main
Matthew Kalahiki 5 years ago
parent dd09329cb9
commit 0529e48925

@ -109,7 +109,7 @@ public class GameManager : MonoBehaviour
{
if (SceneManager.GetActiveScene().name == "Spawn" || SceneManager.GetActiveScene().name == "EnemyTunnel" || SceneManager.GetActiveScene().name == "RouteToTower" || SceneManager.GetActiveScene().name == "Tower" || SceneManager.GetActiveScene().name == "PathToBoss" || SceneManager.GetActiveScene().name == "BossRoom") {
sound.clip = music[0];
} else if (SceneManager.GetActiveScene().name == "Museum") {
} else if (SceneManager.GetActiveScene().name == "Museum" || SceneManager.GetActiveScene().name == "MainMenu") {
sound.clip = music[1];
} else if (SceneManager.GetActiveScene().name == "DogLevelSpawn" || SceneManager.GetActiveScene().name == "DogBoss" || SceneManager.GetActiveScene().name == "DogTunnel" || SceneManager.GetActiveScene().name == "NewDogSong" || SceneManager.GetActiveScene().name == "ShrinkPowerup" || SceneManager.GetActiveScene().name == "ToShrinkPowerup") {
sound.clip = music[2];

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