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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class SetItem : MonoBehaviour
{
public int i = 0;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerStay(Collider collision)
{
// Debug.Log(collision.gameObject.name);
Camera.main.GetComponent<Player>().Hp -= Time.deltaTime;
Camera.main.GetComponent<Player>().SetHp();
}
private void OnTriggerEnter(Collider collision)
{
Camera.main.GetComponent<Player>().inTarget = true;
}
private void OnTriggerExit(Collider collision)
{
Camera.main.GetComponent<Player>().inTarget = false;
}
}