!Bag.activeInHierarchy);
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}
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if(Bag.activeInHierarchy)
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{
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PlayerObj.GetComponent<StarterAssetsInputs>().cursorLocked = false;
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PlayerObj.GetComponent<StarterAssetsInputs>().cursorInputForLook = false;
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Cursor.visible = true;
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}
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else
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{
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PlayerObj.GetComponent<StarterAssetsInputs>().cursorLocked = true;
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PlayerObj.GetComponent<StarterAssetsInputs>().cursorInputForLook = true;
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}
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}
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}
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