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using StarterAssets;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TakeItem : MonoBehaviour
{
public GameObject ui;
public GameObject box;
public GameObject bag;
public GameObject Player;
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player") {
ui.SetActive(true);
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
ui.SetActive(false);
box.SetActive(false);
}
}
private void OnTriggerStay(Collider other)
{
if(Input.GetKeyDown(KeyCode.E))
{
box.SetActive(!box.activeInHierarchy);
if(box.activeInHierarchy)
{
bag.SetActive(true);
}
}
}
}