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using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
public class move : MonoBehaviour
{
public float Speed = 1f;
public int num = 0;
public check check;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (check.Go)
{
float step = Speed * Time.deltaTime;
gameObject.transform.localPosition = new Vector3(Mathf.Lerp(gameObject.transform.localPosition.x, 0, step), Mathf.Lerp(gameObject.transform.localPosition.y, 0.1f + 0.3f * num, step), Mathf.Lerp(gameObject.transform.localPosition.z, -1.1f * num, step));//²åÖµËã·¨
}
//gameObject.transform.localPosition = new Vector3(0, 0.1f + 0.3f * num, -1.1f * num);//²åÖµËã·¨
}
}