Added true pausing/resuming

main
Ivy 4 years ago
parent f0671d1693
commit 2092ba912a

@ -3326,7 +3326,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Menu
m_text: Pause
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@ -4000,6 +4000,7 @@ MonoBehaviour:
- {fileID: 8300000, guid: 327636dbdcb895b478ac95086f383d8a, type: 3}
- {fileID: 8300000, guid: f14b1787c8db6e448ab9eff57b9db745, type: 3}
enemyHealthBar: {fileID: 1545666262}
artActivated:
--- !u!4 &1874083438
Transform:
m_ObjectHideFlags: 0

@ -194,7 +194,7 @@ public class GameManager : MonoBehaviour
disableAllPowerups();
player.SetActive(true);
LoadLevel(sceneToLoad, positionToLoad);
title.GetComponent<TextMeshProUGUI>().text = "Menu";
title.GetComponent<TextMeshProUGUI>().text = "Paused";
startButton.transform.Find("Text").GetComponent<TextMeshProUGUI>().text = "Restart";
@ -284,7 +284,8 @@ public class GameManager : MonoBehaviour
healthbar.SetActive(true);
powerUps.SetActive(true);
artImage.SetActive(false);
dialogBox.SetActive(false);
dialogBox.SetActive(false);
Time.timeScale = 1;
}
}
@ -315,8 +316,7 @@ public class GameManager : MonoBehaviour
healthbar.SetActive(false);
powerUps.SetActive(false);
HideDialog();
Time.timeScale = 0;
}

@ -30,10 +30,10 @@ EditorUserSettings:
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flags: 0
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value: 22424703114646680e0b0227036c72111f19352f223d68252320092a
value: 22424703114646680e0b0227036c720505120d2763053323283c107df7ee3d2cfb
flags: 0
RecentlyUsedScenePath-9:
value: 22424703114646680e0b0227036c720505120d2763053323283c107df7ee3d2cfb
value: 22424703114646680e0b0227036c72111f19352f223d68252320092a
flags: 0
vcSharedLogLevel:
value: 0d5e400f0650

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