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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class item : MonoBehaviour
{
public bool inBox = true;
public GameObject target;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void pick()
{
if (inBox)
{
transform.SetParent(GameObject.Find("Bag").transform);
inBox = false;
}
else
{
if(Camera.main.GetComponent<Player>().inTarget) {
int i = target.GetComponent<SetItem>().i;
if(i<= target.transform.childCount)
{
target.transform.GetChild(i).gameObject.SetActive(true);
target.GetComponent<SetItem>().i=i+1;
gameObject.SetActive(false);
}
}
}
}
}