Made the player Slightly bigger and Added the Shrink Powerup

main
thoopchuk26 4 years ago
parent ab1aabafd4
commit 00a7d750f2

@ -18,6 +18,7 @@ GameObject:
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- component: {fileID: 7510283663755342960}
- component: {fileID: 9001604349646828647}
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m_Layer: 0
m_Name: Player
m_TagString: Player
@ -34,7 +35,7 @@ Transform:
m_GameObject: {fileID: 374150667840124763}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -1.9691858, y: -0.41703698, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 1.5, y: 1.5, z: 1}
m_Children: []
m_Father: {fileID: 0}
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@ -142,8 +143,8 @@ CapsuleCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
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m_Size: {x: 0.47140664, y: 1.1799681}
m_Direction: 0
--- !u!50 &4572441351392969366
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@ -307,7 +308,7 @@ BoxCollider2D:
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pivot: {x: 0.5, y: 0.5}
@ -318,5 +319,18 @@ BoxCollider2D:
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
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isShrunk: 0

@ -55,6 +55,8 @@ public class GameManager : MonoBehaviour
// Start is called before the first frame update
void Start()
{
obtainedPowerups.Add(Powerup.Shrink);
powerupStatus.Add(false);
if (sceneToLoad != "")
{
LoadLevel(sceneToLoad, new Vector3(0, 0, 0));
@ -136,13 +138,11 @@ public class GameManager : MonoBehaviour
if (obtainedPowerups.Contains(Powerup.Shrink))
{
if (Input.GetKeyDown("2") && !player.GetComponent<Shrink>().isShrunk)
if (Input.GetKeyDown("2"))
{
player.GetComponent<Shrink>().startShrinking();
}
if (Input.GetKeyDown("2") && player.GetComponent<Shrink>().isShrunk)
{
player.GetComponent<Shrink>().startUnShrinking();
Debug.Log("Start Shrink Logic");
}
}
}

@ -4,13 +4,17 @@ using UnityEngine;
public class Shrink : MonoBehaviour
{
private GameObject player;
private Rigidbody2D rb2d;
private CapsuleCollider2D col;
private bool canUnShrink = true;
public bool isShrunk = true;
public bool isShrunk = false;
private float scaleShrink = (6f/7f);
private float scaleUnShrink = (7f/6f);
// Start is called before the first frame update
void Start()
{
player = GetComponent<GameObject>();
rb2d = GetComponent<Rigidbody2D>();
col = GetComponent<CapsuleCollider2D>();
}
// Update is called once per frame
@ -21,37 +25,43 @@ public class Shrink : MonoBehaviour
public void startShrinking()
{
if (canUnShrink)
{
for(int i = 0; i < 3; i++)
{
player.transform.localScale = new Vector3(player.transform.localScale.x * (3 / 4), player.transform.localScale.y * (3 / 4), player.transform.localScale.z);
player.GetComponent<CapsuleCollider2D>().size = new Vector2(player.GetComponent<CapsuleCollider2D>().size.x * (3 / 4), player.GetComponent<CapsuleCollider2D>().size.y * (3 / 4));
new WaitForSeconds(0.25f);
}
}
StartCoroutine(shrinkLogic());
}
public void startUnShrinking()
IEnumerator shrinkLogic()
{
if (canUnShrink)
if (isShrunk)
{
for (int i = 0; i < 4; i++)
{
rb2d.transform.localScale = new Vector3(rb2d.transform.localScale.x * scaleUnShrink, rb2d.transform.localScale.y * scaleUnShrink, rb2d.transform.localScale.z);
col.size = new Vector2(col.size.x * scaleUnShrink, col.size.y * scaleUnShrink);
yield return new WaitForSeconds(0.1f);
}
isShrunk = false;
}
else
{
for(int i = 0; i<3; i++)
for (int i = 0; i < 4; i++)
{
player.transform.localScale = new Vector3(player.transform.localScale.x * (4 / 3), player.transform.localScale.y * (4 / 3), player.transform.localScale.z);
player.GetComponent<CapsuleCollider2D>().size = new Vector2(player.GetComponent<CapsuleCollider2D>().size.x * (4 / 3), player.GetComponent<CapsuleCollider2D>().size.y * (4 / 3));
new WaitForSeconds(0.25f);
rb2d.transform.localScale = new Vector3(rb2d.transform.localScale.x * scaleShrink, rb2d.transform.localScale.y * scaleShrink, rb2d.transform.localScale.z);
col.size = new Vector2(col.size.x * scaleShrink, col.size.y * scaleShrink);
yield return new WaitForSeconds(0.1f);
}
isShrunk = true;
}
StopCoroutine(shrinkLogic());
}
private void OnTriggerEnter2D(Collider2D collision)
{
Debug.Log("Can't Shrink");
canUnShrink = false;
}
private void OnTriggerExit2D(Collider2D collision)
{
Debug.Log("Can Shrink");
canUnShrink = true;
}
}

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